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Settings.h
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Settings.h
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#pragma once
#include <string>
#include <Windows.h>
class Settings {
static Settings instance;
bool inited, langOverridden;
unsigned curFPSlimit;
void read(char* source, bool& value);
void read(char* source, int& value);
void read(char* source, unsigned& value);
void read(char* source, float& value);
void read(char* source, std::string& value);
void log(const char* name, bool value);
void log(const char* name, int value);
void log(const char* name, unsigned value);
void log(const char* name, float value);
void log(const char* name, const std::string& value);
#define SETTING(_type, _var, _inistring, _defaultval) \
private: _type _var; \
public: _type get##_var() const { return _var; };
#include "Settings.def"
#undef SETTING
public:
static Settings& get() {
return instance;
}
void load();
void performLanguageOverride();
void report();
void init();
void shutdown();
void undoLanguageOverride();
Settings() : inited(false), langOverridden(false) {
#define SETTING(_type, _var, _inistring, _defaultval) \
_var = _defaultval;
#include "Settings.def"
#undef SETTING
}
unsigned getCurrentFPSLimit();
void setCurrentFPSLimit(unsigned limit);
void toggle30FPSLimit();
};