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RenderstateManager.cpp
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RenderstateManager.cpp
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#include "RenderstateManager.h"
#include <time.h>
#include <intsafe.h>
#include <io.h>
#include <fstream>
#include <string>
#include "d3dutil.h"
#include "Settings.h"
#include "Hash.h"
#include "Detouring.h"
#include "WindowManager.h"
#include "FPS.h"
RSManager RSManager::instance;
static const char *PIXEL_SHADER_DUMP_DIR = "dsfix/pixelshader_dump";
static const char *PIXEL_SHADER_OVERRIDE_DIR = "dsfix/pixelshader_override";
static const char *VERTEX_SHADER_DUMP_DIR = "dsfix/vertexshader_dump";
static const char *VERTEX_SHADER_OVERRIDE_DIR = "dsfix/vertexshader_override";
void RSManager::initResources() {
SDLOG(0, "RenderstateManager resource initialization started\n");
unsigned rw = Settings::get().getRenderWidth(), rh = Settings::get().getRenderHeight();
unsigned dofRes = Settings::get().getDOFOverrideResolution();
if(Settings::get().getAAQuality()) {
if(Settings::get().getAAType() == "SMAA") {
smaa = new SMAA(d3ddev, rw, rh, (SMAA::Preset)(Settings::get().getAAQuality()-1));
} else {
fxaa = new FXAA(d3ddev, rw, rh, (FXAA::Quality)(Settings::get().getAAQuality()-1));
}
}
if(Settings::get().getSsaoStrength()) ssao = new SSAO(d3ddev, rw, rh, Settings::get().getSsaoStrength()-1,
(Settings::get().getSsaoType() == "VSSAO") ? SSAO::VSSAO : ((Settings::get().getSsaoType() == "HBAO") ? SSAO::HBAO : SSAO::SCAO) );
if(Settings::get().getDOFBlurAmount()) gauss = new GAUSS(d3ddev, dofRes*16/9, dofRes);
if(Settings::get().getEnableHudMod()) hud = new HUD(d3ddev, rw, rh);
d3ddev->CreateTexture(rw, rh, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &rgbaBuffer1Tex, NULL);
rgbaBuffer1Tex->GetSurfaceLevel(0, &rgbaBuffer1Surf);
d3ddev->CreateDepthStencilSurface(rw, rh, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, false, &depthStencilSurf, NULL);
d3ddev->CreateStateBlock(D3DSBT_ALL, &prevStateBlock);
if (Settings::get().getEnableTextureOverride() && Settings::get().getEnableTexturePrefetch())
prefetchTextures();
if (Settings::get().getEnableShaderDumping()) {
createDirectory(PIXEL_SHADER_DUMP_DIR);
createDirectory(VERTEX_SHADER_DUMP_DIR);
}
SDLOG(0, "RenderstateManager resource initialization completed\n");
if(!inited) startDetour(); // on first init only
inited = true;
}
void RSManager::prefetchTextures()
{
SDLOG(0, "Prefetch overwrite textures to memory started\n");
double startTime = getElapsedTime();
WIN32_FIND_DATA textureFile;
const char* texturePath = "dsfix\\tex_override\\";
char tmp[128];
sprintf_s(tmp, 128, "%s*", texturePath);
HANDLE searchHandle = FindFirstFile(tmp, &textureFile);
if (searchHandle != INVALID_HANDLE_VALUE) {
do {
SDLOG(0, "initTexture: %s ", textureFile.cFileName);
sprintf_s(tmp, 128, "%s%s", texturePath, textureFile.cFileName);
std::FILE *fp = std::fopen(tmp, "rb");
if (fp)
{
std::string filename = textureFile.cFileName;
const size_t period_idx = filename.rfind('.');
std::string extension = "";
if (std::string::npos != period_idx)
{
extension = filename.substr(period_idx);
filename = filename.erase(period_idx);
SDLOG(0, "filename: %s extension: %s ", filename.c_str(), extension.c_str());
}
if (extension == ".bmp" ||
extension == ".dds" ||
extension == ".dib" ||
extension == ".hdr" ||
extension == ".jpg" ||
extension == ".pfm" ||
extension == ".png" ||
extension == ".ppm" ||
extension == ".tga")
{
MemData data;
data.size = textureFile.nFileSizeLow;
SDLOG(0, "size: %ld ", data.size);
data.buffer = new char[data.size];
std::fread(&data.buffer[0], 1, data.size, fp);
std::fclose(fp);
UINT32 decimalValue;
sscanf(filename.c_str(), "%08x", &decimalValue);
SDLOG(0, "texture hash: %s hex: %08x\n", filename.c_str(), decimalValue);
cachedTexFiles.insert(std::pair<UINT32, MemData>(decimalValue, data));
}
}
} while (FindNextFile(searchHandle, &textureFile));
}
SDLOG(0, "Prefetch overwrite textures to memory ended, time: %f\n", getElapsedTime() - startTime);
}
RSManager::~RSManager()
{
for (auto texData : cachedTexFiles)
{
SAFEDELETE(texData.second.buffer);
}
}
void RSManager::releaseResources() {
SDLOG(0, "RenderstateManager releasing resources\n");
SAFERELEASE(rgbaBuffer1Surf);
SAFERELEASE(rgbaBuffer1Tex);
SAFERELEASE(depthStencilSurf);
SAFERELEASE(prevStateBlock);
SAFEDELETE(smaa);
SAFEDELETE(fxaa);
SAFEDELETE(ssao);
SAFEDELETE(gauss);
SAFEDELETE(hud);
SDLOG(0, "RenderstateManager resource release completed\n");
}
