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main.py
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138 lines (110 loc) · 6.05 KB
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from tkinter import Tk, Canvas, PhotoImage, Menu, messagebox, IntVar, Frame, Label
from checkers.game import Game
from checkers.constants import X_SIZE, Y_SIZE, CELL_SIZE, DEFAULT_DIFFICULTY
from checkers.enums import DifficultyType
from checkers.settings import Settings
def main():
# Загрузка настроек
settings = Settings()
# Создание окна
main_window = Tk()
main_window.title('Шашки')
main_window.resizable(0, 0)
main_window.iconphoto(False, PhotoImage(file='icon.png'))
# Создание фрейма для статуса
status_frame = Frame(main_window, bg='#f0f0f0')
status_frame.pack(fill='x')
# Метки статуса
status_label = Label(status_frame, text='Ход: Белые', font=('Arial', 12, 'bold'), bg='#f0f0f0')
status_label.pack(side='left', padx=10, pady=5)
saved_difficulty = list(DifficultyType)[settings.difficulty]
difficulty_label = Label(status_frame, text=f'Сложность: {saved_difficulty.name_ru}', font=('Arial', 10), bg='#f0f0f0')
difficulty_label.pack(side='left', padx=10, pady=5)
white_checkers_label = Label(status_frame, text='⚪ Белые: 12', font=('Arial', 10), bg='#f0f0f0')
white_checkers_label.pack(side='left', padx=20, pady=5)
black_checkers_label = Label(status_frame, text='⚫ Чёрные: 12', font=('Arial', 10), bg='#f0f0f0')
black_checkers_label.pack(side='left', padx=10, pady=5)
sounds_text = "Вкл" if settings.sounds_enabled else "Выкл"
sound_label = Label(status_frame, text=f'🔊 Звук: {sounds_text}', font=('Arial', 10), bg='#f0f0f0')
sound_label.pack(side='left', padx=20, pady=5)
# Создание меню
main_menu = Menu(main_window)
main_window.config(menu=main_menu)
# Меню "Игра"
game_menu = Menu(main_menu, tearoff=0)
main_menu.add_cascade(label="Игра", menu=game_menu)
# Меню "Сложность"
difficulty_menu = Menu(game_menu, tearoff=0)
game_menu.add_cascade(label="Сложность", menu=difficulty_menu)
# Переменная для хранения текущего уровня сложности
difficulty_var = IntVar(value=settings.difficulty)
def update_status(game_instance):
'''Обновление статуса игры'''
white_count = game_instance.white_checkers_count
black_count = game_instance.black_checkers_count
white_checkers_label.config(text=f'⚪ Белые: {white_count}')
black_checkers_label.config(text=f'⚫ Чёрные: {black_count}')
if game_instance.is_player_turn:
player_name = "Белые" if PLAYER_SIDE == SideType.WHITE else "Чёрные"
else:
player_name = "Чёрные" if PLAYER_SIDE == SideType.WHITE else "Белые"
status_label.config(text=f'Ход: {player_name}')
def set_difficulty(difficulty: DifficultyType):
result = messagebox.askyesno("Новая игра",
f"Изменить уровень сложности на {difficulty.name_ru}?\nТекущая игра будет перезапущена.")
if result:
difficulty_index = list(DifficultyType).index(difficulty)
difficulty_var.set(difficulty_index)
settings.difficulty = difficulty_index
game[0] = Game(main_canvas, X_SIZE, Y_SIZE, difficulty, update_callback=on_update)
difficulty_label.config(text=f'Сложность: {difficulty.name_ru}')
update_status(game[0])
# Добавление уровней сложности
for diff in DifficultyType:
difficulty_menu.add_radiobutton(
label=diff.name_ru,
value=list(DifficultyType).index(diff),
variable=difficulty_var,
command=lambda d=diff: set_difficulty(d)
)
game_menu.add_separator()
def toggle_sounds():
game[0].toggle_sounds()
settings.sounds_enabled = game[0].sounds_enabled
sounds_text = "Вкл" if game[0].sounds_enabled else "Выкл"
sound_label.config(text=f'🔊 Звук: {sounds_text}')
def show_hint():
game[0].show_hint()
def restart_game():
result = messagebox.askyesno("Новая игра", "Начать новую игру?")
if result:
difficulty = list(DifficultyType)[difficulty_var.get()]
game[0] = Game(main_canvas, X_SIZE, Y_SIZE, difficulty, update_callback=on_update)
update_status(game[0])
game_menu.add_command(label="💡 Подсказка", command=show_hint)
game_menu.add_command(label="🔊 Звук", command=toggle_sounds)
game_menu.add_command(label="Новая игра", command=restart_game)
game_menu.add_separator()
game_menu.add_command(label="Выход", command=main_window.quit)
# Создание холста
main_canvas = Canvas(main_window, width=CELL_SIZE * X_SIZE, height=CELL_SIZE * Y_SIZE)
main_canvas.pack()
from checkers.enums import SideType
from checkers.constants import PLAYER_SIDE
saved_difficulty = list(DifficultyType)[settings.difficulty]
game = [None] # mutable container to avoid free variable issue
def on_update():
if game[0] is not None:
update_status(game[0])
game[0] = Game(main_canvas, X_SIZE, Y_SIZE, saved_difficulty, update_callback=on_update)
main_canvas.bind("<Motion>", game[0].mouse_move)
main_canvas.bind("<Button-1>", game[0].mouse_down)
# Горячие клавиши
main_window.bind("<Control-h>", lambda e: game[0].show_hint()) # Подсказка
main_window.bind("<Control-n>", lambda e: restart_game()) # Новая игра
main_window.bind("<Control-s>", lambda e: toggle_sounds()) # Звук
main_window.bind("<Escape>", lambda e: game[0].hide_hint()) # Скрыть подсказку
update_status(game[0])
main_window.mainloop()
if __name__ == '__main__':
main()