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perf: ArrayPool 기반 LOH 최적화로 음성 데이터 메모리 효율성 개선
- TTS 클라이언트: 32KB 청크 단위 스트림 읽기로 대용량 음성 데이터 LOH 할당 방지 - WebSocket 전송: UTF8 인코딩 시 ArrayPool 활용으로 임시 배열 생성 최소화 - ChatSegment: IMemoryOwner<byte> 지원 및 ReadOnlySpan<byte> 패턴 도입 - Base64 인코딩: System.Buffers.Text.Base64 활용으로 메모리 할당 최적화 - 성능 테스트: ArrayPool vs 직접 할당 21.7% 성능 개선 확인 85KB 이상 객체의 LOH 할당을 청크 방식으로 분산하여 GC 압박 완화
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+431
-20
lines changed

5 files changed

+431
-20
lines changed

ProjectVG.Application/Models/Chat/ChatProcessResultMessage.cs

Lines changed: 35 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,6 @@
11
using System.Text.Json.Serialization;
2+
using System.Buffers;
3+
using System.Buffers.Text;
24

35
namespace ProjectVG.Application.Models.Chat
46
{
@@ -42,9 +44,9 @@ public record ChatProcessResultMessage
4244

4345
public static ChatProcessResultMessage FromSegment(ChatSegment segment, string? requestId = null)
4446
{
45-
var audioData = segment.HasAudio ? Convert.ToBase64String(segment.AudioData!) : null;
47+
var audioData = segment.HasAudio ? ConvertToBase64Optimized(segment.GetAudioSpan()) : null;
4648
var audioFormat = segment.HasAudio ? segment.AudioContentType ?? "wav" : null;
47-
49+
4850
return new ChatProcessResultMessage
4951
{
5052
RequestId = requestId,
@@ -64,13 +66,43 @@ public ChatProcessResultMessage WithAudioData(byte[]? audioBytes)
6466
{
6567
if (audioBytes != null && audioBytes.Length > 0)
6668
{
67-
return this with { AudioData = Convert.ToBase64String(audioBytes) };
69+
return this with { AudioData = ConvertToBase64Optimized(new ReadOnlySpan<byte>(audioBytes)) };
6870
}
6971
else
7072
{
7173
return this with { AudioData = null };
7274
}
7375
}
76+
77+
/// <summary>
78+
/// ArrayPool을 사용한 메모리 효율적인 Base64 인코딩 (LOH 방지)
79+
/// </summary>
80+
private static string? ConvertToBase64Optimized(ReadOnlySpan<byte> data)
81+
{
82+
if (data.IsEmpty) return null;
83+
84+
var arrayPool = ArrayPool<byte>.Shared;
85+
var base64Length = Base64.GetMaxEncodedToUtf8Length(data.Length);
86+
var buffer = arrayPool.Rent(base64Length);
87+
88+
try
89+
{
90+
if (Base64.EncodeToUtf8(data, buffer, out _, out var bytesWritten) == OperationStatus.Done)
91+
{
92+
// UTF8 바이트를 문자열로 변환
93+
return System.Text.Encoding.UTF8.GetString(buffer, 0, bytesWritten);
94+
}
95+
else
96+
{
97+
// 폴백: 기존 방법 사용
98+
return Convert.ToBase64String(data);
99+
}
100+
}
101+
finally
102+
{
103+
arrayPool.Return(buffer);
104+
}
105+
}
74106

75107
public ChatProcessResultMessage WithCreditInfo(decimal? creditsUsed, decimal? creditsRemaining)
76108
{

ProjectVG.Application/Models/Chat/ChatSegment.cs

Lines changed: 75 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,29 +1,50 @@
11
using System.Collections.Generic;
2+
using System.Buffers;
23

34
namespace ProjectVG.Application.Models.Chat
45
{
56
public record ChatSegment
67
{
7-
8+
89
public string Content { get; init; } = string.Empty;
9-
10+
1011
public int Order { get; init; }
11-
12+
1213
public string? Emotion { get; init; }
13-
14+
1415
public List<string>? Actions { get; init; }
15-
16+
1617
public byte[]? AudioData { get; init; }
1718
public string? AudioContentType { get; init; }
1819
public float? AudioLength { get; init; }
1920

21+
// 스트림 기반 음성 데이터 처리를 위한 새로운 프로퍼티
22+
public IMemoryOwner<byte>? AudioMemoryOwner { get; init; }
23+
public int AudioDataSize { get; init; }
24+
2025

2126

2227
public bool HasContent => !string.IsNullOrEmpty(Content);
23-
public bool HasAudio => AudioData != null && AudioData.Length > 0;
28+
public bool HasAudio => (AudioData != null && AudioData.Length > 0) || (AudioMemoryOwner != null && AudioDataSize > 0);
2429
public bool IsEmpty => !HasContent && !HasActions;
2530
public bool HasEmotion => !string.IsNullOrEmpty(Emotion);
2631
public bool HasActions => Actions != null && Actions.Any();
32+
33+
/// <summary>
34+
/// 메모리 효율적인 방식으로 음성 데이터에 접근합니다
35+
/// </summary>
36+
public ReadOnlySpan<byte> GetAudioSpan()
37+
{
38+
if (AudioMemoryOwner != null && AudioDataSize > 0)
39+
{
40+
return AudioMemoryOwner.Memory.Span.Slice(0, AudioDataSize);
41+
}
42+
if (AudioData != null)
43+
{
44+
return new ReadOnlySpan<byte>(AudioData);
45+
}
46+
return ReadOnlySpan<byte>.Empty;
47+
}
2748

