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Copy Inventory Feature #5
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This is coming.. I will first try to copy multiple full nodes at once to see if it works, otherwise I may have to filter Item stats from Entity stats in the Stats nodes. |
i would luv to see this, it will be a nice game+ |
First I would like to congratulate It will make it much easier to multiply the mods of weapons and equipment or just multiply a single item I'm Brazilian, I created this account just to thank :) |
This isn't easy because a hash must be generated for each new modable item, and I didn't find the hashing algorithm yet. |
Can this be done now with the release of these?
they mentioned CRC32B: No idea if this helps, wasn't worth creating a new issue over dropping a few links. |
Actually what they released is their own WIP tools for us. And we already had developed the same. |
This might be absolutely intentional: Whilst I don't know what IDs are omitted from us, they simply don't want us to use them? I have no idea ¯\__(ツ_)_/¯
Hey I can relate, having a job is BOTH the solution to and the cause of many problems. But what we don't do for some money. |
is this still impossible to implement? |
I'll have to take a look at the problem again once I have the core features working with cp1.5. |
Could you also implement simple character preset importing and exporting? I'm not asking for editing, just so you can share characters with other people. CyberCAT seems to be deprecated abandonware. Copying to clipboard or tool internal storage hinders effective sharing on modding sites. I'll have utmost respect though if it is not high on your to-do-list due to real life being important ;) |
@vulpes9 |
As I mentioned a discord a Copy Inventory similar to the Copy Skin function would be amazing.
Thanks for your work on this.
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