HRESULT RSManager::redirectPresent(CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
capturing = false;
if(captureNextFrame) {
capturing = true;
captureNextFrame = false;
SDLOG(0, "== CAPTURING FRAME ==\n")
}
if(timingIntroMode) {
skippedPresents++;
if(skippedPresents >= 1200u && !Settings::get().getUnlockFPS()) {
SDLOG(1, "Intro mode ended (timeout)!\n");
timingIntroMode = false;
}
if(skippedPresents >= 3000u) {
SDLOG(1, "Intro mode ended (full timeout)!\n");
timingIntroMode = false;
}
return S_OK;
}
skippedPresents = 0;
hudStarted = false;
nrts = 0;
doft[0] = 0; doft[1] = 0; doft[2] = 0;
mainRT = NULL;
mainRTuses = 0;
zSurf = NULL;
frameTimeManagement();
//if(Settings::get().getEnableTripleBuffering()) return ((IDirect3DDevice9Ex*)d3ddev)->PresentEx(NULL, NULL, NULL, NULL, D3DPRESENT_FORCEIMMEDIATE);
return d3ddev->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
D3DPRESENT_PARAMETERS RSManager::adjustPresentationParameters(const D3DPRESENT_PARAMETERS *pPresentationParameters) {
D3DPRESENT_PARAMETERS ret;
memcpy(&ret, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
SDLOG(0, " - requested mode:\n");
SDLOG(0, " - - Backbuffer(s): %4u x %4u %16s *%d \n", pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, D3DFormatToString(pPresentationParameters->BackBufferFormat), pPresentationParameters->BackBufferCount);
SDLOG(0, " - - PresentationInterval: %2u Windowed: %5s Refresh: %3u Hz\n", pPresentationParameters->PresentationInterval, pPresentationParameters->Windowed ? "true" : "false", pPresentationParameters->FullScreen_RefreshRateInHz);
if(Settings::get().getForceWindowed()) {
SDLOG(0, " - OVERRIDING to user-specified windowed mode:\n");
WindowManager::get().resize(Settings::get().getPresentWidth(), Settings::get().getPresentHeight());
ret.Windowed = TRUE;
ret.FullScreen_RefreshRateInHz = 0;
} else if(Settings::get().getForceFullscreen()) {
SDLOG(0, " - OVERRIDING to user-specified fullscreen mode:\n");
ret.Windowed = FALSE;
ret.FullScreen_RefreshRateInHz = Settings::get().getFullscreenHz();
}
if(Settings::get().getForceFullscreen() || Settings::get().getForceWindowed()) {
ret.PresentationInterval = Settings::get().getEnableVsync() ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
ret.BackBufferWidth = Settings::get().getPresentWidth();
ret.BackBufferHeight = Settings::get().getPresentHeight();
SDLOG(0, " - - Backbuffer(s): %4u x %4u %16s *%d \n", ret.BackBufferWidth, ret.BackBufferHeight, D3DFormatToString(ret.BackBufferFormat), ret.BackBufferCount);
SDLOG(0, " - - PresentationInterval: %2u Windowed: %5s Refresh: %3u Hz\n", ret.PresentationInterval, ret.Windowed ? "true" : "false", ret.FullScreen_RefreshRateInHz);
}
//if(Settings::get().getEnableTripleBuffering()) {
// ret.SwapEffect = D3DSWAPEFFECT_FLIPEX;
// ret.PresentationInterval = D3DPRESENT_FORCEIMMEDIATE;
// ret.BackBufferCount = 2;
// ret.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
// ret.SwapEffect = D3DSWAPEFFECT_DISCARD;
//}
//if(Settings::get().getUnlockFPS()) {
// ret.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
// ret.SwapEffect = D3DSWAPEFFECT_DISCARD;
//}
return ret;
}
void RSManager::dumpSurface(const char* name, IDirect3DSurface9* surface) {
char fullname[128];
sprintf_s(fullname, 128, "dump%03d_%s.tga", dumpCaptureIndex++, name);
D3DXSaveSurfaceToFile(fullname, D3DXIFF_TGA, surface, NULL, NULL);
}
void RSManager::registerMainRenderTexture(IDirect3DTexture9* pTexture) {
if(pTexture) {
mainRenderTexIndices.insert(std::make_pair(pTexture, mainRenderTexIndex));
SDLOG(4, "Registering main render tex: %p as #%d\n", pTexture, mainRenderTexIndex);
mainRenderTexIndex++;
}
}
void RSManager::registerMainRenderSurface(IDirect3DSurface9* pSurface) {
if(pSurface) {
mainRenderSurfIndices.insert(std::make_pair(pSurface, mainRenderSurfIndex));
SDLOG(4, "Registering main render surface: %p as #%d\n", pSurface, mainRenderSurfIndex);
mainRenderSurfIndex++;
}
}
HRESULT RSManager::redirectSetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
nrts++;
//if(RenderTargetIndex==0) lastReplacement = -1;
//SurfSurfMap::iterator it = renderTexSurfTargets.find(pRenderTarget);
//if(it != renderTexSurfTargets.end()) {
// SDLOG(1, "Redirected SetRenderTarget(%d, %p) to %p\n", RenderTargetIndex, pRenderTarget, it->second);
// if(capturing) dumpSurface("redirectRenderTarget", it->second);
// lastReplacement = renderTexSurfIndices[pRenderTarget];
// return d3ddev->SetRenderTarget(RenderTargetIndex, it->second);
//}
//if(capturing && hudStarted) {
