ART is built as a module in the form of an APEX package, com.android.art.apex.
That package can be installed with adb install on a device running Android S
or later. It is also included in the system partition (in the system/apex
directory) of platform releases, to ensure it is always available.
The recommended way to build the ART Module is to use the master-art manifest,
which only has the sources and dependencies required for the module.
The ART Module is available as a debug variant, com.android.art.debug.apex,
which has extra internal consistency checks enabled, and some debug tools. A
device cannot have both the non-debug and debug variants installed at once - it
may not boot then.
com.google.android.art.apex (note .google.) is the Google signed variant of
the module. It is also mutually exclusive with the other ones.
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Check out the
master-arttree:repo init -b master-art -u <repository url>See the Android source access instructions for further details. Google internal users please see go/sync.
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Set up the development environment:
See art/test/README.chroot.md for details on how to set up the environment on
master-art, but thelunchstep can be skipped. Instead usebanchanto initialize an unbundled module build:source build/envsetup.sh banchan com.android.art <arch><arch>is the device architecture - usehmmto see the options. Regardless of the device architecture, the build also includes the usual host architectures, and 64/32-bit multilib for the 64-bit products.To build the debug variant of the module, specify
com.android.art.debuginstead ofcom.android.art. It is also possible to list both. -
Build the module:
m apps_only dist -
Install the module and reboot:
adb install out/dist/com.android.art.apex adb rebootThe name of the APEX file depends on what you passed to
banchan.
NOTE: This method of building is slated to be obsoleted in favor of the
module build on master-art above (b/172480617).
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Check out a full Android platform tree and lunch the appropriate product the normal way.
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Ensure the ART Module is built from source:
Active development on ART module happens in
trunk_stagingrelease configuration. Whenever possible, use this configuration for local development.lunch <product>-trunk_staging-<variant>Some release configurations use prebuilts of ART module. To verify whether a particular release configuration uses ART prebuilts, run the following command
get_build_var RELEASE_APEX_CONTRIBUTIONS_ARTIf this returns a non-empty value, it usually means that this release configuration uses ART prebuilts. (To verify, you can inspect the
contentsof theapex_contributionsAndroid.bp module reported by the above command.)For troubleshooting, it might be desirable to build ART from source in that release configuration. To do so, please modify the .scl file and unset the
RELEASE_APEX_CONTIRBUTIONS_ARTbuild flag. To determine which .scl files are used in the current release configuration, please refer toout/release_config_entrypoint.scl. -
Build the system image the normal way, for example:
m droid
Prebuilts are used for the ART Module dependencies that have sources outside the
master-art manifest. Conversely the ART Module may be a prebuilt when used in
platform builds of the base system image.
The locations of the prebuilts are:
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prebuilts/runtime/mainlinefor prebuilts and SDKs required to build the ART Module.See prebuilts/runtime/mainline/README.md for instructions on how to update them.
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packages/modules/ArtPrebuiltfor the ART Module APEX packages, if present. -
prebuilts/module_sdk/artfor the ART Module SDK and other tools, needed to build platform images and other modules that depend on the ART Module.