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sound.cpp
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#include "engine.h"
#include "SDL_mixer.h"
struct soundsample
{
Mix_Chunk *sound;
char *name;
soundsample() : name(NULL) {}
~soundsample() { DELETEA(name); }
void cleanup()
{
Mix_FreeChunk(sound);
sound = NULL;
}
};
soundslot::soundslot() : vol(255), maxrad(-1), minrad(-1), name(NULL) {}
soundslot::~soundslot() { DELETEA(name); }
sound::sound() : hook(NULL) { reset(); }
sound::~sound() {}
bool sound::playing() { return chan >= 0 && (Mix_Playing(chan) || Mix_Paused(chan)); }
void sound::reset()
{
pos = oldpos = vec(-1, -1, -1);
slot = NULL;
owner = NULL;
vol = curvol = 255;
curpan = 127;
material = MAT_AIR;
flags = maxrad = minrad = millis = ends = 0;
slotnum = chan = -1;
if(hook) *hook = -1;
hook = NULL;
}
hashtable<const char *, soundsample> soundsamples;
vector<soundslot> gamesounds, mapsounds;
vector<sound> sounds;
bool nosound = true, changedvol = false;
Mix_Music *music = NULL;
SDL_RWops *musicrw = NULL;
stream *musicstream = NULL;
char *musicfile = NULL, *musicdonecmd = NULL;
int musictime = -1, musicdonetime = -1;
VARF(IDF_PERSIST, mastervol, 0, 255, 255, changedvol = true);
VAR(IDF_PERSIST, soundvol, 0, 255, 255);
VARF(0, soundmono, 0, 0, 1, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND));
VARF(0, soundmixchans, 16, 32, 1024, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND));
VARF(0, soundfreq, 0, 44100, 48000, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND));
VARF(0, soundbuflen, 128, 4096, VAR_MAX, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND));
VAR(IDF_PERSIST, soundmaxrad, 0, 512, VAR_MAX);
VAR(IDF_PERSIST, soundminrad, 0, 0, VAR_MAX);
FVAR(IDF_PERSIST, soundevtvol, 0, 1, FVAR_MAX);
FVAR(IDF_PERSIST, soundevtscale, 0, 1, FVAR_MAX);
FVAR(IDF_PERSIST, soundenvvol, 0, 1, FVAR_MAX);
FVAR(IDF_PERSIST, soundenvscale, 0, 1, FVAR_MAX);
VAR(IDF_PERSIST, soundcull, 0, 1, 1);
VARF(IDF_PERSIST, musicvol, 0, 64, 255, changedvol = true);
VAR(IDF_PERSIST, musicfadein, 0, 1000, VAR_MAX);
VAR(IDF_PERSIST, musicfadeout, 0, 2500, VAR_MAX);
SVAR(0, titlemusic, "sounds/theme");
void initsound()
{
if(nosound)
{
if(Mix_OpenAudio(soundfreq, MIX_DEFAULT_FORMAT, soundmono ? 1 : 2, soundbuflen) == -1)
{
conoutf("\frsound initialisation failed: %s", Mix_GetError());
return;
}
int chans = Mix_AllocateChannels(soundmixchans);
conoutf("allocated %d of %d sound channels", chans, soundmixchans);
nosound = false;
}
initmumble();
}
void stopmusic(bool docmd)
{
if(nosound) return;
if(Mix_PlayingMusic()) Mix_HaltMusic();
if(music)
{
Mix_FreeMusic(music);
music = NULL;
}
if(musicrw) { SDL_FreeRW(musicrw); musicrw = NULL; }
DELETEP(musicstream);
DELETEA(musicfile);
if(musicdonecmd != NULL)
{
char *cmd = musicdonecmd;
musicdonecmd = NULL;
if(docmd) execute(cmd);
delete[] cmd;
}
musicdonetime = -1;
}
void musicdone(bool docmd)
{
if(nosound) return;
if(musicfadeout && !docmd)
{
if(Mix_PlayingMusic()) Mix_FadeOutMusic(musicfadeout);
}
else stopmusic(docmd);
}
void stopsound()
{
if(nosound) return;
Mix_HaltChannel(-1);
stopmusic(false);
clearsound();
enumerate(soundsamples, soundsample, s, s.cleanup());
soundsamples.clear();
gamesounds.setsize(0);
closemumble();
Mix_CloseAudio();
