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I am playing with the people detector, and the plane selection is really messed up. I click on some points, and get completely random points in the scene. They seem to be rolled around the z-axis by 180 degrees (see the screenshot). But I cannot seem to find the problem in the code. Nizar, can you have a look, the code is super short in apps/main_ground_base_rbgd_people_detector.cpp ?
Thanks guys!
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