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cheat_vehRecording.cpp
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cheat_vehRecording.cpp
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/*
PROJECT: mod_sa
LICENSE: See LICENSE in the top level directory
COPYRIGHT: Copyright we_sux, BlastHack
mod_sa is available from https://github.com/BlastHackNet/mod_s0beit_sa/
mod_sa is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mod_sa is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mod_sa. If not, see <http://www.gnu.org/licenses/>.
*/
#include "main.h"
#ifdef __CHEAT_VEHRECORDING_H__
#define REC_DB_NAME "mod_sa_routes.db"
#define REC_ARRAYSIZE 4096
#define REC_DEFAULT_WAITTIME 25
float rec_angle[REC_ARRAYSIZE][6];
float rec_spin[REC_ARRAYSIZE][3];
float rec_speed[REC_ARRAYSIZE][3];
float rec_pos[REC_ARRAYSIZE][3];
int rec_maxNum = 0;
int rec_index = 0;
float rec_playNext;
eRecordingState rec_state;
bool rec_continueAfterFin = false;
// ret: -1 = fail, 0 = not exist, 1 = exist
int sqliteDB_checkTableExists ( sqlite3 *db, char *tableName )
{
traceLastFunc( "sqliteDB_checkTableExists()" );
sqlite3_stmt *prep_stmt;
char sql_cmd[256];
if ( db == NULL || tableName == NULL )
{
Log ( "sqliteDB_checkTableExists: received %s", db == NULL ? "db = NULL" : "tableName = NULL" );
return -1;
}
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "SELECT name FROM sqlite_master WHERE type='table' AND name='%s';", tableName );
if ( sqlite3_prepare_v2( db, sql_cmd, sizeof(sql_cmd), &prep_stmt, NULL ) != SQLITE_OK )
{
Log( "SQLite - Error (preparing statement to find '%s' table): %s", tableName, sqlite3_errmsg(db) );
return -1;
}
sqlite3_step( prep_stmt );
// if we receive some text the table exists
if ( sqlite3_column_text( prep_stmt, 0 ) != NULL )
{
sqlite3_finalize( prep_stmt );
return 1;
}
sqlite3_finalize( prep_stmt );
return 0;
}
int sqliteDB_getNumTables ( sqlite3 *db, bool filter_sqlite_tables )
{
traceLastFunc( "sqliteDB_getNumTables()" );
sqlite3_stmt *prep_stmt;
int prep_step_ret;
char sql_cmd[64];
int num_tables;
if ( db == NULL )
{
Log ( "sqliteDB_getNumTables: received db = NULL" );
return -1;
}
num_tables = 0;
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "SELECT name FROM sqlite_master WHERE type='table';" );
if ( sqlite3_prepare_v2( db, sql_cmd, sizeof(sql_cmd), &prep_stmt, NULL ) != SQLITE_OK )
{
Log( "SQLite - Error (preparing statement in getNumTables): %s", sqlite3_errmsg(db) );
return -1;
}
prep_step_ret = sqlite3_step( prep_stmt );
while ( prep_step_ret == SQLITE_ROW )
{
// filter sqlite_* tables
if ( filter_sqlite_tables == false
|| strncmp((char*)sqlite3_column_text(prep_stmt,0), "sqlite_", 7) != 0 )
num_tables++;
prep_step_ret = sqlite3_step( prep_stmt );
}
sqlite3_finalize( prep_stmt );
return num_tables;
}
bool sqliteDB_dropTable ( sqlite3 *db, char *tableName )
{
traceLastFunc( "sqliteDB_dropTable()" );
int exist_check;
char sql_cmd[64];
char *errmsgs;
if ( db == NULL || tableName == NULL )
{
Log ( "sqliteDB_dropTable: received %s", db == NULL ? "db = NULL" : "tableName = NULL" );
return false;
}
exist_check = sqliteDB_checkTableExists( db, tableName );
if ( exist_check != 1 )
{
// table already doesn't exist anymore
if ( exist_check == 0 )
return true;
// some error
return false;
}
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "DROP TABLE '%s';", tableName );
sqlite3_exec( db, sql_cmd, NULL, NULL, &errmsgs );
if ( errmsgs != NULL )
{
Log( "SQLite - Error (exec drop table '%s'): %s", tableName, sqlite3_errmsg(db) );
return false;
}
return true;
}
int rec_sqlite_getNumTables ()
{
traceLastFunc( "rec_sqlite_getNumTables()" );
sqlite3 *rec_db;
int numTables;
