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A platform-agnostic and multi-threaded 3D game engine.

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Pyrohax/Simpleton

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Simpleton

Goal

Our goal is to design a platform-agnostic and multi-threaded 3D game engine by focusing on architecture, modularity and tools. The game engine should be easy to use, including setup and contribution, and support multiple grahpics APIs and file formats.

Setup

Windows

It's recommended to start by running SetupDependencies.bat to make sure that you have the right Git submodules and libraries. You'll see a Dependencies folder once that process is done. With the prerequisites you can use GenerateVS2019.bat or GenerateVS2022.bat to generate the Visual Studio Solution that will be put in Generated. LaunchVS.bat can be used to launch the Visual Studio Solution. The binaries and associated build files are put in Binaries.

Prerequisites

Name Description
CMake 3.7.0+
Python Python 2.8+
Vulkan SDK 1.2.162.0

Dependencies

Name Description License
GLAD Multi-Language GL Loader-Generator MIT
GLFW Multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input ZLIB
GLM OpenGL math library MIT
ImGUI Bloat-free Graphical User Interface MIT
RapidJSON A fast JSON parser/generator for C++ MIT
STB Collection of single-file libraries MIT
STDUUID A C++17 cross-platform implementation for UUIDs MIT
TinyGLTF Header only C++11 tiny glTF 2.0 library MIT
TinyObjLoader Tiny but powerful single file wavefront obj loader MIT

Bugs, issues and suggestions

Feel free to open issues in case you encounter bugs, want to make suggestions or need help.