// //SurfIntMap::iterator it = renderTexSurfIndices.find(pRenderTarget);
// //if(it != renderTexSurfIndices.end()) {
// dumpSurface("hudTarget", pRenderTarget);
// capturing = false;
// //}
//}
// determine where we are rendering to
//{
// SurfIntMap::iterator it = mainRenderSurfIndices.find(pRenderTarget);
// if(it != mainRenderSurfIndices.end()) {
// SDLOG(4, " - rendersurface #%d\n", it->second);
// } else {
// if(IDirect3DTexture9* tex = getSurfTexture(pRenderTarget)) {
// TexIntMap::iterator it = mainRenderTexIndices.find(tex);
// if(it != mainRenderTexIndices.end()) {
// SDLOG(4, " - rendertexture #%d\n", it->second);
// }
// tex->Release();
// } else {
// IDirect3DSurface9* backBuffer;
// d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
// if(pRenderTarget == backBuffer) {
// SDLOG(4, " - backbuffer\n");
// }
// backBuffer->Release();
// }
// }
//}
if(capturing) {
IDirect3DSurface9 *oldRenderTarget, *depthStencilSurface;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
d3ddev->GetDepthStencilSurface(&depthStencilSurface);
char buffer[64];
sprintf(buffer, "%03d_oldRenderTarget_%p_.tga", nrts, oldRenderTarget);
SDLOG(0, "Capturing surface %p as %s\n", oldRenderTarget, buffer);
D3DXSaveSurfaceToFile(buffer, D3DXIFF_TGA, oldRenderTarget, NULL, NULL);
if(depthStencilSurface) {
sprintf(buffer, "%03d_oldRenderTargetDepth_%p_.tga", nrts, oldRenderTarget);
SDLOG(0, "Capturing depth surface %p as %s\n", depthStencilSurface, buffer);
D3DXSaveSurfaceToFile(buffer, D3DXIFF_TGA, depthStencilSurface, NULL, NULL);
}
SAFERELEASE(oldRenderTarget);
SAFERELEASE(depthStencilSurface);
}
if(nrts == 1) { // we are switching to the RT that will be the main rendering target for this frame
// store it for later use
mainRT = pRenderTarget;
SDLOG(0, "Storing RT as main RT: %p\n", mainRT);
}
if(nrts == 11) { // we are switching to the RT used to store the Z value in the 24 RGB bits (among other things)
// lets store it for later use
zSurf = pRenderTarget;
SDLOG(0, "Storing RT as Z buffer RT: %p\n", zSurf);
}
if(mainRT && pRenderTarget == mainRT) {
SDLOG(0, "MainRT uses: %d + 1\n", mainRTuses);
++mainRTuses;
}
// we are switching away from the initial 3D-rendered image, do AA and SSAO
if(mainRTuses == 2 && mainRT && zSurf && ((ssao && doSsao) || (doAA && (smaa || fxaa)))) {
IDirect3DSurface9 *oldRenderTarget;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
if(oldRenderTarget == mainRT) {
// final renderbuffer has to be from texture, just making sure here
if(IDirect3DTexture9* tex = getSurfTexture(oldRenderTarget)) {
// check size just to make even more sure
D3DSURFACE_DESC desc;
oldRenderTarget->GetDesc(&desc);
if(desc.Width == Settings::get().getRenderWidth() && desc.Height == Settings::get().getRenderHeight()) {
IDirect3DTexture9 *zTex = getSurfTexture(zSurf);
//if(takeScreenshot) D3DXSaveTextureToFile("0effect_pre.bmp", D3DXIFF_BMP, tex, NULL);
//if(takeScreenshot) D3DXSaveTextureToFile("0effect_z.bmp", D3DXIFF_BMP, zTex, NULL);
storeRenderState();
d3ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
d3ddev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
// perform AA processing
if(!lowFPSmode && doAA && (smaa || fxaa)) {
if(smaa) smaa->go(tex, tex, rgbaBuffer1Surf, SMAA::INPUT_COLOR);
else fxaa->go(tex, rgbaBuffer1Surf);
d3ddev->StretchRect(rgbaBuffer1Surf, NULL, oldRenderTarget, NULL, D3DTEXF_NONE);
}
// perform SSAO
if(ssao && doSsao) {
ssao->go(tex, zTex, rgbaBuffer1Surf);
d3ddev->StretchRect(rgbaBuffer1Surf, NULL, oldRenderTarget, NULL, D3DTEXF_NONE);
}
restoreRenderState();
zTex->Release();
//if(takeScreenshot) D3DXSaveSurfaceToFile("1effect_buff.bmp", D3DXIFF_BMP, rgbaBuffer1Surf, NULL, NULL);
//if(takeScreenshot) D3DXSaveSurfaceToFile("1effect_post.bmp", D3DXIFF_BMP, oldRenderTarget, NULL, NULL);
}
tex->Release();
}
}
oldRenderTarget->Release();
}
// DoF blur stuff
if(gauss && doDofGauss) {
IDirect3DSurface9 *oldRenderTarget;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
D3DSURFACE_DESC desc;
oldRenderTarget->GetDesc(&desc);
unsigned dofIndex = isDof(desc.Width, desc.Height);
if(dofIndex) {
doft[dofIndex]++;
SDLOG(6,"DOF index: %u, doft: %u\n", dofIndex, doft[dofIndex]);
//if(takeScreenshot) {
// char buffer[256];
// sprintf(buffer, "dof%1u_doft%1u.bmp", dofIndex, doft[dofIndex]);
// D3DXSaveSurfaceToFile(buffer, D3DXIFF_BMP, oldRenderTarget, NULL, NULL);
//}
if(dofIndex == 1 && doft[1] == 4) {
IDirect3DTexture9 *oldRTtex = getSurfTexture(oldRenderTarget);
if(oldRTtex) {
storeRenderState();