if ( sqlite3_open( REC_DB_NAME, &rec_db ) != SQLITE_OK )
{
Log( "SQLite - Error while connecting: %s", sqlite3_errmsg(rec_db) );
sqlite3_close( rec_db );
return -1;
}
numTables = sqliteDB_getNumTables( rec_db, true );
sqlite3_close( rec_db );
return numTables;
}
char rec_tempTableCpy[64];
char *rec_sqlite_getTableName( int RouteNum )
{
traceLastFunc( "rec_sqlite_getTableName()" );
sqlite3 *rec_db;
sqlite3_stmt *prep_stmt;
int prep_step_ret;
char sql_cmd[64];
char *cur_val;
char *ret_val;
int num_table;
// start at -1 - array-pos, not actual num
num_table = -1;
ret_val = NULL;
if ( sqlite3_open( REC_DB_NAME, &rec_db ) != SQLITE_OK )
{
Log( "SQLite - Error while connecting: %s", sqlite3_errmsg(rec_db) );
sqlite3_close( rec_db );
return NULL;
}
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "SELECT name FROM sqlite_master WHERE type='table';" );
if ( sqlite3_prepare_v2( rec_db, sql_cmd, sizeof(sql_cmd), &prep_stmt, NULL ) != SQLITE_OK )
{
Log( "SQLite - Error (preparing statement in getTableName): %s", sqlite3_errmsg(rec_db) );
sqlite3_close( rec_db );
return NULL;
}
prep_step_ret = sqlite3_step( prep_stmt );
while ( prep_step_ret == SQLITE_ROW && ret_val == NULL )
{
cur_val = (char*)sqlite3_column_text( prep_stmt, 0 );
// filter sqlite_* tables
if ( strncmp(cur_val, "sqlite_", 7) != 0 )
num_table++;
if ( num_table == RouteNum )
{
ret_val = cur_val;
_snprintf_s( rec_tempTableCpy, sizeof(rec_tempTableCpy)-1, "%s", cur_val );
break;
}
prep_step_ret = sqlite3_step( prep_stmt );
}
sqlite3_finalize( prep_stmt );
sqlite3_close( rec_db );
if ( cur_val == NULL )
return NULL;
return &rec_tempTableCpy[0];
}
bool rec_sqlite_loadTable ( char *tableName )
{
traceLastFunc( "rec_sqlite_loadTable()" );
sqlite3 *rec_db;
sqlite3_stmt *prep_stmt;
int prep_step_ret;
char sql_cmd[1024];
if ( sqlite3_open( REC_DB_NAME, &rec_db ) != SQLITE_OK )
{
Log( "SQLite - Error while connecting: %s", sqlite3_errmsg(rec_db) );
sqlite3_close( rec_db );
return false;
}
// return false, if error happens, or table doesn't exist
if ( sqliteDB_checkTableExists( rec_db, tableName ) != 1 )
{
sqlite3_close( rec_db );
cheat_state_text( "table doesn't exist" );
return false;
}
// stop playing/recording when loading a new route
rec_state = RECORDING_OFF;
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "SELECT * FROM '%s';", tableName );
if ( sqlite3_prepare_v2( rec_db, sql_cmd, sizeof(sql_cmd), &prep_stmt, NULL ) != SQLITE_OK )
{
Log( "SQLite - Error (prepare statement to load from table '%s'): %s", tableName, sqlite3_errmsg(rec_db) );
sqlite3_close( rec_db );
return false;
}
// jump to first row and set the maxNum
prep_step_ret = sqlite3_step( prep_stmt );
rec_maxNum = sqlite3_column_int(prep_stmt,1);
if ( rec_maxNum > (REC_ARRAYSIZE-1) || rec_maxNum <= 0 )
{
Log( "Recording - load table '%s': rec_maxNum(%i) is <= 0 or greater than maximum array size!",
tableName, rec_maxNum );
sqlite3_finalize( prep_stmt );
sqlite3_close( rec_db );
cheat_state_text( "failed to load" );
// we changed a variable, so set maxNum to 0, so it can't be
// causing problems when trying to play record
rec_maxNum = 0;
return false;
}
for ( int i = 0; i < rec_maxNum; i++ )
{
// load our data from the table
// do not forget to adjust these offsets when changing table design
for ( int j = 0; j < 6; j++ )
rec_angle[i][j] = sqlite3_column_double( prep_stmt, j+2 );
for ( int j = 0; j < 3; j++ )
{
rec_spin[i][j] = sqlite3_column_double( prep_stmt, j+8 );
rec_speed[i][j] = sqlite3_column_double( prep_stmt, j+11 );
rec_pos[i][j] = sqlite3_column_double( prep_stmt, j+14 );
}
prep_step_ret = sqlite3_step( prep_stmt );
// step() returned some error/unexpected value?