nosound = true;
}
void removesound(int c)
{
if(!nosound) Mix_HaltChannel(c);
sounds[c].reset();
}
void clearsound()
{
loopv(sounds) removesound(i);
mapsounds.setsize(0);
}
void getsounds(bool mapsnd, int idx, int prop)
{
vector<soundslot> &soundset = mapsnd ? mapsounds : gamesounds;
if(idx < 0) intret(soundset.length());
else if(soundset.inrange(idx))
{
if(prop < 0) intret(4);
else switch(prop)
{
case 0: intret(soundset[idx].vol); break;
case 1: intret(soundset[idx].maxrad); break;
case 2: intret(soundset[idx].minrad); break;
case 3: result(soundset[idx].name); break;
default: break;
}
}
}
ICOMMAND(0, getsound, "ibb", (int *n, int *v, int *p), getsounds(*n!=0, *v, *p));
void getcursounds(int idx, int prop)
{
if(idx < 0) intret(sounds.length());
else if(sounds.inrange(idx))
{
if(prop < 0) intret(19);
else switch(prop)
{
case 0: intret(sounds[idx].vol); break;
case 1: intret(sounds[idx].curvol); break;
case 2: intret(sounds[idx].curpan); break;
case 3: intret(sounds[idx].flags); break;
case 4: intret(sounds[idx].maxrad); break;
case 5: intret(sounds[idx].minrad); break;
case 6: intret(sounds[idx].material); break;
case 7: intret(sounds[idx].millis); break;
case 8: intret(sounds[idx].ends); break;
case 9: intret(sounds[idx].slotnum); break;
case 10: intret(sounds[idx].chan); break;
case 11: defformatstring(pos)("%.f %.f %.f", sounds[idx].pos.x, sounds[idx].pos.y, sounds[idx].pos.z); result(pos); break;
case 12: defformatstring(oldpos)("%.f %.f %.f", sounds[idx].oldpos.x, sounds[idx].oldpos.y, sounds[idx].oldpos.z); result(oldpos); break;
case 13: intret(sounds[idx].valid() ? 1 : 0); break;
case 14: intret(sounds[idx].playing() ? 1 : 0); break;
case 15: intret(sounds[idx].flags&SND_MAP ? 1 : 0); break;
case 16: intret(sounds[idx].owner!=NULL ? 1 : 0); break;
case 17: intret(sounds[idx].owner==camera1 ? 1 : 0); break;
case 18: intret(client::getcn(sounds[idx].owner)); break;
default: break;
}
}
}
ICOMMAND(0, getcursound, "bb", (int *n, int *p), getcursounds(*n, *p));
Mix_Music *loadmusic(const char *name)
{
if(!musicstream) musicstream = openzipfile(name, "rb");
if(musicstream)
{
if(!musicrw) musicrw = musicstream->rwops();
if(!musicrw) DELETEP(musicstream);
}
if(musicrw) music = Mix_LoadMUS_RW(musicrw);
else music = Mix_LoadMUS(findfile(name, "rb"));
if(!music)
{
if(musicrw) { SDL_FreeRW(musicrw); musicrw = NULL; }
DELETEP(musicstream);
}
return music;
}
bool playmusic(const char *name, const char *cmd)
{
if(nosound) return false;
stopmusic(false);
if(*name)
{
string buf;
const char *dirs[] = { "", "sounds/" }, *exts[] = { "", ".wav", ".ogg" };
bool found = false;
loopi(sizeof(dirs)/sizeof(dirs[0]))
{
loopk(sizeof(exts)/sizeof(exts[0]))
{
formatstring(buf)("%s%s%s", dirs[i], name, exts[k]);
if(loadmusic(buf))
{
DELETEA(musicfile);
DELETEA(musicdonecmd);
musicfile = newstring(name);
if(cmd && *cmd) musicdonecmd = newstring(cmd);
musicdonetime = -1;
if(musicfadein) Mix_FadeInMusic(music, cmd && *cmd ? 0 : -1, musicfadein);
else Mix_PlayMusic(music, cmd && *cmd ? 0 : -1);
Mix_VolumeMusic(int((mastervol/255.f)*(musicvol/255.f)*MIX_MAX_VOLUME));
changedvol = found = true;
return true;
}
}
}
if(!music) conoutf("\frcould not play music: %s", name);
}
return false;
}
COMMANDN(0, music, playmusic, "ss");