for(size_t i=0; i<Settings::get().getDOFBlurAmount(); ++i) gauss->go(oldRTtex, oldRenderTarget);
restoreRenderState();
oldRTtex->Release();
}
}
}
oldRenderTarget->Release();
}
// Timing for hudless screenshots
if(mainRTuses == 11 && takeScreenshot) {
IDirect3DSurface9 *oldRenderTarget;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
if(oldRenderTarget != mainRT) {
static int toggleSS = 0;
toggleSS = (toggleSS+1)%2;
if(!toggleSS) {
takeScreenshot = false;
SDLOG(0, "Capturing screenshot\n");
char timebuf[128], buffer[512];
time_t ltime;
time(<ime);
struct tm *timeinfo;
timeinfo = localtime(<ime);
strftime(timebuf, 128, "screenshot_%Y-%m-%d_%H-%M-%S.png", timeinfo);
sprintf(buffer, "%s\\%s", Settings::get().getScreenshotDir().c_str(), timebuf);
SDLOG(0, " - to %s\n", buffer);
D3DSURFACE_DESC desc;
oldRenderTarget->GetDesc(&desc);
IDirect3DSurface9 *convertedSurface;
d3ddev->CreateRenderTarget(desc.Width, desc.Height, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, true, &convertedSurface, NULL);
D3DXLoadSurfaceFromSurface(convertedSurface, NULL, NULL, oldRenderTarget, NULL, NULL, D3DX_FILTER_POINT, 0);
D3DXSaveSurfaceToFile(buffer, D3DXIFF_PNG, convertedSurface, NULL, NULL);
convertedSurface->Release();
}
}
oldRenderTarget->Release();
}
if(rddp >= 4) { // we just finished rendering the frame (pre-HUD)
IDirect3DSurface9 *oldRenderTarget;
d3ddev->GetRenderTarget(0, &oldRenderTarget);
// final renderbuffer has to be from texture, just making sure here
if(IDirect3DTexture9* tex = getSurfTexture(oldRenderTarget)) {
// check size just to make even more sure
D3DSURFACE_DESC desc;
oldRenderTarget->GetDesc(&desc);
if(desc.Width == Settings::get().getRenderWidth() && desc.Height == Settings::get().getRenderHeight()) {
// HUD stuff
if(hud && doHud && rddp == 9) {
SDLOG(0, "Starting HUD rendering\n");
hddp = 0;
onHudRT = true;
d3ddev->SetRenderTarget(0, rgbaBuffer1Surf);
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0,0,0,0), 0.0f, 0);
prevRenderTex = tex;
prevRenderTarget = pRenderTarget;
tex->Release();
oldRenderTarget->Release();
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
d3ddev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_ADD);
d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
return S_OK;
}
}
tex->Release();
}
oldRenderTarget->Release();
}
if(onHudRT) {
finishHudRendering();
}
if(rddp < 4 || rddp > 8) rddp = 0;
else rddp++;
return d3ddev->SetRenderTarget(RenderTargetIndex, pRenderTarget);
}
HRESULT RSManager::redirectStretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
//SurfSurfMap::iterator it = renderTexSurfTargets.find(pSourceSurface);
//if(it != renderTexSurfTargets.end()) {
// SDLOG(1, "Redirected StretchRect %p -> %p to %p -> %p\n", pSourceSurface, pDestSurface, it->second, pDestSurface);
// if(capturing) dumpSurface("redirectStretchRect", it->second);
// return d3ddev->StretchRect(it->second, pSourceRect, pDestSurface, pDestRect, Filter);
//}
return d3ddev->StretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, D3DTEXF_LINEAR);
}
HRESULT RSManager::redirectSetTexture(DWORD Stage, IDirect3DBaseTexture9 * pTexture) {
if(pTexture == NULL) return d3ddev->SetTexture(Stage, pTexture);
//TexIntMap::iterator it = renderTexIndices.find((IDirect3DTexture9*)pTexture);
//if(it != renderTexIndices.end() && it->second == 2) {
// IDirect3DSurface9* surf0;
// ((IDirect3DTexture9*)pTexture)->GetSurfaceLevel(0, &surf0);
// SDLOG(1, "Redirected SetTexture(%d, %p) -- StretchRect from %p to %p\n", Stage, pTexture, renderTexSurfTargets[surf0], surf0);
// if(capturing) dumpSurface("redirectSetTexture", renderTexSurfTargets[surf0]);
// d3ddev->StretchRect(renderTexSurfTargets[surf0], NULL, surf0, NULL, D3DTEXF_LINEAR);
//}
//int index = getTextureIndex((IDirect3DTexture9*)pTexture);
//if(dumpedTextures.find(index) == dumpedTextures.end()) {
// dumpedTextures.insert(index);
// IDirect3DSurface9* surf;
// ((IDirect3DTexture9*)pTexture)->GetSurfaceLevel(0, &surf);
// char buffer[16];
// sprintf(buffer, "tex%4d__", index);
// dumpSurface(buffer, surf);
//}
if(Settings::get().getSkipIntro() && !timingIntroMode && isTextureBandainamcoLogo(pTexture)) {
SDLOG(1, "Intro mode started!\n");
timingIntroMode = true;
}
if(timingIntroMode && (isTextureGuiElements1(pTexture) || isTextureMenuscreenLogo(pTexture) || isTextureText(pTexture))) {
SDLOG(1, "Intro mode ended due to texture!\n");
timingIntroMode = false;
}
if(!hudStarted && isTextureHudHealthbar(pTexture)) {
SDLOG(1, "HUD started!\n");
hudStarted = true;
}
//if(mainRT && mainRTuses > 3) {
// IDirect3DTexture9* tex;