if ( prep_step_ret != SQLITE_ROW && prep_step_ret != SQLITE_DONE )
{
Log( "SQLite - Error (prepare statement to load from table '%s' - cycle %i): %s", tableName, i, sqlite3_errmsg(rec_db) );
sqlite3_finalize( prep_stmt );
sqlite3_close( rec_db );
cheat_state_text( "failed to load" );
// data has been changed.. destroy record for playback
rec_maxNum = 0;
return false;
}
// we somehow reached the end (end of rows/end of loop)
if ( i == (rec_maxNum-1) || prep_step_ret == SQLITE_DONE )
{
// check if its only end of one = error while loading
if ( i != (rec_maxNum-1) || prep_step_ret != SQLITE_DONE )
{
Log( "Problem while loading Recording '%s': %s - MaxNum %i - cycleNum %i",
tableName,
prep_step_ret == SQLITE_DONE ? "End of rows" : "Not at end of rows",
rec_maxNum, i );
sqlite3_finalize( prep_stmt );
sqlite3_close( rec_db );
cheat_state_text( "failed to load" );
// we probably got incorrect data in the recording? - set maxNum to 0
rec_maxNum = 0;
return false;
}
// we reached the end of rows at expected time (when the loop reaches maxNum-1)
cheat_state_text( "successfully loaded route" );
}
}
sqlite3_finalize( prep_stmt );
sqlite3_close( rec_db );
return true;
}
bool rec_sqlite_dropTable ( char *tableName )
{
traceLastFunc( "rec_sqlite_dropTable()" );
sqlite3 *rec_db;
bool return_val = false;
if ( sqlite3_open( REC_DB_NAME, &rec_db ) != SQLITE_OK )
{
Log( "SQLite - Error while connecting: %s", sqlite3_errmsg(rec_db) );
sqlite3_close( rec_db );
return false;
}
return_val = sqliteDB_dropTable(rec_db, tableName);
if ( return_val == true )
cheat_state_text( "Dropped table '%s'", tableName );
sqlite3_close( rec_db );
return return_val;
}
bool rec_sqlite_writeTable ()
{
traceLastFunc( "rec_sqlite_writeTable()" );
sqlite3 *rec_db;
char sql_cmd[1024];
char *errmsgs = NULL;
int ret_exists;
if ( rec_state == RECORDING_RECORD )
{
cheat_state_text( "Can't save while recording." );
return false;
}
if ( rec_maxNum <= 0 )
{
cheat_state_text( "Nothing to be saved." );
return false;
}
if ( sqlite3_open( REC_DB_NAME, &rec_db ) != SQLITE_OK )
{
Log( "SQLite - Error while connecting: %s", sqlite3_errmsg(rec_db) );
sqlite3_close( rec_db );
return false;
}
for ( int i = 0; i < 64; i++ ) // max default name
{
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "route%i", i );
ret_exists = sqliteDB_checkTableExists( rec_db, sql_cmd );
// continue, if table already exists
if ( ret_exists == 1 )
continue;
// quit function on fail
if ( ret_exists == -1 )
{
sqlite3_close( rec_db );
return false;
}
// create table with default name 'route..'