bool playingmusic(bool check)
{
if(music)
{
if(Mix_PlayingMusic())
{
if(musicdonetime >= 0) musicdonetime = -1;
return true;
}
if(check)
{
if(musicdonetime < 0)
{
musicdonetime = totalmillis;
return true;
}
if(totalmillis-musicdonetime < 500) return true;
}
}
return false;
}
void smartmusic(bool cond, bool autooff)
{
if(nosound || !mastervol || !musicvol || (!cond && Mix_PlayingMusic()) || !*titlemusic) return;
if(!playingmusic() || (cond && strcmp(musicfile, titlemusic))) playmusic(titlemusic);
else
{
Mix_VolumeMusic(int((mastervol/255.f)*(musicvol/255.f)*MIX_MAX_VOLUME));
changedvol = true;
}
}
ICOMMAND(0, smartmusic, "ii", (int *a, int *b), smartmusic(*a, *b));
int findsound(const char *name, int vol, vector<soundslot> &soundset)
{
loopv(soundset) if(!strcmp(soundset[i].name, name) && (!vol || soundset[i].vol == vol)) return i;
return -1;
}
static Mix_Chunk *loadwav(const char *name)
{
Mix_Chunk *c = NULL;
stream *z = openzipfile(name, "rb");
if(z)
{
SDL_RWops *rw = z->rwops();
if(rw)
{
c = Mix_LoadWAV_RW(rw, 0);
SDL_FreeRW(rw);
}
delete z;
}
if(!c) c = Mix_LoadWAV(findfile(name, "rb"));
return c;
}
int addsound(const char *name, int vol, int maxrad, int minrad, int value, vector<soundslot> &soundset)
{
if(vol <= 0 || vol >= 255) vol = 255;
if(maxrad <= 0) maxrad = -1;
if(minrad < 0) minrad = -1;
if(value == 1)
{
loopv(soundset)
{
soundslot &slot = soundset[i];
if(slot.vol == vol && slot.maxrad == maxrad && slot.minrad == minrad && !strcmp(slot.name, name))
return i;
}
}
if(!strcmp(name, "<none>"))
{
soundslot &slot = soundset.add();
slot.name = newstring(name);
slot.vol = 0;
slot.maxrad = slot.minrad = -1;
return soundset.length()-1;
}
soundsample *sample = NULL;
#define loadsound(req) \
{ \
if(!(sample = soundsamples.access(req))) \
{ \
char *n = newstring(req); \
sample = &soundsamples[n]; \
sample->name = n; \
sample->sound = NULL; \
} \
if(!sample->sound) \
{ \
string buf; \
const char *dirs[] = { "", "sounds/" }, *exts[] = { "", ".wav", ".ogg" }; \
bool found = false; \
loopi(sizeof(dirs)/sizeof(dirs[0])) \
{ \
loopk(sizeof(exts)/sizeof(exts[0])) \
{ \
formatstring(buf)("%s%s%s", dirs[i], sample->name, exts[k]); \
if((sample->sound = loadwav(buf)) != NULL) found = true; \
if(found) break; \
} \
if(found) break; \
} \
} \
}
string sam;
loopi(value > 1 ? 2 : 1)
{
if(value > 1 && !i) formatstring(sam)("%s1", name);
else copystring(sam, name);
loadsound(sam);
if(!sample->sound)
{
if(value < 2 || i) conoutf("\frfailed to load sample: %s", name);
}
else break;
}
soundslot &slot = soundset.add();
slot.name = newstring(name);
slot.vol = vol;
slot.maxrad = maxrad; // use these values if none are supplied when playing
slot.minrad = minrad;
slot.samples.add(sample);
if(value > 1) loopi(value-1)
{
formatstring(sam)("%s%d", name, i+2);
loadsound(sam);
if(!sample->sound) conoutf("\frfailed to load sample: %s", sam);
else slot.samples.add(sample);
}
return soundset.length()-1;
}
ICOMMAND(0, registersound, "sissi", (char *n, int *v, char *w, char *x, int *u), intret(addsound(n, *v, *w ? parseint(w) : -1, *x ? parseint(x) : -1, *u, gamesounds)));
ICOMMAND(0, mapsound, "sissi", (char *n, int *v, char *w, char *x, int *u), intret(addsound(n, *v, *w ? parseint(w) : -1, *x ? parseint(x) : -1, *u, mapsounds)));