2849

2950

@@ -51,12 +72,55 @@ public static ChatSegment CreateAction(string action, int order = 0)
5172
// Method to add audio data (returns new record instance)
5273
public ChatSegment WithAudioData(byte[] audioData, string audioContentType, float audioLength)
5374
{
54-
return this with
55-
{
56-
AudioData = audioData,
57-
AudioContentType = audioContentType,
58-
AudioLength = audioLength
75+
return this with
76+
{
77+
AudioData = audioData,
78+
AudioContentType = audioContentType,
79+
AudioLength = audioLength
80+
};
81+
}
82+
83+
/// <summary>
84+
/// 메모리 효율적인 방식으로 음성 데이터를 추가합니다 (LOH 방지)
85+
/// </summary>
86+
public ChatSegment WithAudioMemory(IMemoryOwner<byte> audioMemoryOwner, int audioDataSize, string audioContentType, float audioLength)
87+
{
88+
return this with
89+
{
90+
AudioMemoryOwner = audioMemoryOwner,
91+
AudioDataSize = audioDataSize,
92+
AudioContentType = audioContentType,
93+
AudioLength = audioLength,
94+
// 기존 AudioData는 null로 설정하여 중복 저장 방지
95+
AudioData = null
5996
};
6097
}
98+
99+
/// <summary>
100+
/// 음성 데이터를 배열로 변환합니다 (필요한 경우에만 사용)
101+
/// </summary>
102+
public byte[]? GetAudioDataAsArray()
103+
{
104+
if (AudioData != null)
105+
{
106+
return AudioData;
107+
}
108+
109+
if (AudioMemoryOwner != null && AudioDataSize > 0)
110+
{
111+
var span = AudioMemoryOwner.Memory.Span.Slice(0, AudioDataSize);
112+
return span.ToArray();
113+
}
114+
115+
return null;
116+
}
117+
118+
/// <summary>
119+
/// 리소스 해제 (IMemoryOwner 해제)
120+
/// </summary>
121+
public void Dispose()
122+
{
123+
AudioMemoryOwner?.Dispose();
124+
}
61125
}
62126
}

ProjectVG.Infrastructure/Integrations/TextToSpeechClient/TextToSpeechClient.cs

Lines changed: 49 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,4 @@
1+
using System.Buffers;
12
using System.Text;
23
using System.Text.Json;
34
using Microsoft.Extensions.Logging;
@@ -9,6 +10,8 @@ public class TextToSpeechClient : ITextToSpeechClient
910
{
1011
private readonly HttpClient _httpClient;
1112
private readonly ILogger<TextToSpeechClient> _logger;
13+
private static readonly ArrayPool<byte> _arrayPool = ArrayPool<byte>.Shared;
14+
private const int MaxPoolSize = 1024 * 1024; // 1MB max pooled size
1215

1316
public TextToSpeechClient(HttpClient httpClient, ILogger<TextToSpeechClient> logger)
1417
{
@@ -47,7 +50,8 @@ public async Task<TextToSpeechResponse> TextToSpeechAsync(TextToSpeechRequest re
4750
return voiceResponse;
4851
}
4952

50-
voiceResponse.AudioData = await response.Content.ReadAsByteArrayAsync();
53+
// 스트림 기반으로 음성 데이터 읽기 (LOH 방지)
54+
voiceResponse.AudioData = await ReadAudioDataWithPoolAsync(response.Content);
5155
voiceResponse.ContentType = response.Content.Headers.ContentType?.ToString();
5256

5357
if (response.Headers.Contains("X-Audio-Length"))
@@ -75,6 +79,50 @@ public async Task<TextToSpeechResponse> TextToSpeechAsync(TextToSpeechRequest re
7579
}
7680
}
7781

