Skip to content

Commit db890d9

Browse files
authored
Non-boss monsters should only deal physical damage by default
1 parent 8f1f166 commit db890d9

File tree

1 file changed

+4
-4
lines changed

1 file changed

+4
-4
lines changed

src/Modules/ConfigOptions.lua

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1413,10 +1413,10 @@ Uber Pinnacle Boss adds the following modifiers:
14131413

14141414
local defaultDamage = round(data.monsterDamageTable[defaultLevel] * 1.5)
14151415
build.configTab.varControls['enemyPhysicalDamage']:SetPlaceholder(defaultDamage, true)
1416-
build.configTab.varControls['enemyLightningDamage']:SetPlaceholder(defaultDamage, true)
1417-
build.configTab.varControls['enemyColdDamage']:SetPlaceholder(defaultDamage, true)
1418-
build.configTab.varControls['enemyFireDamage']:SetPlaceholder(defaultDamage, true)
1419-
build.configTab.varControls['enemyChaosDamage']:SetPlaceholder(defaultDamage, true)
1416+
build.configTab.varControls['enemyLightningDamage']:SetPlaceholder("", true)
1417+
build.configTab.varControls['enemyColdDamage']:SetPlaceholder("", true)
1418+
build.configTab.varControls['enemyFireDamage']:SetPlaceholder("", true)
1419+
build.configTab.varControls['enemyChaosDamage']:SetPlaceholder("", true)
14201420

14211421
local defaultPen = ""
14221422
build.configTab.varControls['enemyLightningPen']:SetPlaceholder(defaultPen, true)

0 commit comments

Comments
 (0)