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "CREATE TABLE 'route%i'(", i );
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "%s 'index' INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT," \
"'maxNum' INTEGER NULL DEFAULT NULL," \
"'angle1' REAL NOT NULL,'angle2' REAL NOT NULL,'angle3' REAL NOT NULL,'angle4' REAL NOT NULL," \
"'angle5' REAL NOT NULL,'angle6' REAL NOT NULL,"\
"'spin1' REAL NOT NULL,'spin2' REAL NOT NULL,'spin3' REAL NOT NULL," \
"'speed1' REAL NOT NULL,'speed2' REAL NOT NULL,'speed3' REAL NOT NULL," \
"'pos1' REAL NOT NULL,'pos2' REAL NOT NULL,'pos3' REAL NOT NULL);"
, sql_cmd );
sqlite3_exec( rec_db, sql_cmd, NULL, NULL, &errmsgs );
if ( errmsgs != NULL )
{
Log( "SQLite - Error (executing CREATE TABLE statement): %s", errmsgs );
sqlite3_close( rec_db );
return false;
}
// add our data into the new table
for ( int j = 0; j < rec_maxNum && j < (REC_ARRAYSIZE-1); j++ )
{
if ( j != 0 )
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "INSERT INTO 'route%i' VALUES( null, null,", i );
else
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "INSERT INTO 'route%i' VALUES( null, %i,", i, rec_maxNum );
_snprintf_s( sql_cmd, sizeof(sql_cmd)-1, "%s %0.2f, %0.2f, %0.2f, %0.2f,"
"%0.2f, %0.2f," \
"%0.2f, %0.2f, %0.2f," \
"%0.2f, %0.2f, %0.2f," \
"%0.2f, %0.2f, %0.2f" \
");",
sql_cmd, rec_angle[j][0], rec_angle[j][1], rec_angle[j][2], rec_angle[j][3],
rec_angle[j][4], rec_angle[j][5],
rec_spin[j][0], rec_spin[j][1], rec_spin[j][2],
rec_speed[j][0], rec_speed[j][1], rec_speed[j][2],
rec_pos[j][0], rec_pos[j][1], rec_pos[j][2] );
//Log( sql_cmd );
sqlite3_exec( rec_db, sql_cmd, NULL, NULL, &errmsgs );
if ( errmsgs != NULL )
{
Log( "SQLite - Error (executing INSERT INTO statement): %s", errmsgs );
sqlite3_close( rec_db );
return false;
}
}
cheat_state_text( "saved to 'route%i'", i );
break;
}
sqlite3_close( rec_db );
return true;
}
bool rec_sqlite_optimizeDatabase ()
{
traceLastFunc( "rec_sqlite_optimizeTable()" );
sqlite3 *rec_db;
char *errmsgs;
if ( sqlite3_open( REC_DB_NAME, &rec_db ) != SQLITE_OK )
{
Log( "SQLite - Error while connecting: %s", sqlite3_errmsg(rec_db) );
sqlite3_close( rec_db );
return false;
}
sqlite3_exec( rec_db, "VACUUM", NULL, NULL, &errmsgs );
if ( errmsgs != NULL )
{
Log( "SQLite - Error (optimize): %s", sqlite3_errmsg(rec_db) );
sqlite3_close( rec_db );
return false;
}
cheat_state_text( "Database has been optimized" );
sqlite3_close( rec_db );
return true;
}
void cheat_handle_vehicle_recording ( struct vehicle_info *info, float time_diff )
{
char buffer[512];
float set_speed[3];
float set_spin[3];
if ( info == NULL || !set.recording_activated )
return;
traceLastFunc( "cheat_handle_vehicle_recording()" );
// recording key
if ( KEY_PRESSED(set.key_recording_record) )
{
if ( rec_state == RECORDING_RECORD )
{
rec_maxNum = rec_index;
rec_state = RECORDING_OFF;
return;
}
else if ( rec_state == RECORDING_OFF )
{
rec_state = RECORDING_RECORD;
rec_maxNum = 0;
rec_index = 0;
rec_playNext = 0.0f;
}
}
if ( KEY_PRESSED(set.key_recording_continueAfterFinish) )
rec_continueAfterFin ^= 1;
// play keys
if ( (KEY_PRESSED(set.key_recording_play) || KEY_PRESSED(set.key_recording_customSpeed)
|| KEY_PRESSED(set.key_recording_rev) || KEY_PRESSED(set.key_recording_rev_customSpeed)) )
{
// if record playing
if ( rec_state >= RECORDING_PLAY )
{
rec_state = RECORDING_OFF;
return;
}
else if ( rec_state == RECORDING_OFF )
{
// something to play?