// pTexture->QueryInterface(IID_IDirect3DTexture9, (void**)&tex);
// if(tex) {
// IDirect3DSurface9* surf;
// if(tex->GetSurfaceLevel(0, &surf) == D3D_OK) {
// bool main = surf == mainRT;
// surf->Release();
// if(main) {
// d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
// }
// }
// }
//}
if(pTexture && rddp == 0 && Stage == 0) { ++rddp; }
else if(pTexture && rddp == 1 && Stage == 1) { ++rddp; }
else if(pTexture && rddp == 2 && Stage == 2) { ++rddp; }
else if(pTexture && rddp == 3 && Stage == 3) { ++rddp; }
else rddp = 0;
return d3ddev->SetTexture(Stage, pTexture);
}
HRESULT RSManager::redirectSetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) {
//if(lastReplacement >= 0) {
// SDLOG(1, "Redirected SetDepthStencilSurface(%p) to %p\n", pNewZStencil, renderTexDSBuffers[lastReplacement]);
// d3ddev->SetDepthStencilSurface(renderTexDSBuffers[lastReplacement]);
//}
//lastReplacement = -1;
return d3ddev->SetDepthStencilSurface(pNewZStencil);
}
unsigned RSManager::getTextureIndex(IDirect3DTexture9* ppTexture) {
TexIntMap::iterator it = texIndices.find(ppTexture);
if(it != texIndices.end()) return it->second;
return UINT_MAX;
}
void RSManager::registerD3DXCreateTextureFromFileInMemory(LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DTEXTURE9 pTexture) {
SDLOG(1, "RenderstateManager: registerD3DXCreateTextureFromFileInMemory %p\n", pTexture);
if(Settings::get().getEnableTextureDumping()) {
UINT32 hash = SuperFastHash((char*)const_cast<void*>(pSrcData), SrcDataSize);
SDLOG(1, " - size: %8u, hash: %8x\n", SrcDataSize, hash);
IDirect3DSurface9* surf;
((IDirect3DTexture9*)pTexture)->GetSurfaceLevel(0, &surf);
char buffer[128];
sprintf_s(buffer, "dsfix/tex_dump/%08x.tga", hash);
D3DXSaveSurfaceToFile(GetDirectoryFile(buffer), D3DXIFF_TGA, surf, NULL, NULL);
surf->Release();
}
registerKnowTexture(pSrcData, SrcDataSize, pTexture);
}
void RSManager::registerKnowTexture(LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DTEXTURE9 pTexture) {
if(foundKnownTextures < numKnownTextures) {
UINT32 hash = SuperFastHash((char*)const_cast<void*>(pSrcData), SrcDataSize);
#define TEXTURE(_name, _hash) \
if(hash == _hash) { \
texture##_name = pTexture; \
++foundKnownTextures; \
SDLOG(1, "RenderstateManager: recognized known texture %s at %u\n", #_name, pTexture); \
}
#include "Textures.def"
#undef TEXTURE
if(foundKnownTextures == numKnownTextures) {
SDLOG(1, "RenderstateManager: all known textures found!\n");
}
}
}
void RSManager::registerD3DXCompileShader(LPCSTR pSrcData, UINT srcDataLen, const D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER * ppShader, LPD3DXBUFFER * ppErrorMsgs, LPD3DXCONSTANTTABLE * ppConstantTable) {
SDLOG(0, "RenderstateManager: registerD3DXCompileShader %p, fun: %s, profile: %s", *ppShader, pFunctionName, pProfile);
SDLOG(0, "============= source:\n%s\n====================", pSrcData);
}
IDirect3DTexture9* RSManager::getSurfTexture(IDirect3DSurface9* pSurface) {
IUnknown *pContainer = NULL;
HRESULT hr = pSurface->GetContainer(IID_IDirect3DTexture9, (void**)&pContainer);
if(D3D_OK == hr) return (IDirect3DTexture9*)pContainer;
SAFERELEASE(pContainer);
return NULL;
}
void RSManager::enableSingleFrameCapture() {
captureNextFrame = true;
}
void RSManager::enableTakeScreenshot() {
takeScreenshot = true;
SDLOG(0, "takeScreenshot: %s\n", takeScreenshot?"true":"false");
}
void RSManager::reloadVssao() {
SAFEDELETE(ssao);
ssao = new SSAO(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Settings::get().getSsaoStrength()-1, SSAO::VSSAO);
SDLOG(0, "Reloaded SSAO\n");
}
void RSManager::reloadHbao() {
SAFEDELETE(ssao);
ssao = new SSAO(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Settings::get().getSsaoStrength()-1, SSAO::HBAO);
SDLOG(0, "Reloaded SSAO\n");
}
void RSManager::reloadScao() {
SAFEDELETE(ssao);
ssao = new SSAO(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), Settings::get().getSsaoStrength()-1, SSAO::SCAO);
SDLOG(0, "Reloaded SSAO\n");
}
void RSManager::reloadGauss() {
SAFEDELETE(gauss);
gauss = new GAUSS(d3ddev, Settings::get().getDOFOverrideResolution()*16/9, Settings::get().getDOFOverrideResolution());
SDLOG(0, "Reloaded GAUSS\n");
}
void RSManager::reloadAA() {
SAFEDELETE(smaa);
SAFEDELETE(fxaa);
if(Settings::get().getAAType() == "SMAA") {
smaa = new SMAA(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), (SMAA::Preset)(Settings::get().getAAQuality()-1));
} else {
fxaa = new FXAA(d3ddev, Settings::get().getRenderWidth(), Settings::get().getRenderHeight(), (FXAA::Quality)(Settings::get().getAAQuality()-1));
