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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEngine.Advertisements</name>
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</assembly>
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<member name="T:UnityEngine.Advertisements.Advertisement">
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<summary>
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<para>Unity Ads.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Advertisements.Advertisement.debugLevel">
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<summary>
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<para>Controls the amount of logging output from the advertisement system.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Advertisements.Advertisement.gameId">
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<summary>
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<para>Returns the game identifier for the current platform.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Advertisements.Advertisement.isInitialized">
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<summary>
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<para>Returns whether the advertisement system is initialized successfully.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Advertisements.Advertisement.isShowing">
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<summary>
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<para>Returns whether an advertisement is currently being shown.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Advertisements.Advertisement.isSupported">
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<summary>
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<para>Returns if the current platform is supported by the advertisement system.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Advertisements.Advertisement.testMode">
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<summary>
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<para>Returns whether the testing mode is enabled.</para>
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</summary>
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</member>
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<member name="T:UnityEngine.Advertisements.Advertisement.DebugLevel">
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<summary>
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<para>Player debug message level.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Debug">
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<summary>
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<para>Prints all debugging messages.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Error">
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<summary>
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<para>Prints all error messages.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Info">
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<summary>
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<para>Prints all informational messages.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.None">
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<summary>
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<para>Prints out no debugging output.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Warning">
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<summary>
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<para>Prints out warnings.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Advertisements.Advertisement.Initialize(System.String)">
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<summary>
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<para>Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you have disabled UnityAds from the Editor settings in Connect window.</para>
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</summary>
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<param name="appId">Your game id. You can see a list of your registered games at the UnityAds admin site.</param>
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<param name="testMode">In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game.</param>
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</member>
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<member name="M:UnityEngine.Advertisements.Advertisement.Initialize(System.String,System.Boolean)">
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<summary>
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<para>Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you have disabled UnityAds from the Editor settings in Connect window.</para>
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</summary>
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<param name="appId">Your game id. You can see a list of your registered games at the UnityAds admin site.</param>
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<param name="testMode">In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game.</param>
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</member>
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<member name="M:UnityEngine.Advertisements.Advertisement.IsReady">
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<summary>
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<para>Returns whether an advertisement is ready to be shown. Zones are configured per game in the UnityAds admin site, where you can also set your default zone.</para>
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</summary>
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in UnityAds server-side admin settings will be used.</param>
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</member>
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<member name="M:UnityEngine.Advertisements.Advertisement.IsReady(System.String)">
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<summary>
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<para>Returns whether an advertisement is ready to be shown. Zones are configured per game in the UnityAds admin site, where you can also set your default zone.</para>
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</summary>
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in UnityAds server-side admin settings will be used.</param>
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</member>
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<member name="M:UnityEngine.Advertisements.Advertisement.Show">
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<summary>
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<para>Show an advertisement in your project.</para>
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</summary>
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in the admin settings will be used.</param>
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<param name="options">Specify e.g. callback handler to be called when video has finished.</param>
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</member>
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<member name="M:UnityEngine.Advertisements.Advertisement.Show(System.String)">
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<summary>
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<para>Show an advertisement in your project.</para>
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</summary>
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in the admin settings will be used.</param>
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<param name="options">Specify e.g. callback handler to be called when video has finished.</param>
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</member>
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<member name="M:UnityEngine.Advertisements.Advertisement.Show(System.String,UnityEngine.Advertisements.ShowOptions)">
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<summary>
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<para>Show an advertisement in your project.</para>
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</summary>
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<param name="zoneId">Optional zone identifier. If not specified, your default zone specified in the admin settings will be used.</param>
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<param name="options">Specify e.g. callback handler to be called when video has finished.</param>
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</member>
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<member name="T:UnityEngine.Advertisements.ShowOptions">
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<summary>
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<para>Collection of options that can be passed to [[Advertisements.Show]] to modify advertisement behaviour.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Advertisements.ShowOptions.gamerSid">
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<summary>
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<para>Add a string to specify an identifier for a specific user in the game.</para>
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</summary>
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</member>
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<member name="P:UnityEngine.Advertisements.ShowOptions.resultCallback">
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<summary>
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<para>Callback to recieve the result of the advertisement.</para>
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</summary>
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</member>
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<member name="T:UnityEngine.Advertisements.ShowResult">
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<summary>
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<para>ShowResult is passed to [[ShowOptions.resultCallback]] after the advertisement has completed.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Advertisements.ShowResult.Failed">
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<summary>
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<para>Indicates that the advertisement failed to complete.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Advertisements.ShowResult.Finished">
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<summary>
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<para>Indicates that the advertisement completed successfully.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Advertisements.ShowResult.Skipped">
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<summary>
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<para>Indicates that the advertisement was skipped.</para>
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</summary>
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</member>
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</members>
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</doc>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEngine.Analytics</name>
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</assembly>
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<member name="T:UnityEngine.Analytics.Analytics">
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<summary>
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<para>Unity Analytics provides insight into your game users e.g. DAU, MAU.</para>