void calcvol(int flags, int vol, int slotvol, int maxrad, int minrad, const vec &pos, int *curvol, int *curpan, bool liquid)
{
vec v;
float dist = pos.dist(camera1->o, v);
int svol = flags&SND_CLAMPED ? 255 : clamp(vol, 0, 255), span = 127;
if(!(flags&SND_NOATTEN) && dist > 0)
{
if(!(flags&SND_NOPAN) && !soundmono && (v.x != 0 || v.y != 0))
{
v.rotate_around_z(-camera1->yaw*RAD);
span = int(255.9f*(0.5f - 0.5f*v.x/v.magnitude2())); // range is from 0 (left) to 255 (right)
}
if(!(flags&SND_NODIST))
{
float mrad = int((maxrad > 0 ? maxrad : soundmaxrad)*(flags&SND_MAP ? soundenvscale : soundevtscale)),
nrad = minrad > 0 ? (minrad <= mrad ? minrad : mrad) : soundminrad;
if(dist > nrad)
{
if(dist <= mrad) svol = int(svol*(1.f-((dist-nrad)/max(mrad-nrad,1e-16f))));
else svol = 0;
}
}
}
if(!(flags&SND_NOQUIET) && svol > 0 && liquid) svol = int(svol*0.65f);
if(flags&SND_CLAMPED) svol = max(svol, clamp(vol, 0, 255));
*curvol = clamp(int((mastervol/255.f)*(soundvol/255.f)*(slotvol/255.f)*(svol/255.f)*MIX_MAX_VOLUME*(flags&SND_MAP ? soundenvvol : soundevtvol)), 0, MIX_MAX_VOLUME);
*curpan = span;
}
void updatesound(int chan)
{
sound &s = sounds[chan];
bool waiting = (!(s.flags&SND_NODELAY) && Mix_Paused(chan));
if((s.flags&SND_NOCULL) || !soundcull || s.curvol > 0 || s.pos.dist(camera1->o) <= 0)
{
if(waiting)
{ // delay the sound based on average physical constants
bool liquid = isliquid(lookupmaterial(s.pos)&MATF_VOLUME) || isliquid(lookupmaterial(camera1->o)&MATF_VOLUME);
float dist = camera1->o.dist(s.pos);
int delay = int((dist/8.f)*(liquid ? 1.5f : 0.35f));
if(lastmillis >= s.millis+delay)
{
Mix_Resume(chan);
waiting = false;
}
}
if(!waiting)
{
Mix_Volume(chan, s.curvol);
if(!soundmono)
{
SDL_LockAudio(); // workaround for race condition in inside Mix_SetPanning
Mix_SetPanning(chan, 255-s.curpan, s.curpan);
SDL_UnlockAudio();
}
}
}
else
{
removesound(chan);
if(verbose >= 4) conoutf("culled sound %d (%d)", chan, s.curvol);
}
}
void updatesounds()
{
updatemumble();
if(nosound) return;
bool liquid = isliquid(lookupmaterial(camera1->o)&MATF_VOLUME);
loopv(sounds) if(sounds[i].chan >= 0)
{
sound &s = sounds[i];
if((!s.ends || lastmillis < s.ends) && Mix_Playing(sounds[i].chan))
{
if(s.owner) s.pos = game::camerapos(s.owner);
if(s.pos != s.oldpos) s.material = lookupmaterial(s.pos);
calcvol(s.flags, s.vol, s.slot->vol, s.maxrad, s.minrad, s.pos, &s.curvol, &s.curpan, liquid || isliquid(s.material&MATF_VOLUME));
s.oldpos = s.pos;
updatesound(i);
}
else removesound(i);
}
if(music || Mix_PlayingMusic())
{
if(nosound || !mastervol || !musicvol) stopmusic(false);
else if(!playingmusic()) musicdone(true);
else if(changedvol)
{
Mix_VolumeMusic(int((mastervol/255.f)*(musicvol/255.f)*MIX_MAX_VOLUME));
changedvol = false;
}
}
}
int playsound(int n, const vec &pos, physent *d, int flags, int vol, int maxrad, int minrad, int *hook, int ends, int *oldhook)
{
if(nosound || !mastervol || !soundvol || ((flags&SND_MAP || n >= S_GAMESPECIFIC) && client::waiting(true)) || (!d && !insideworld(pos))) return -1;
vector<soundslot> &soundset = flags&SND_MAP ? mapsounds : gamesounds;
if(soundset.inrange(n))
{
if(soundset[n].samples.empty() || !soundset[n].vol)
{
if(oldhook && issound(*oldhook)) removesound(*oldhook);