}
SDLOG(0, "Reloaded AA\n");
}
HRESULT RSManager::redirectDrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
//if(onHudRT) {
// SDLOG(0, "HUD render: primitive type: %d, MinIndex: %u, NumVertices: %u, PrimitiveCount: %u, IndexDataFormat: %s\n", PrimitiveType, MinIndex, NumVertices, PrimitiveCount, D3DFormatToString(IndexDataFormat));
// // Print vertex decl type
// IDirect3DVertexDeclaration9* vDecl;
// d3ddev->GetVertexDeclaration(&vDecl);
// D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH];
// UINT numElements;
// vDecl->GetDeclaration(decl, &numElements);
// for(size_t i=0; i<numElements; ++i) {
// SDLOG(0, "element %u -- stream: %d, offset: %d, type: %s, usage: %s\n", i, decl->Stream, decl->Offset, D3DDeclTypeToString((D3DDECLTYPE)decl->Type), D3DDeclUsageToString((D3DDECLUSAGE)decl->Usage));
// }
// vDecl->Release();
//
// // Print indices
// //SDLOG(0, "Indices: \n");
// //INT16 *indices = (INT16*)pIndexData;
// //for(size_t i=0; i<PrimitiveCount+2; ++i) {
// // SDLOG(0, "%8hd, ", indices[i]);
// //}
// //SDLOG(0, "\n");
// // Print vertices
// SDLOG(0, "Vertices: \n");
// INT16 *values = (INT16*)pVertexStreamZeroData;
// for(size_t i=0; i<NumVertices*4*2; ++i) {
// SDLOG(0, "%8hd, ", values[i]);
// if((i+1)%2 == 0) SDLOG(0, "; ");
// if((i+1)%8 == 0) SDLOG(0, "\n");
// }
// //return d3ddev->DrawIndexedPrimitiveUP(PrimitiveType, MinIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, hudVertices, VertexStreamZeroStride);
//}
if(hudStarted && hideHud) {
return D3D_OK;
}
bool isTargetIndicator = false;
if(pausedHudRT) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
// check for target indicator
if(isTextureHudHealthbar(t)) {
INT16 *vertices = (INT16*)pVertexStreamZeroData;
if(vertices[3] > -2000) {
resumeHudRendering();
}
} else {
resumeHudRendering();
}
t->Release();
}
if(onHudRT) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
SDLOG(4, "On HUD, redirectDrawIndexedPrimitiveUP texture: %s\n", getTextureName(t));
if((hddp < 5 && isTextureHudHealthbar(t)) || (hddp >= 5 && hddp < 7 && isTextureCategoryIconsHumanityCount(t)) || (hddp>=7 && !isTextureCategoryIconsHumanityCount(t))) hddp++;
// check for target indicator
if(isTextureHudHealthbar(t)) {
INT16 *vertices = (INT16*)pVertexStreamZeroData;
if(vertices[3] < -2000) {
isTargetIndicator = true;
pauseHudRendering();
}
}
t->Release();
if(hddp == 8) {
finishHudRendering();
} else if(!isTargetIndicator) {
//d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
//d3ddev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_ADD);
//d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
//d3ddev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
}
}
HRESULT hr = d3ddev->DrawIndexedPrimitiveUP(PrimitiveType, MinIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
//if(onHudRT) {
// if(takeScreenshot) dumpSurface("HUD_IndexPrimUP", rgbaBuffer1Surf);
//}
return hr;
}
HRESULT RSManager::redirectDrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
if(hudStarted && hideHud) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
bool hide = isTextureText(t);
hide = hide || isTextureButtonsEffects(t);
hide = hide || isTextureHudEffectIcons(t);
t->Release();
if(hide) return D3D_OK;
}
if(pausedHudRT) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
bool isText = isTextureText(t);
SDLOG(4, "On HUD, PAUSED, redirectDrawPrimitiveUP texture: %s\n", getTextureName(t));
t->Release();
//// Print vertices
//SDLOG(0, "Vertices: \n");
//INT16 *values = (INT16*)pVertexStreamZeroData;
//for(size_t i=0; i<PrimitiveCount+2; ++i) {
// SDLOG(0, "%8hd, ", values[i]);
// if((i+1)%2 == 0) SDLOG(0, "; ");
// if((i+1)%8 == 0) SDLOG(0, "\n");
//}
if(isText && PrimitiveCount >= 12) resumeHudRendering();
}
bool subbed = false;
if(onHudRT) {
IDirect3DBaseTexture9 *t;
d3ddev->GetTexture(0, &t);
bool isText = isTextureText(t);
bool isSub = isTextureText00(t);
SDLOG(4, "On HUD, redirectDrawPrimitiveUP texture: %s\n", getTextureName(t));
t->Release();
//if(isText && PrimitiveCount <= 10) pauseHudRendering();
if(isSub) {
pauseHudRendering();
subbed = true;
}
}
HRESULT hr = d3ddev->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
if(subbed) resumeHudRendering();
//if(onHudRT) {
// if(takeScreenshot) dumpSurface("HUD_PrimUP", rgbaBuffer1Surf);
//}
return hr;
}
void RSManager::reloadHudVertices() {
SDLOG(0, "Reloading HUD vertices\n");
std::ifstream vfile;
vfile.open(GetDirectoryFile("hudvertices.txt"), std::ios::in);
char buffer[256];
size_t index = 0;