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</summary>
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</member>
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<member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,System.Collections.Generic.IDictionary`2&lt;System.String,System.Object&gt;)">
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<summary>
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<para>Custom Events (optional).</para>
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</summary>
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<param name="customEventName">Name of custom event. Name cannot include the prefix "unity." - This is a reserved keyword.</param>
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<param name="eventData">Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword.</param>
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</member>
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<member name="M:UnityEngine.Analytics.Analytics.SetUserBirthYear(System.Int32)">
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<summary>
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<para>User Demographics (optional).</para>
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</summary>
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<param name="birthYear">Birth year of user. Must be 4-digit year format, only.</param>
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</member>
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<member name="M:UnityEngine.Analytics.Analytics.SetUserGender(UnityEngine.Analytics.Gender)">
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<summary>
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<para>User Demographics (optional).</para>
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</summary>
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<param name="gender">Gender of user can be "Female", "Male", or "Unknown".</param>
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</member>
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<member name="M:UnityEngine.Analytics.Analytics.SetUserId(System.String)">
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<summary>
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<para>User Demographics (optional).</para>
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</summary>
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<param name="userId">User id.</param>
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</member>
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<member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String)">
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<summary>
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<para>Tracking Monetization (optional).</para>
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</summary>
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<param name="productId">The id of the purchased item.</param>
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<param name="amount">The price of the item.</param>
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<param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http://en.wikipedia.org/wiki/ISO_4217 for a standardized list of currency abbreviations.</param>
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<param name="receiptPurchaseData">Receipt data (iOS) / receipt ID (android) / for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
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<param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
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</member>
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<member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String)">
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<summary>
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<para>Tracking Monetization (optional).</para>
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</summary>
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<param name="productId">The id of the purchased item.</param>
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<param name="amount">The price of the item.</param>
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<param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http://en.wikipedia.org/wiki/ISO_4217 for a standardized list of currency abbreviations.</param>
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<param name="receiptPurchaseData">Receipt data (iOS) / receipt ID (android) / for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
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<param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
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</member>
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<member name="T:UnityEngine.Analytics.AnalyticsResult">
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<summary>
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<para>Analytics API result.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.AnalyticsResult.AnalyticsDisabled">
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<summary>
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<para>Analytics API result: Analytics is disabled.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.AnalyticsResult.InvalidData">
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<summary>
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<para>Analytics API result: Invalid argument value.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.AnalyticsResult.NotInitialized">
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<summary>
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<para>Analytics API result: Analytics not initialized.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.AnalyticsResult.Ok">
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<summary>
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<para>Analytics API result: Sucess.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.AnalyticsResult.SizeLimitReached">
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<summary>
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<para>Analytics API result: Argument size limit.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyItems">
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<summary>
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<para>Analytics API result: Too many parameters.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyRequests">
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<summary>
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<para>Analytics API result: Too many requests.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.AnalyticsResult.UnsupportedPlatform">
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<summary>
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<para>Analytics API result: This platform doesn't support Analytics.</para>
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</summary>
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</member>
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<member name="T:UnityEngine.Analytics.Gender">
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<summary>
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<para>User Demographics: Gender of a user.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.Gender.Female">
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<summary>
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<para>User Demographics: Female Gender of a user.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.Gender.Male">
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<summary>
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<para>User Demographics: Male Gender of a user.</para>
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</summary>
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</member>
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<member name="F:UnityEngine.Analytics.Gender.Unknown">
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<summary>
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<para>User Demographics: Unknown Gender of a user.</para>
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</summary>
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</member>
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</members>
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</doc>
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5.2.1f1:2.2.0.0
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StandaloneWindows
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D:/Program Files/Unity-5.2.1/Editor/Data/Managed/UnityEngine.dll
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D:/Program Files/Unity-5.2.1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
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D:/Program Files/Unity-5.2.1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
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D:/Program Files/Unity-5.2.1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
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D:/Program Files/Unity-5.2.1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
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D:/Program Files/Unity-5.2.1/Editor/Data/Managed/UnityEditor.dll
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D:/Program Files/Unity-5.2.1/Editor/Data\Managed/Mono.Cecil.dll
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D:/Program Files/Unity-5.2.1/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll
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Base path: D:/Program Files/Unity-5.2.1/Editor/Data
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Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-17128
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Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-15948
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Cmd: getPlatforms
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Unhandled exception: Readfile from pipe failed. GLE=管道已结束。
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Base path: D:/Program Files/Unity-5.2.1/Editor/Data
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Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-15948
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Cmd: getPlatforms
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<Reference Include="UnityEngine">
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<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Advertisements">
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<HintPath>Library\UnityAssemblies\UnityEngine.Advertisements.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
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<Reference Include="UnityEngine.Analytics">
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<HintPath>Library\UnityAssemblies\UnityEngine.Analytics.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>

Mastering Unity Scripting/Mastering Unity Scripting/Library/UnityAssemblies/Mono.Cecil.xml

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Mastering Unity Scripting/Mastering Unity Scripting/Library/UnityAssemblies/UnityEditor.iOS.Extensions.Xcode.xml

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Mastering Unity Scripting/Mastering Unity Scripting/Library/shadercompiler-64bit-1.log

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