return -1;
}
soundslot *slot = &soundset[n];
if(!oldhook || !issound(*oldhook) || (n != sounds[*oldhook].slotnum && strcmp(slot->name, gamesounds[sounds[*oldhook].slotnum].name)))
oldhook = NULL;
vec o = d ? game::camerapos(d) : pos;
int cvol = 0, cpan = 0, v = clamp(vol >= 0 ? vol : 255, flags&SND_CLAMPED ? 64 : 0, 255),
x = maxrad > 0 ? maxrad : (flags&SND_CLAMPED ? getworldsize() : (slot->maxrad > 0 ? slot->maxrad : soundmaxrad)),
y = minrad >= 0 ? minrad : (flags&SND_CLAMPED ? 32 : (slot->minrad >= 0 ? slot->minrad : soundminrad)),
mat = lookupmaterial(o);
bool liquid = isliquid(lookupmaterial(camera1->o)&MATF_VOLUME);
calcvol(flags, v, slot->vol, x, y, o, &cvol, &cpan, liquid || isliquid(mat&MATF_VOLUME));
bool nocull = flags&SND_NOCULL || o.dist(camera1->o) <= 0;
if(nocull || !soundcull || cvol > 0)
{
int chan = -1;
if(oldhook) chan = *oldhook;
else
{
oldhook = NULL;
soundsample *sample = soundset[n].samples[rnd(soundset[n].samples.length())];
if((chan = Mix_PlayChannel(-1, sample->sound, flags&SND_LOOP ? -1 : 0)) < 0)
{
int lowest = -1;
loopv(sounds) if(sounds[i].chan >= 0 && (!(sounds[i].flags&SND_MAP) || flags&SND_MAP) && sounds[i].curvol < cvol && (lowest < 0 || sounds[i].curvol < sounds[lowest].curvol) && (nocull || (!(sounds[i].flags&SND_NOCULL) && sounds[i].pos.dist(camera1->o) > 0)))
lowest = i;
if(sounds.inrange(lowest))
{
if(verbose >= 4) conoutf("culled channel %d (%d)", lowest, sounds[lowest].curvol);
removesound(lowest);
chan = Mix_PlayChannel(-1, sample->sound, flags&SND_LOOP ? -1 : 0);
}
}
}
if(chan >= 0)
{
if(!oldhook && !(flags&SND_NODELAY)) Mix_Pause(chan);
while(chan >= sounds.length()) sounds.add();
sound &s = sounds[chan];
s.slot = slot;
s.vol = v;
s.maxrad = x;
s.minrad = y;
s.material = mat;
s.flags = flags;
s.millis = oldhook ? sounds[*oldhook].millis : lastmillis;
s.ends = ends;
s.slotnum = n;
s.owner = d;
s.pos = s.oldpos = o;
s.curvol = cvol;
s.curpan = cpan;
s.chan = chan;
if(hook)
{
if(issound(*hook) && (!oldhook || *hook != *oldhook)) removesound(*hook);
*hook = s.chan;
s.hook = hook;
}
else s.hook = NULL;
if(oldhook) *oldhook = -1;
updatesound(chan);
return chan;
}
else if(verbose >= 2)
conoutf("\frcannot play sound %d (%s): %s", n, soundset[n].name, Mix_GetError());
}
else if(verbose >= 4) conoutf("culled sound %d (%d)", n, cvol);
}
else if(n > 0) conoutf("\frunregistered sound: %d", n);
if(oldhook && issound(*oldhook)) removesound(*oldhook);
return -1;
}
void sound(int *n, int *vol)
{
intret(playsound(*n, camera1->o, camera1, SND_FORCED, *vol ? *vol : -1));
}
COMMAND(0, sound, "ii");
void removetrackedsounds(physent *d)
{
loopv(sounds)
if(sounds[i].chan >= 0 && sounds[i].owner == d)
removesound(i);
}
void resetsound()
{
const SDL_version *v = Mix_Linked_Version();
if(SDL_VERSIONNUM(v->major, v->minor, v->patch) <= SDL_VERSIONNUM(1, 2, 8))
{
conoutf("\frsound reset not available in-game due to SDL_mixer-1.2.8 bug, please restart for changes to take effect.");
return;
}
clearchanges(CHANGE_SOUND);
if(!nosound)
{
loopv(sounds) removesound(i);
enumerate(soundsamples, soundsample, s, s.cleanup());
if(music)
{
Mix_HaltMusic();
Mix_FreeMusic(music);
}
if(musicstream) musicstream->seek(0, SEEK_SET);
Mix_CloseAudio();
nosound = true;
}
initsound();
