1- # This .gitignore file should be placed at the root of your Unity project directory
2- #
3- # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
4- #
1+ # Unity 프로젝트 .gitignore
2+ # https://github.com/github/gitignore/blob/main/Unity.gitignore
3+
4+ # Unity 기본 디렉토리
55.utmp /
66/[Ll ]ibrary /
77/[Tt ]emp /
1212/[Uu ]ser [Ss ]ettings /
1313* .log
1414
15- # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
15+ # Blender 파일
1616* .blend1
1717* .blend1.meta
1818
19- # MemoryCaptures can get excessive in size.
20- # They also could contain extremely sensitive data
19+ # 메모리 캡처 (크기가 크고 민감한 데이터 포함)
2120/[Mm ]emoryCaptures /
2221
23- # Recordings can get excessive in size
22+ # 녹화 파일 (크기가 큼)
2423/[Rr ]ecordings /
2524
26- # Uncomment this line if you wish to ignore the asset store tools plugin
25+ # Asset Store 도구 플러그인
2726# /[Aa]ssets/AssetStoreTools*
2827
29- # Autogenerated Jetbrains Rider plugin
28+ # Jetbrains Rider 플러그인
3029/[Aa ]ssets /Plugins /Editor /JetBrains *
31- # Jetbrains Rider personal-layer settings
3230* .DotSettings.user
3331
34- # Visual Studio cache directory
32+ # IDE 캐시 디렉토리
3533.vs /
36-
37- # Gradle cache directory
3834.gradle /
35+ .idea /
3936
40- # Autogenerated VS/MD/Consulo solution and project files
37+ # IDE 생성 파일
4138ExportedObj /
4239.consulo /
4340* .csproj
@@ -54,66 +51,58 @@ ExportedObj/
5451* .mdb
5552* .opendb
5653* .VC.db
54+ * .vsconfig
5755
58- # Unity3D generated meta files
56+ # Unity 메타 파일
5957* .pidb.meta
6058* .pdb.meta
6159* .mdb.meta
6260
63- # Unity3D generated file on crash reports
61+ # 크래시 리포트
6462sysinfo.txt
65-
66- # Mono auto generated files
6763mono_crash. *
6864
69- # Builds
65+ # 빌드 파일
7066* .apk
7167* .aab
7268* .unitypackage
7369* .unitypackage.meta
7470* .app
7571
76- # Crashlytics generated file
72+ # Crashlytics
7773crashlytics-build.properties
7874
79- # TestRunner generated files
75+ # 테스트 파일
8076InitTestScene * .unity *
8177
82- # Addressables default ignores, before user customizations
78+ # Addressables
8379/ServerData
8480/[Aa ]ssets /StreamingAssets /aa *
8581/[Aa ]ssets /AddressableAssetsData /link.xml *
8682/[Aa ]ssets /Addressables_Temp *
87- # By default, Addressables content builds will generate addressables_content_state.bin
88- # files in platform-specific subfolders, for example:
89- # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
9083/[Aa ]ssets /AddressableAssetsData /* /* .bin *
9184
92- # Visual Scripting auto-generated files
85+ # Visual Scripting 자동 생성 파일
9386/[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Flow /UnitOptions.db
9487/[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Flow /UnitOptions.db.meta
9588/[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Core /Property Providers
9689/[Aa ]ssets /Unity.VisualScripting.Generated /VisualScripting.Core /Property Providers.meta
9790
98- # Auto-generated scenes by play mode tests
91+ # 테스트 씬
9992/[Aa ]ssets /[Ii ]nit [Tt ]est [Ss ]cene * .unity *
10093
101-
102- # Add
94+ # 추가 항목
10395/.plastic /
10496* .stacktrace
10597* .crash
106- .idea /
10798* .iml
10899* .xcworkspace
109100* .xcuserdata
110101* .pbxuser
111102* .mode1v3
112103* .mode2v3
113104
114- # Resources Large Files
115- * .wav
116- * .mp3
105+ # 대용량 미디어 파일
117106* .mp4
118107* .avi
119108* .mov
@@ -126,9 +115,7 @@ InitTestScene*.unity*
126115* .m4b
127116* .m4r
128117* .m4p
129- * .m4v
130- * .m4b
131- * .m4r
132- * .m4p
118+
119+ # 특정 플러그인
133120/Assets /Plugins /FiveMinuteChat
134121/Assets /Plugins /WebGLTemplates
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