if ( rec_maxNum <= 0 )
{
rec_state = RECORDING_OFF;
return;
}
rec_index = 0;
rec_playNext = 0.0f;
if ( KEY_PRESSED(set.key_recording_play) )
rec_state = RECORDING_PLAY;
else if ( KEY_PRESSED(set.key_recording_customSpeed) )
rec_state = RECORDING_PLAY_CUSTOMSPEED;
else if ( KEY_PRESSED(set.key_recording_rev) )
{
rec_index = (rec_maxNum-1);
rec_state = RECORDING_PLAY_REV;
}
else if ( KEY_PRESSED(set.key_recording_rev_customSpeed) )
{
rec_index = (rec_maxNum-1);
rec_state = RECORDING_PLAY_REV_CUSTOMSPEED;
}
// user set a maximum distance to entry point?
if ( set.recording_maxDistToEntryPoint > 0.0f )
{
// check if current selected index is in maxRange, else look for a point closest
// to the selected beginning, which is in the maxRange
if ( vect3_dist(rec_pos[rec_index], &info->base.matrix[4*3]) > set.recording_maxDistToEntryPoint )
{
int i = rec_index;
int rec_index_new = -1;
// not a entry point we want (too far), lets find a better one
while ( i >= 0 && i < rec_maxNum )
{
if ( vect3_dist(rec_pos[i], &info->base.matrix[4*3]) <= set.recording_maxDistToEntryPoint )
{
rec_index_new = i;
break;
}
if ( rec_state == RECORDING_PLAY_REV || rec_state == RECORDING_PLAY_REV_CUSTOMSPEED )
i--;
else
i++;
}
// nothing close enough found
if ( rec_index_new == -1 )
{
rec_state = RECORDING_OFF;
cheat_state_text( "Too far from route - maxDist: %0.2f", set.recording_maxDistToEntryPoint );
}
else
rec_index = rec_index_new;
}
}
}
}
if ( rec_state == RECORDING_RECORD )
{
pD3DFont->PrintShadow( 99, 250, D3DCOLOR_ARGB(255, 255, 0, 0), "Vehicle Recording" );
if ( (TIME_TO_FLOAT(time_get()) - rec_playNext) < 0.0f )
return;
vect3_copy( &info->base.matrix[4*3+0], rec_pos[rec_index] );
vect3_copy( &info->base.matrix[4*0+0], &rec_angle[rec_index][0] );
vect3_copy( &info->base.matrix[4*1+0], &rec_angle[rec_index][3] );
vect3_copy( info->spin, rec_spin[rec_index] );
vect3_copy( info->speed, rec_speed[rec_index] );
rec_index++;
rec_playNext = TIME_TO_FLOAT(time_get()) + TIME_TO_FLOAT((float)MSEC_TO_TIME(REC_DEFAULT_WAITTIME));
if ( rec_index == (REC_ARRAYSIZE-1) )
{
rec_maxNum = rec_index;
rec_state = RECORDING_OFF;
}
}
// >= because only play states should follow after RECORDING_PLAY
else if ( rec_state >= RECORDING_PLAY )
{
// deactivate playing records while air brakeing/sticking
if ( cheat_state->vehicle.air_brake || cheat_state->vehicle.stick )
{
rec_state = RECORDING_OFF;
return;
}
// move into some better place (maybe hud?)
_snprintf_s( buffer, sizeof(buffer)-1, "Vehicle Play Record%s%s", (rec_state == RECORDING_PLAY_REV
|| rec_state == RECORDING_PLAY_REV_CUSTOMSPEED) ? " (Rev)" : "",
rec_continueAfterFin ? " (Continuously)" : "" );
_snprintf_s( buffer, sizeof(buffer)-1, "%s%s", buffer, (rec_state == RECORDING_PLAY_REV_CUSTOMSPEED
|| rec_state == RECORDING_PLAY_CUSTOMSPEED) ? " (Custom Speed)" : "" );
pD3DFont->PrintShadow( 99, 250, D3DCOLOR_ARGB(255, 0, 255, 0), buffer );
// will need overtime variable for data row skipping
float overtime = (TIME_TO_FLOAT(time_get()) - rec_playNext);
// do nothing, if the planned next-frame time wasn't reached yet
if ( overtime < 0.0f )
return;
vect3_copy( rec_pos[rec_index], &info->base.matrix[4*3+0] );
vect3_copy( &rec_angle[rec_index][0], &info->base.matrix[4*0+0] );
vect3_copy( &rec_angle[rec_index][3], &info->base.matrix[4*1+0] );
vect3_copy( rec_spin[rec_index], set_spin );
vect3_copy( rec_speed[rec_index], set_speed );
// multiply speed/spin (for ff mode) and set the playNextTick
if ( rec_state == RECORDING_PLAY_CUSTOMSPEED || rec_state == RECORDING_PLAY_REV_CUSTOMSPEED )
{
vect3_mult( set_spin, set.recording_play_customSpeed, set_spin );
vect3_mult( set_speed, set.recording_play_customSpeed, set_speed );
// custom speed multiplier faster/higher than possible to play one by one?
// if its not the first point (rec_playNext still default) skip a few
if ( overtime > 0.0f && rec_playNext != 0.0f )
{
// (now-plannedArrival) = overtime -> plannedArrival is way back in the past [so we gotta skip
// some of the rows to keep up with the recording/show it 'fluent' (or at least somehow timed correct)]
// determine how many data rows we gotta skip ((now-plannedArrival)/timePerRow)
float skipAble = overtime / (float)(TIME_TO_FLOAT((float)MSEC_TO_TIME(REC_DEFAULT_WAITTIME))/set.recording_play_customSpeed);
if ( skipAble > 1.0f )
{
int skipAFew = ceil(skipAble);
if ( skipAFew > 0 && rec_state >= RECORDING_PLAY_REV )
rec_index -= skipAFew;
else if ( skipAFew > 0 )
rec_index += skipAFew;
}
}
// calculate the time for the next data row
rec_playNext = TIME_TO_FLOAT(time_get())
+ (TIME_TO_FLOAT((float)MSEC_TO_TIME(REC_DEFAULT_WAITTIME))/set.recording_play_customSpeed );
}
else
{
// in case REC_DEFAULT_WAITTIME is too low, or this code is running on a slow computer
// (or player tabbed/paused the game and refocuses the gta window)
if ( overtime > 0.0f && rec_playNext != 0.0f )
{
// determine how many data rows we gotta skip
float skipAble = overtime / (float)(TIME_TO_FLOAT(MSEC_TO_TIME(REC_DEFAULT_WAITTIME)));
if ( skipAble > 1.0f )
{
int skipAFew = ceil(skipAble);
if ( skipAFew > 0 && rec_state >= RECORDING_PLAY_REV )
rec_index -= skipAFew;
else if ( skipAFew > 0 )
rec_index += skipAFew;
}
}
rec_playNext = TIME_TO_FLOAT(time_get()) + TIME_TO_FLOAT(MSEC_TO_TIME(REC_DEFAULT_WAITTIME));
}
// inverse speed/spin (for rev mode) and set rec_index
if ( rec_state >= RECORDING_PLAY_REV )
{
vect3_mult( set_spin, -1.0f, set_spin );
vect3_mult( set_speed, -1.0f, set_speed );
rec_index--;
// reached end of recording
if ( rec_index <= 0 )
{
if ( !rec_continueAfterFin )
rec_state = RECORDING_OFF;
else
{
if ( set.recording_maxDistToEntryPoint > 0.0f )
{
// deactivate, if new starting position is too far from this point
if ( vect3_dist(rec_pos[rec_index], rec_pos[(rec_maxNum-1)]) > set.recording_maxDistToEntryPoint )
rec_state = RECORDING_OFF;
}
rec_index = (rec_maxNum-1);
}
}
}
else
{
rec_index++;
// reached end of recording
if ( (rec_index >= (REC_ARRAYSIZE-1) || rec_index >= rec_maxNum) )
{
if ( !rec_continueAfterFin )
rec_state = RECORDING_OFF;
else
{
if ( set.recording_maxDistToEntryPoint > 0.0f )
{
// deactivate, if new starting position is too far from this point
if ( vect3_dist(rec_pos[rec_index], rec_pos[0]) > set.recording_maxDistToEntryPoint )
rec_state = RECORDING_OFF;
}
rec_index = 0;
}
}
}
// copy new speed/spin after it has been adjusted for ff/rev mode
vect3_copy( set_spin, info->spin );
vect3_copy( set_speed, info->speed );
}
else
{
rec_state = RECORDING_OFF;
}
}
#endif