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        jtpalmer edited this page Aug 21, 2011 
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    SDL Perl – Simple Direct Media Layer for Perl
- Fork (there is a button near the name) the repo https://github.com/PerlGameDev/SDL
- Get a local copy: http://help.github.com/fork-a-repo/
- Hack Hack Hack Hack
- Add your change to the CHANGELOG file
- Add your name to the lib/pods/SDL.pod file
- Commit using: git commit -a -m “whatever”
- Push using: git push origin
- Go to your git-hub site and click on pull request to tell me to pull it, when you are ready.
- Release 2.2.1
	- Merge the 2.1.3 Kartik fork with the 2.2.1 mainline
- Critical Bug Fixes in several areas
- Solve SDL_INIT_EVERYTHING problem in App.pm
 
- Release 2.4
	- Create build scripts and instructions for packagers (Alien or otherwise)
- Host binary for most platforms [Maintainers are doing this]
- Fix XS namespaces [kthakore: started work]
- Fix initialization fails due to missing hardware (Sound Card).
- Finish the Applet Droppers for Mac OS X, Windows, and Linux [Maintainers are doing this]
 
- Release 2.5
	- Extend SDL API support
- Enhance OpenGL support to latest spec or depend on POGL
- Begin SDL::Game library
 
- Release 3.0.0
	- Memory Leak Fixes
- Have an alpha parrot parse that generates either pure XS or P5NCI
 
Release 3.5
- Something along the lines of this : v3.5
- Have parrot parser generate parrot NCI calls for perl 6
- Perl Game Library
- RWOps callbacks
- Return to automagical constants
- OpenGL shader support