SDLOG(0, "- starting\n");
while(!vfile.eof()) {
vfile.getline(buffer, 256);
if(buffer[0] == '#') continue;
if(vfile.gcount() <= 4) continue;
sscanf(buffer, "%hd %hd", &hudVertices[index], &hudVertices[index+1]);
SDLOG(0, "- read %hd, %hd\n", hudVertices[index], hudVertices[index+1]);
index+=2;
}
vfile.close();
}
bool RSManager::isTextureText(IDirect3DBaseTexture9* t) {
return isTextureText00(t) || isTextureText01(t) || isTextureText02(t) || isTextureText03(t)
|| isTextureText04(t) || isTextureText05(t) || isTextureText06(t) || isTextureText07(t)
|| isTextureText08(t) || isTextureText09(t) || isTextureText10(t) || isTextureText11(t)
|| isTextureText12(t);
}
unsigned RSManager::isDof(unsigned width, unsigned height) {
unsigned topWidth = Settings::get().getDOFOverrideResolution()*16/9, topHeight = Settings::get().getDOFOverrideResolution();
if(width == topWidth && height == topHeight) return 1;
if(width == topWidth/2 && height == topHeight/2) return 2;
return 0;
}
HRESULT RSManager::redirectD3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette, LPDIRECT3DTEXTURE9* ppTexture) {
if(Settings::get().getEnableTextureOverride()) {
UINT32 hash = SuperFastHash((char*)const_cast<void*>(pSrcData), SrcDataSize);
SDLOG(4, "Trying texture override size: %8u, hash: %8x\n", SrcDataSize, hash);
if (Settings::get().getEnableTexturePrefetch() && cachedTexFiles.find(hash) != cachedTexFiles.end())
{
SDLOG(4, "Cached texture file found! size: %ld, hash: %8x \n", cachedTexFiles[hash].size, hash);
return TrueD3DXCreateTextureFromFileInMemoryEx(pDevice, cachedTexFiles[hash].buffer, cachedTexFiles[hash].size, D3DX_DEFAULT, D3DX_DEFAULT, MipLevels, Usage, D3DFMT_FROM_FILE, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
else
{
char buffer[128];
sprintf_s(buffer, "dsfix/tex_override/%08x.png", hash);
if (fileExists(buffer)) {
SDLOG(4, "Texture override (png)! hash: %08x\n", hash);
return D3DXCreateTextureFromFileEx(pDevice, buffer, D3DX_DEFAULT, D3DX_DEFAULT, MipLevels, Usage, D3DFMT_FROM_FILE, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
sprintf_s(buffer, "dsfix/tex_override/%08x.dds", hash);
if (fileExists(buffer)) {
SDLOG(4, "Texture override (dds)! hash: %08x\n", hash);
return D3DXCreateTextureFromFileEx(pDevice, buffer, D3DX_DEFAULT, D3DX_DEFAULT, MipLevels, Usage, D3DFMT_FROM_FILE, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
}
}
return TrueD3DXCreateTextureFromFileInMemoryEx(pDevice, pSrcData, SrcDataSize, Width, Height, MipLevels, Usage, Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture);
}
void RSManager::storeRenderState() {
prevStateBlock->Capture();
prevVDecl = NULL;
prevDepthStencilSurf = NULL;
d3ddev->GetVertexDeclaration(&prevVDecl);
d3ddev->GetDepthStencilSurface(&prevDepthStencilSurf);
d3ddev->SetDepthStencilSurface(depthStencilSurf);
}
void RSManager::restoreRenderState() {
if(prevVDecl) {
d3ddev->SetVertexDeclaration(prevVDecl);
prevVDecl->Release();
}
d3ddev->SetDepthStencilSurface(prevDepthStencilSurf); // also restore NULL!
if(prevDepthStencilSurf) {
prevDepthStencilSurf->Release();
}
prevStateBlock->Apply();
}
const char* RSManager::getTextureName(IDirect3DBaseTexture9* pTexture) {
#define TEXTURE(_name, _hash) \
if(texture##_name == pTexture) return #_name;
#include "Textures.def"
#undef TEXTURE
return "Unknown";
}
void RSManager::finishHudRendering() {
SDLOG(2, "FinishHudRendering\n");
if(takeScreenshot) dumpSurface("HUD_end", rgbaBuffer1Surf);
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
d3ddev->SetRenderTarget(0, prevRenderTarget);
onHudRT = false;
// draw HUD to screen
storeRenderState();
hud->go(rgbaBuffer1Tex, prevRenderTarget);
restoreRenderState();
}
void RSManager::pauseHudRendering() {
SDLOG(3, "PauseHudRendering\n");
d3ddev->SetRenderTarget(0, prevRenderTarget);
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
d3ddev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_BLENDTEXTUREALPHA);
onHudRT = false;
pausedHudRT = true;
}
void RSManager::resumeHudRendering() {
SDLOG(3, "ResumeHudRendering\n");
d3ddev->SetRenderTarget(0, rgbaBuffer1Surf);
d3ddev->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
d3ddev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
onHudRT = true;
pausedHudRT = false;
}
HRESULT RSManager::redirectSetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
//if(allowStateChanges()) {
return d3ddev->SetTextureStageState(Stage, Type, Value);
//} else {
// SDLOG(3, "SetTextureStageState suppressed: %u - %u - %u\n", Stage, Type, Value);
//}
//return D3D_OK;
}
