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In full-screen, "Add terrain type" creates a black screen and terrain type creation dialog is full-screen #95

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gatomesa opened this issue Jul 12, 2024 · 5 comments

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@gatomesa
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Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)

In MacOS, while using Godot in full-screen, clicking the "Add terrain type" button leads you to a full-screen black screen. You have to go back to the Godot screen manually. Also, the terrain type creation dialog is full-screened.

Screen.Recording.2024-07-12.at.5.48.35.p.m.mov
@Portponky
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That's odd. I don't have a mac, so I can't test this, but I have a suspicion why it is happening. I'll update with a potential fix branch when I get time.

@Portponky
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I have made a patch which should fix this, and it is present on the 4.2 branch and the main branch. Let me know if it helps. Sorry for the long delay.

@gatomesa
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Unfortunately, I'm still getting the error.

@Portponky
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Huh, then I can't proceed, as I can't reproduce it (don't have a mac, not seen it during testing). If you figure out why it's happening feel free to open a PR.

@pawel-marciniak
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FYI - it happens to me too on MacBook.

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3 participants