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17 changes: 15 additions & 2 deletions src/Data/Skills/act_int.lua
Original file line number Diff line number Diff line change
Expand Up @@ -570,6 +570,9 @@ skills["BrandSupport"] = {
duration = true,
brand = true,
},
baseMods = {
skill("debuff", true),
},
qualityStats = {
Default = {
{ "sigil_repeat_frequency_+%", 0.5 },
Expand Down Expand Up @@ -832,6 +835,7 @@ skills["ArmageddonBrand"] = {
},
baseMods = {
skill("radiusSecondary", 8),
skill("debuff", true),
},
qualityStats = {
Default = {
Expand Down Expand Up @@ -1013,6 +1017,9 @@ skills["ArmageddonBrandAltY"] = {
duration = true,
brand = true,
},
baseMods = {
skill("debuff", true),
},
qualityStats = {
Default = {
{ "active_skill_base_area_of_effect_radius", 0.1 },
Expand Down Expand Up @@ -13258,6 +13265,7 @@ skills["PenanceBrandAltX"] = {
baseMods = {
skill("radius", 28),
mod("Multiplier:PenanceBrandofDissipationMaxStages", "BASE", 20, 0, 0, { type = "SkillPart", skillPart = 1 }),
skill("debuff", true),
},
qualityStats = {
Default = {
Expand Down Expand Up @@ -13352,6 +13360,7 @@ skills["PenanceBrandAltY"] = {
baseMods = {
skill("radius", 28),
skill("showAverage", true),
skill("debuff", true),
},
qualityStats = {
Default = {
Expand Down Expand Up @@ -16550,6 +16559,7 @@ skills["StormBrand"] = {
},
baseMods = {
skill("radius", 9),
skill("debuff", true),
},
qualityStats = {
Default = {
Expand Down Expand Up @@ -16648,6 +16658,7 @@ skills["StormBrandAltX"] = {
},
baseMods = {
skill("radius", 9),
skill("debuff", true),
},
qualityStats = {
Default = {
Expand Down Expand Up @@ -20162,13 +20173,14 @@ skills["WintertideBrand"] = {
activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "Speed", "BrandActivationFrequency") / 100) / activeSkill.skillModList:More(activeSkill.skillCfg, "BrandActivationFrequency")
if activeSkill.skillPart == 2 then
local skillMaxStages = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:WintertideBrandMaxStages")
local duration = calcSkillDuration(activeSkill.skillModList, activeSkill.skillCfg, activeSkill.skillData, {})
local debuffDurationMult = 1 / math.max(data.misc.BuffExpirationSlowCap, calcLib.mod(activeSkill.actor.enemy.modDB, activeSkill.skillCfg, "BuffExpireFaster"))
local duration = calcSkillDuration(activeSkill.skillModList, activeSkill.skillCfg, activeSkill.skillData, {}) * debuffDurationMult
local maxStages = math.min(duration / activeSkill.skillData.hitTimeOverride + 1, skillMaxStages)
local timeToReachMaxStages = (maxStages - 1) * activeSkill.skillData.hitTimeOverride
local timeAtMaxStages = duration - timeToReachMaxStages
local damagePerStage = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:WintertideBrandDamagePerStage")
-- Get the average damage before reaching max stages and then damage at max stages
local dpsMultiplier = ((2 + damagePerStage + maxStages * damagePerStage)/2*timeToReachMaxStages+timeAtMaxStages*(1+maxStages*damagePerStage))/duration
local dpsMultiplier = ((2 + damagePerStage + maxStages * damagePerStage) / 2 * timeToReachMaxStages + timeAtMaxStages * (1 + maxStages * damagePerStage)) / duration
activeSkill.skillModList:NewMod("Damage", "MORE", dpsMultiplier, "Wintertide Brand Average Multiplier")
end
end,
Expand Down Expand Up @@ -20204,6 +20216,7 @@ skills["WintertideBrand"] = {
},
baseMods = {
skill("radius", 20),
skill("debuff", true),
skill("debuffTertiary", true),
},
qualityStats = {
Expand Down
13 changes: 11 additions & 2 deletions src/Export/Skills/act_int.txt
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,7 @@ local skills, mod, flag, skill = ...
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "Speed", "BrandActivationFrequency") / 100) / activeSkill.skillModList:More(activeSkill.skillCfg, "BrandActivationFrequency")
end,
#baseMod skill("debuff", true)
#mods

#skill SupportBrandSupport
Expand Down Expand Up @@ -110,6 +111,7 @@ local skills, mod, flag, skill = ...
},
},
#baseMod skill("radiusSecondary", 8)
#baseMod skill("debuff", true)
#mods

#skill ArmageddonBrandAltX
Expand All @@ -129,6 +131,7 @@ local skills, mod, flag, skill = ...
["base_skill_show_average_damage_instead_of_dps"] = {
},
},
#baseMod skill("debuff", true)
#mods

#skill AssassinsMark
Expand Down Expand Up @@ -2939,6 +2942,7 @@ local skills, mod, flag, skill = ...
},
#baseMod skill("radius", 28)
#baseMod mod("Multiplier:PenanceBrandofDissipationMaxStages", "BASE", 20, 0, 0, { type = "SkillPart", skillPart = 1 })
#baseMod skill("debuff", true)
#mods

#skill PenanceBrandAltY
Expand All @@ -2948,6 +2952,7 @@ local skills, mod, flag, skill = ...
end,
#baseMod skill("radius", 28)
#baseMod skill("showAverage", true)
#baseMod skill("debuff", true)
#mods

#skill PowerSiphon
Expand Down Expand Up @@ -3553,6 +3558,7 @@ local skills, mod, flag, skill = ...
},
},
#baseMod skill("radius", 9)
#baseMod skill("debuff", true)
#mods

#skill StormBrandAltX
Expand All @@ -3565,6 +3571,7 @@ local skills, mod, flag, skill = ...
},
},
#baseMod skill("radius", 9)
#baseMod skill("debuff", true)
#mods

#skill StormblastMine
Expand Down Expand Up @@ -4168,13 +4175,14 @@ local skills, mod, flag, skill = ...
activeSkill.skillData.hitTimeOverride = activeSkill.skillData.repeatFrequency / (1 + activeSkill.skillModList:Sum("INC", activeSkill.skillCfg, "Speed", "BrandActivationFrequency") / 100) / activeSkill.skillModList:More(activeSkill.skillCfg, "BrandActivationFrequency")
if activeSkill.skillPart == 2 then
local skillMaxStages = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:WintertideBrandMaxStages")
local duration = calcSkillDuration(activeSkill.skillModList, activeSkill.skillCfg, activeSkill.skillData, {})
local debuffDurationMult = 1 / math.max(data.misc.BuffExpirationSlowCap, calcLib.mod(activeSkill.actor.enemy.modDB, activeSkill.skillCfg, "BuffExpireFaster"))
local duration = calcSkillDuration(activeSkill.skillModList, activeSkill.skillCfg, activeSkill.skillData, {}) * debuffDurationMult
local maxStages = math.min(duration / activeSkill.skillData.hitTimeOverride + 1, skillMaxStages)
local timeToReachMaxStages = (maxStages - 1) * activeSkill.skillData.hitTimeOverride
local timeAtMaxStages = duration - timeToReachMaxStages
local damagePerStage = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:WintertideBrandDamagePerStage")
-- Get the average damage before reaching max stages and then damage at max stages
local dpsMultiplier = ((2 + damagePerStage + maxStages * damagePerStage)/2*timeToReachMaxStages+timeAtMaxStages*(1+maxStages*damagePerStage))/duration
local dpsMultiplier = ((2 + damagePerStage + maxStages * damagePerStage) / 2 * timeToReachMaxStages + timeAtMaxStages * (1 + maxStages * damagePerStage)) / duration
activeSkill.skillModList:NewMod("Damage", "MORE", dpsMultiplier, "Wintertide Brand Average Multiplier")
end
end,
Expand Down Expand Up @@ -4203,6 +4211,7 @@ local skills, mod, flag, skill = ...
},
},
#baseMod skill("radius", 20)
#baseMod skill("debuff", true)
#baseMod skill("debuffTertiary", true)
#mods

Expand Down
2 changes: 1 addition & 1 deletion src/Modules/CalcOffence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2297,7 +2297,7 @@ function calcs.offence(env, actor, activeSkill)
output.HitSpeed = 1 / output.HitTime
--Brands always have hitTimeOverride
if activeSkill.skillTypes[SkillType.Brand] and not skillModList:Flag(nil, "UnlimitedBrandDuration") then
output.BrandTicks = m_floor(output.Duration * output.HitSpeed)
output.BrandTicks = m_floor(output.Duration * output.HitSpeed * debuffDurationMult)
end
elseif skillData.hitTimeMultiplier and output.Time and not skillData.triggeredOnDeath then
output.HitTime = output.Time * skillData.hitTimeMultiplier
Expand Down