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fix merge conflict
1 parent ee94f3f commit e1271a9

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src/Modules/CalcDefence.lua

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1067,9 +1067,9 @@ function calcs.defence(env, actor)
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local enemyPen = modDB:Flag(nil, "SelfIgnore"..damageType.."Resistance") and 0 or output[damageType.."EnemyPen"]
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local enemyOverwhelm = modDB:Flag(nil, "SelfIgnore"..damageType.."Resistance") and 0 or output[damageType.."enemyOverwhelm"] or 0 -- or 0 is to be removed once mod is passed / added to config tab.
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local takenFlat = modDB:Sum("BASE", nil, "DamageTaken", damageType.."DamageTaken", "DamageTakenWhenHit", damageType.."DamageTakenWhenHit")
1070-
local percentOfArmourApplies = (damageType == "Physical" and 100) or m_min((modDB:Sum("BASE", nil, "ArmourAppliesTo"..damageType.."DamageTaken") or 0), 100)
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local damage = output[damageType.."TakenDamage"]
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local armourReduct = 0
1072+
local percentOfArmourApplies = (damageType == "Physical" and 100) or m_min((modDB:Sum("BASE", nil, "ArmourAppliesTo"..damageType.."DamageTaken") or 0), 100)
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local resMult = 1 - (resist - enemyPen) / 100
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local reductMult = 1
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if damageCategoryConfig == "Melee" or damageCategoryConfig == "Projectile" then
@@ -1078,7 +1078,7 @@ function calcs.defence(env, actor)
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takenFlat = takenFlat + modDB:Sum("BASE", nil, "DamageTakenFromAttacks", damageType.."DamageTakenFromAttacks") / 2
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end
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if percentOfArmourApplies > 0 then
1081-
armourReduct = calcs.armourReduction(output.Armour * (1 + output.ArmourDefense), damage * resMult)
1081+
armourReduct = calcs.armourReduction((output.Armour * percentOfArmourApplies / 100) * (1 + output.ArmourDefense), damage * resMult)
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armourReduct = m_min(output.DamageReductionMax, armourReduct)
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end
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reductMult = (1 - m_max(m_min(output.DamageReductionMax, armourReduct + reduction - enemyOverwhelm), 0) / 100)
@@ -1088,7 +1088,6 @@ function calcs.defence(env, actor)
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if armourReduct ~= 0 then
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if resMult ~= 1 then
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t_insert(breakdown[damageType.."DamageReduction"], s_format("Enemy Hit Damage After Resistance: %d ^8(total incoming damage)", damage * resMult))
1091-
armourReduct = calcs.armourReduction((output.Armour * percentOfArmourApplies / 100) * (1 + output.ArmourDefense), damage * portionArmour / 100)
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else
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t_insert(breakdown[damageType.."DamageReduction"], s_format("Enemy Hit Damage: %d ^8(total incoming damage)", damage))
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end

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