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"GMX Applied Experiment #55" fix
Fixed a bug where the player would be unable to negate its effects with cards like "Ash Blossom & Joyous Spring"
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pre-release/c101303096.lua

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@@ -21,6 +21,7 @@ end
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function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.IsExistingMatchingCard(s.gmxfilter,tp,LOCATION_DECK,0,1,nil,tp) end
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Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
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Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,0,tp,LOCATION_DECK)
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end
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function s.activate(e,tp,eg,ep,ev,re,r,rp)
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local deck_count=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)

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