if(nosound)
{
DELETEA(musicfile);
DELETEA(musicdonecmd);
music = NULL;
gamesounds.setsize(0);
mapsounds.setsize(0);
soundsamples.clear();
return;
}
rehash(true);
if(music && loadmusic(musicfile))
{
if(musicfadein) Mix_FadeInMusic(music, musicdonecmd ? 0 : -1, musicfadein);
else Mix_PlayMusic(music, musicdonecmd ? 0 : -1);
Mix_VolumeMusic(int((mastervol/255.f)*(musicvol/255.f)*MIX_MAX_VOLUME));
changedvol = true;
}
else
{
DELETEA(musicfile);
DELETEA(musicdonecmd);
}
}
COMMAND(0, resetsound, "");
#ifdef WIN32
#include <wchar.h>
#else
#include <unistd.h>
#ifdef _POSIX_SHARED_MEMORY_OBJECTS
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <wchar.h>
#endif
#endif
#if defined(WIN32) || defined(_POSIX_SHARED_MEMORY_OBJECTS)
struct MumbleInfo
{
int version, timestamp;
vec pos, front, top;
wchar_t name[256];
};
#endif
#ifdef WIN32
static HANDLE mumblelink = NULL;
static MumbleInfo *mumbleinfo = NULL;
#define VALID_MUMBLELINK (mumblelink && mumbleinfo)
#elif defined(_POSIX_SHARED_MEMORY_OBJECTS)
static int mumblelink = -1;
static MumbleInfo *mumbleinfo = (MumbleInfo *)-1;
#define VALID_MUMBLELINK (mumblelink >= 0 && mumbleinfo != (MumbleInfo *)-1)
#endif
#ifdef VALID_MUMBLELINK
VARF(IDF_PERSIST, mumble, 0, 1, 1, { if(mumble) initmumble(); else closemumble(); });
#else
VARF(IDF_PERSIST, mumble, 0, 0, 1, { if(mumble) initmumble(); else closemumble(); });
#endif
void initmumble()
{
if(!mumble) return;
#ifdef VALID_MUMBLELINK
if(VALID_MUMBLELINK) return;
#ifdef WIN32
mumblelink = OpenFileMapping(FILE_MAP_ALL_ACCESS, FALSE, "MumbleLink");
if(mumblelink)
{
mumbleinfo = (MumbleInfo *)MapViewOfFile(mumblelink, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(MumbleInfo));
if(mumbleinfo) wcsncpy(mumbleinfo->name, (const wchar_t *)VERSION_UNAME, 256);
}
#elif defined(_POSIX_SHARED_MEMORY_OBJECTS)
defformatstring(shmname)("/MumbleLink.%d", getuid());
mumblelink = shm_open(shmname, O_RDWR, 0);
if(mumblelink >= 0)
{
mumbleinfo = (MumbleInfo *)mmap(NULL, sizeof(MumbleInfo), PROT_READ|PROT_WRITE, MAP_SHARED, mumblelink, 0);
if(mumbleinfo != (MumbleInfo *)-1) wcsncpy(mumbleinfo->name, (const wchar_t *)VERSION_UNAME, 256);
}
#endif
if(!VALID_MUMBLELINK) closemumble();
#else
conoutf(CON_ERROR, "Mumble positional audio is not available on this platform.");
#endif
}
void closemumble()
{
#ifdef WIN32
if(mumbleinfo) { UnmapViewOfFile(mumbleinfo); mumbleinfo = NULL; }
if(mumblelink) { CloseHandle(mumblelink); mumblelink = NULL; }
#elif defined(_POSIX_SHARED_MEMORY_OBJECTS)
if(mumbleinfo != (MumbleInfo *)-1) { munmap(mumbleinfo, sizeof(MumbleInfo)); mumbleinfo = (MumbleInfo *)-1; }
if(mumblelink >= 0) { close(mumblelink); mumblelink = -1; }
#endif
}
static inline vec mumblevec(const vec &v, bool pos = false)
{
// change from X left, Z up, Y forward to X right, Y up, Z forward
// 8 cube units = 1 meter
vec m(-v.x, v.z, v.y);
if(pos) m.div(8);
return m;
}
void updatemumble()
{
#ifdef VALID_MUMBLELINK
if(!VALID_MUMBLELINK) return;
static int timestamp = 0;
mumbleinfo->version = 1;
mumbleinfo->timestamp = ++timestamp;
mumbleinfo->pos = mumblevec(camera1->o, true);
mumbleinfo->front = mumblevec(vec(RAD*camera1->yaw, RAD*camera1->pitch));
mumbleinfo->top = mumblevec(vec(RAD*camera1->yaw, RAD*(camera1->pitch+90)));
#endif
}