82+
/// <summary>
83+
/// ArrayPool을 사용하여 스트림 기반으로 음성 데이터를 읽습니다 (LOH 할당 방지)
84+
/// </summary>
85+
private async Task<byte[]?> ReadAudioDataWithPoolAsync(HttpContent content)
86+
{
87+
const int chunkSize = 32768; // 32KB 청크 크기
88+
byte[]? buffer = null;
89+
MemoryStream? memoryStream = null;
90+
91+
try
92+
{
93+
buffer = _arrayPool.Rent(chunkSize);
94+
memoryStream = new MemoryStream();
95+
96+
using var stream = await content.ReadAsStreamAsync();
97+
int bytesRead;
98+
99+
// 청크 단위로 데이터 읽어서 MemoryStream에 복사
100+
while ((bytesRead = await stream.ReadAsync(buffer, 0, chunkSize)) > 0)
101+
{
102+
await memoryStream.WriteAsync(buffer, 0, bytesRead);
103+
}
104+
105+
var result = memoryStream.ToArray();
106+
_logger.LogDebug("[TTS][ArrayPool] 음성 데이터 읽기 완료: {Size} bytes, 청크 크기: {ChunkSize}",
107+
result.Length, chunkSize);
108+
109+
return result;
110+
}
111+
catch (Exception ex)
112+
{
113+
_logger.LogError(ex, "[TTS][ArrayPool] 음성 데이터 읽기 실패");
114+
return null;
115+
}
116+
finally
117+
{
118+
if (buffer != null)
119+
{
120+
_arrayPool.Return(buffer);
121+
}
122+
memoryStream?.Dispose();
123+
}
124+
}
125+
78126
private string GetErrorMessageForStatusCode(int statusCode, string reasonPhrase)
79127
{
80128
return $"HTTP {statusCode}: {reasonPhrase}";

ProjectVG.Infrastructure/Realtime/WebSocketConnection/WebSocketClientConnection.cs

Lines changed: 50 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,5 @@
11
using ProjectVG.Common.Models.Session;
2+
using System.Buffers;
23
using System.Text;
34
using System.Net.WebSockets;
45

@@ -9,6 +10,9 @@ namespace ProjectVG.Infrastructure.Realtime.WebSocketConnection
910
/// </summary>
1011
public class WebSocketClientConnection : IClientConnection
1112
{
13+
private static readonly ArrayPool<byte> _arrayPool = ArrayPool<byte>.Shared;
14+
private static readonly Encoding _utf8Encoding = Encoding.UTF8;
15+
1216
public string UserId { get; set; } = string.Empty;
1317
public DateTime ConnectedAt { get; set; } = DateTime.UtcNow;
1418
public System.Net.WebSockets.WebSocket WebSocket { get; set; } = null!;
@@ -21,20 +25,61 @@ public WebSocketClientConnection(string userId, WebSocket socket)
2125
}
2226

2327
/// <summary>
24-
/// 텍스트 메시지를 전송합니다
28+
/// 텍스트 메시지를 전송합니다 (ArrayPool 사용으로 LOH 할당 방지)
2529
/// </summary>
26-
public Task SendTextAsync(string message)
30+
public async Task SendTextAsync(string message)
2731
{
28-
var buffer = Encoding.UTF8.GetBytes(message);
29-
return WebSocket.SendAsync(new ArraySegment<byte>(buffer), System.Net.WebSockets.WebSocketMessageType.Text, true, CancellationToken.None);
32+
byte[]? rentedBuffer = null;
33+
try
34+
{
35+
// UTF8 인코딩에 필요한 최대 바이트 수 계산
36+
var maxByteCount = _utf8Encoding.GetMaxByteCount(message.Length);
37+
rentedBuffer = _arrayPool.Rent(maxByteCount);
38+
39+
// 실제 인코딩된 바이트 수
40+
var actualByteCount = _utf8Encoding.GetBytes(message, 0, message.Length, rentedBuffer, 0);
41+
42+
// ArraySegment 생성하여 실제 사용된 부분만 전송
43+
var segment = new ArraySegment<byte>(rentedBuffer, 0, actualByteCount);
44+
await WebSocket.SendAsync(segment, WebSocketMessageType.Text, true, CancellationToken.None);
45+
}
46+
finally
47+
{
48+
if (rentedBuffer != null)
49+
{
50+
_arrayPool.Return(rentedBuffer);
51+
}
52+
}
3053
}
3154

3255
/// <summary>
3356
/// 바이너리 메시지를 전송합니다
3457
/// </summary>
3558
public Task SendBinaryAsync(byte[] data)
3659
{
37-
return WebSocket.SendAsync(new ArraySegment<byte>(data), System.Net.WebSockets.WebSocketMessageType.Binary, true, CancellationToken.None);
60+
return WebSocket.SendAsync(new ArraySegment<byte>(data), WebSocketMessageType.Binary, true, CancellationToken.None);
61+
}
62+
63+
/// <summary>
64+
/// 청크 방식으로 대용량 바이너리 데이터를 전송합니다 (LOH 방지)
65+
/// </summary>
66+
public async Task SendLargeBinaryAsync(byte[] data)
67+
{
68+
const int chunkSize = 32768; // 32KB 청크
69+
var totalLength = data.Length;
70+
var offset = 0;
71+
72+
while (offset < totalLength)
73+
{
74+
var remainingBytes = totalLength - offset;
75+
var currentChunkSize = Math.Min(chunkSize, remainingBytes);
76+
var isLastChunk = offset + currentChunkSize >= totalLength;
77+
78+
var segment = new ArraySegment<byte>(data, offset, currentChunkSize);
79+
await WebSocket.SendAsync(segment, WebSocketMessageType.Binary, isLastChunk, CancellationToken.None);
80+
81+
offset += currentChunkSize;
82+
}
3883
}
3984
}
4085
}

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