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2 changes: 2 additions & 0 deletions src/Classes/Item.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1262,6 +1262,8 @@ function ItemClass:GetPrimarySlot()
return "Ring 1"
elseif self.type == "Flask" then
return "Flask 1"
elseif self.type == "Tincture" then
return "Flask 1"
else
return self.type
end
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2 changes: 1 addition & 1 deletion src/Classes/ItemDBControl.lua
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ local ItemDBClass = newClass("ItemDBControl", "ListControl", function(self, anch
self.leaguesAndTypesLoaded = false
self.leagueList = { "Any league", "No league" }
self.typeList = { "Any type", "Armour", "Jewellery", "One Handed Melee", "Two Handed Melee" }
self.slotList = { "Any slot", "Weapon 1", "Weapon 2", "Helmet", "Body Armour", "Gloves", "Boots", "Amulet", "Ring", "Belt", "Jewel" }
self.slotList = { "Any slot", "Weapon 1", "Weapon 2", "Helmet", "Body Armour", "Gloves", "Boots", "Amulet", "Ring", "Belt", "Jewel", "Flask" }
local baseY = dbType == "RARE" and -22 or -62
self.controls.slot = new("DropDownControl", {"BOTTOMLEFT",self,"TOPLEFT"}, {0, baseY, 179, 18}, self.slotList, function(index, value)
self.listBuildFlag = true
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