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Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
In MacOS, while using Godot in full-screen, clicking the "Add terrain type" button leads you to a full-screen black screen. You have to go back to the Godot screen manually. Also, the terrain type creation dialog is full-screened.
Screen.Recording.2024-07-12.at.5.48.35.p.m.mov
The text was updated successfully, but these errors were encountered:
That's odd. I don't have a mac, so I can't test this, but I have a suspicion why it is happening. I'll update with a potential fix branch when I get time.
Huh, then I can't proceed, as I can't reproduce it (don't have a mac, not seen it during testing). If you figure out why it's happening feel free to open a PR.
Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
In MacOS, while using Godot in full-screen, clicking the "Add terrain type" button leads you to a full-screen black screen. You have to go back to the Godot screen manually. Also, the terrain type creation dialog is full-screened.
Screen.Recording.2024-07-12.at.5.48.35.p.m.mov
The text was updated successfully, but these errors were encountered: