-
Notifications
You must be signed in to change notification settings - Fork 182
Phantasmal #2359
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: master
Are you sure you want to change the base?
Phantasmal #2359
Conversation
Updated README to reflect new features and changes in Cubyz.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Please revert the readme changes
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
done
Expanded the README to provide detailed information about the game Cubyz, its features, and instructions for running and contributing to the project.
|
Rare biomes go in the I've not looked at this ingame yet. |
| .roughness = 5, | ||
| .rivers = true, | ||
|
|
||
|
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The CI doesn't like this extra line here
careeoki
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Okay, I've checked it out ingame. Generally it looks cool. I think some subbiomes would help make the biomes more varied.
It doesn't look the best during the day, you should add a unique sky/fog color.

I think the contrast between the black and dark grey chalk is a bit much, I would suggest using basalt instead:
|
|
||
| .ground_structure = .{ | ||
| "0 to 2 cubyz:obsidian", | ||
| "12 cubyz:chalk/black", |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
If you want the biome to be made of black chalk instead of slate, use .stoneBlock = "cubyz:chalk/black"
| @@ -0,0 +1,17 @@ | |||
| .{ | |||
| .blueprints = .{ | |||
| .{.id = "cubyz:auroras/auroralow/auroralow_0", .chance = 1}, | |||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
You could shorten these into cubyz:auroras/low/0, cubyz:auroras/high/0, etc
| @@ -0,0 +1,16 @@ | |||
| .{ | |||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Please move all your SBBs into a phantasmal folder to keep the base folder tidy.
|
how do I do what you requested? What exactly does read-only permissions mean? I haven't done this before. |
A biome that adds alien pillars made of black and dark gray chalk with mysterious glowing objects hanging in the sky above. There are three variants, phantasmal plains, phantasmal archipelago, and phantasmal highlands.


The phantasmal plains are relatively flat, and have strange sets of blue circles above them.
The phantasmal archipelago is steep and goes above and below the ocean. It has rugged terrain and strange glowing orbs.


The phantasmal highlands are higher up and have glowing auroras.

