Skip to content

Latest commit

 

History

History
12 lines (9 loc) · 696 Bytes

README.md

File metadata and controls

12 lines (9 loc) · 696 Bytes

top-proxy

example workflow

Meant to serve as a middleman between game clients and the gateserver and do the following ->

  • Filter unwanted traffic
  • Support additional network-level features without making changes to the GateServer
  • Provide rudimentary DDoS protection
  • Support Linux (as opposed to the GateServer), allowing it to be deployed across multiple regions for a cheaper price
  • Due to the middleman nature, can increase reliability of the server. If multiple instances are deployed, even if one crashes, players can connect to another.
  • Support real-time analytics and metrics (networking, gameplay)