HRESULT RSManager::redirectSetRenderState(D3DRENDERSTATETYPE State, DWORD Value) {
if(State == D3DRS_COLORWRITEENABLE && !allowStateChanges()) return D3D_OK;
//if(allowStateChanges()) {
return d3ddev->SetRenderState(State, Value);
//} else {
// SDLOG(3, "SetRenderState suppressed: %u - %u\n", State, Value);
//}
//return D3D_OK;
}
HRESULT RSManager::redirectCreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader)
{
bool shouldDump = Settings::get().getEnableShaderDumping();
bool shouldOverride = Settings::get().getEnableShaderOverride();
LPD3DXBUFFER pAssemblerBuffer = nullptr;
LPD3DXBUFFER pFunctionBuffer = nullptr;
UINT32 hash;
if (shouldDump || shouldOverride) {
if (disassembleShader(pFunction, &pAssemblerBuffer)) {
hash = SuperFastHash(static_cast<char *>(pAssemblerBuffer->GetBufferPointer()), pAssemblerBuffer->GetBufferSize());
}
else {
shouldDump = false;
shouldOverride = false;
}
}
if (shouldDump) {
dumpShader(hash, PIXEL_SHADER_DUMP_DIR, pAssemblerBuffer);
}
if (shouldOverride) {
if (getOverrideShader(hash, PIXEL_SHADER_OVERRIDE_DIR, &pFunctionBuffer)) {
pFunction = static_cast<DWORD *>(pFunctionBuffer->GetBufferPointer());
}
}
HRESULT result = d3ddev->CreatePixelShader(pFunction, ppShader);
if (shouldDump || shouldOverride) {
SDLOG(1, "Created pixel shader for hash %08x: 0x%p\n", hash, *ppShader);
}
SAFERELEASE(pAssemblerBuffer);
SAFERELEASE(pFunctionBuffer);
return result;
}
HRESULT RSManager::redirectCreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader)
{
bool shouldDump = Settings::get().getEnableShaderDumping();
bool shouldOverride = Settings::get().getEnableShaderOverride();
LPD3DXBUFFER pAssemblerBuffer = nullptr;
LPD3DXBUFFER pFunctionBuffer = nullptr;
UINT32 hash;
if (shouldDump || shouldOverride) {
if (disassembleShader(pFunction, &pAssemblerBuffer)) {
hash = SuperFastHash(static_cast<char *>(pAssemblerBuffer->GetBufferPointer()), pAssemblerBuffer->GetBufferSize());
}
else {
shouldDump = false;
shouldOverride = false;
}
}
if (shouldDump) {
dumpShader(hash, VERTEX_SHADER_DUMP_DIR, pAssemblerBuffer);
}
if (shouldOverride) {
if (getOverrideShader(hash, VERTEX_SHADER_OVERRIDE_DIR, &pFunctionBuffer)) {
pFunction = static_cast<DWORD *>(pFunctionBuffer->GetBufferPointer());
}
}
HRESULT result = d3ddev->CreateVertexShader(pFunction, ppShader);
if (shouldDump || shouldOverride) {
SDLOG(1, "Created vertex shader for hash %08x: 0x%p\n", hash, *ppShader);
}
SAFERELEASE(pAssemblerBuffer);
SAFERELEASE(pFunctionBuffer);
return result;
}
bool RSManager::disassembleShader(CONST DWORD *pFunction, LPD3DXBUFFER *ppBuffer) {
LPD3DXBUFFER buffer = nullptr;
HRESULT result = D3DXDisassembleShader(pFunction, false, NULL, ppBuffer);
if (result != D3D_OK) {
SDLOG(0, "Failed to disassemble shader\n");
}
return result == D3D_OK;
}
void RSManager::dumpShader(UINT32 hash, const char *directory, LPD3DXBUFFER pBuffer) {
char fileNameBuffer[64];
sprintf_s(fileNameBuffer, "%s/%08x.asm", directory, hash);
const char *fileName = GetDirectoryFile(fileNameBuffer);
if (writeFile(fileName, static_cast<char *>(pBuffer->GetBufferPointer()), pBuffer->GetBufferSize() - 1)) {
SDLOG(0, "Wrote disassembled shader to %s\n", fileNameBuffer);
}
else {
SDLOG(0, "Failed to write disassembled shader to %s\n", fileNameBuffer);
}
}
bool RSManager::getOverrideShader(UINT32 hash, const char *directory, LPD3DXBUFFER *ppBuffer) {
char fileNameBuffer[64];
sprintf_s(fileNameBuffer, "%s/%08x.asm", directory, hash);
const char * fileName = GetDirectoryFile(fileNameBuffer);
if (fileExists(fileName)) {
SDLOG(1, "Shader override: %s\n", fileName);
LPD3DXBUFFER errors = nullptr;
HRESULT assembleResult = D3DXAssembleShaderFromFile(fileName, nullptr, nullptr, 0, ppBuffer, &errors);
if (assembleResult != D3D_OK) {
SDLOG(0, "Failed to assemble replacement shader:\n%s\n", errors->GetBufferPointer());
}
SAFERELEASE(errors);
return assembleResult == D3D_OK;
}
return false;
}
void RSManager::frameTimeManagement() {
double renderTime = getElapsedTime() - lastPresentTime;
// implement FPS threshold
double thresholdRenderTime = (1000.0f / Settings::get().getFPSThreshold()) + 0.2;
if(renderTime > thresholdRenderTime) lowFPSmode = true;
else if(renderTime < thresholdRenderTime - 1.0f) lowFPSmode = false;
// implement FPS cap
if(Settings::get().getUnlockFPS()) {
double desiredRenderTime = (1000.0 / Settings::get().getCurrentFPSLimit()) - 0.1;
while(renderTime < desiredRenderTime) {
SwitchToThread();
renderTime = getElapsedTime() - lastPresentTime;
}
}
lastPresentTime = getElapsedTime();
}