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fix bugs in renderView #1026

Merged
merged 1 commit into from
Dec 14, 2014
Merged

fix bugs in renderView #1026

merged 1 commit into from
Dec 14, 2014

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Tonsty
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@Tonsty Tonsty commented Dec 1, 2014

mat2 should applied before y,z axis flipping

If you look at the original code, world_coords[0], world_coods[1], world_coods[2] has been normalized by
world_coords[3], but itself not normalized to 1.0f. Then mat2 is applied to world_coods directly, so you will get distored result. See my closed pull request #1015.

On the other hand, y or z axis flipping operation should be applied after mat2.

mat2 should applied before y,z axis flipping
@taketwo
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taketwo commented Dec 14, 2014

Looks okay. Should we merge this?

jspricke added a commit that referenced this pull request Dec 14, 2014
@jspricke jspricke merged commit a2afba1 into PointCloudLibrary:master Dec 14, 2014
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3 participants