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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+11-11Lines changed: 11 additions & 11 deletions
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@@ -8337,7 +8337,7 @@ c["Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% redu
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c["Enemies you inflict Bleeding on grant 100% increased Flask Charges"]={nil,"Enemies you inflict Bleeding on grant 100% increased Flask Charges "}
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c["Enemies you inflict Bleeding on grant 100% increased Flask Charges Adds 120 to 165 Physical Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=120},[2]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=165}},"Enemies you inflict Bleeding on grant 100% increased Flask Charges "}
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c["Enemies you kill are Shocked"]={nil,"Enemies you kill are Shocked "}
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c["Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15"]={nil,"Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 "}
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c["Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 1.5 metres"]={nil,"Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 1.5 metres "}
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c["Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=500,chance=0.01,keyOfScaledMod="chance",type="Fire"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
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c["Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=500,chance=0.05,keyOfScaledMod="chance",type="Fire"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
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c["Enemies' Damage with Critical Strikes against you is Lucky"]={nil,"Enemies' Damage with Critical Strikes is Lucky "}
@@ -8465,9 +8465,9 @@ c["Fortifying Hits grant 60% increased Fortification"]={nil,"Fortifying Hits gra
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c["Found Magic Items drop Identified"]={nil,"Found Magic Items drop Identified "}
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c["Freeze Chilled Enemies as though dealing 100% more Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=100}},nil}
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c["Freeze Chilled Enemies as though dealing 75% more Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=75}},nil}
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c["Freezes you inflict spread to other Enemies with a Radius of 15"]={nil,"Freezes you inflict spread to other Enemies with a Radius of 15 "}
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c["Freezes you inflict spread to other Enemies with a Radius of 15 60% increased Damage if you've Frozen an Enemy Recently"]={nil,"Freezes you inflict spread to other Enemies with a Radius of 15 60% increased Damage if you've Frozen an Enemy Recently "}
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c["Freezes you inflict spread to other Enemies within 1.2 metres"]={nil,"Freezes you inflict spread to other Enemies within 1.2 metres "}
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c["Freezes you inflict spread to other Enemies within 1.5 metres"]={nil,"Freezes you inflict spread to other Enemies within 1.5 metres "}
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c["Freezes you inflict spread to other Enemies within 1.5 metres 60% increased Damage if you've Frozen an Enemy Recently"]={nil,"Freezes you inflict spread to other Enemies within 1.5 metres 60% increased Damage if you've Frozen an Enemy Recently "}
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c["Frenzy or Power Charge"]={nil,"or Power Charge "}
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c["Frostbite can affect Hexproof Enemies"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
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c["Frostbite has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
@@ -9200,10 +9200,10 @@ c["Ignites you inflict during Effect spread to other Enemies within 1.5 metres L
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c["Ignites you inflict spread to other Enemies within a Radius of 1.5 metres"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 1.5 metres "}
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c["Ignites you inflict with Attacks deal Damage 20% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=20}},nil}
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c["Ignites you inflict with Attacks deal Damage 35% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=35}},nil}
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c["Ignites your Skills cause spread to other Enemies within a Radius of 12"]={nil,"Ignites your Skills cause spread to other Enemies within a Radius of 12 "}
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c["Ignites your Skills cause spread to other Enemies within a Radius of 12 Ignites your Skills cause spread to other Enemies within a Radius of 15"]={nil,"Ignites your Skills cause spread to other Enemies within a Radius of 12 Ignites your Skills cause spread to other Enemies within a Radius of 15 "}
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c["Ignites your Skills cause spread to other Enemies within a Radius of 15"]={nil,"Ignites your Skills cause spread to other Enemies within a Radius of 15 "}
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c["Ignites your Skills cause spread to other Enemies within a Radius of 15 Recover 60 Life when you Ignite an Enemy"]={nil,"Ignites your Skills cause spread to other Enemies within a Radius of 15 Recover 60 Life when you Ignite an Enemy "}
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c["Ignites your Skills cause spread to other Enemies within 1.2 metres"]={nil,"Ignites your Skills cause spread to other Enemies within 1.2 metres "}
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c["Ignites your Skills cause spread to other Enemies within 1.2 metres Ignites your Skills cause spread to other Enemies within 1.5 metres"]={nil,"Ignites your Skills cause spread to other Enemies within 1.2 metres Ignites your Skills cause spread to other Enemies within 1.5 metres "}
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c["Ignites your Skills cause spread to other Enemies within 1.5 metres"]={nil,"Ignites your Skills cause spread to other Enemies within 1.5 metres "}
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c["Ignites your Skills cause spread to other Enemies within 1.5 metres Recover 60 Life when you Ignite an Enemy"]={nil,"Ignites your Skills cause spread to other Enemies within 1.5 metres Recover 60 Life when you Ignite an Enemy "}
c["Ignore Stuns while Casting"]={nil,"Ignore Stuns while Casting "}
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c["Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon"]={nil,"Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon "}
@@ -10959,11 +10959,11 @@ c["Shocks from your Hits always increase Damage taken by at least 25%"]={{[1]={f
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c["Shocks nearby Enemies during Effect, causing 10% increased Damage taken"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ShockOverride",type="BASE",value=10}},nil}
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c["Shocks you cause are reflected back to you"]={nil,"Shocks you cause are reflected back to you "}
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c["Shocks you cause are reflected back to you 60% increased Damage while Shocked"]={nil,"Shocks you cause are reflected back to you 60% increased Damage while Shocked "}
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c["Shocks you inflict during Effect spread to other Enemies in a radius of 20"]={nil,"Shocks you inflict during Effect spread to other Enemies in a radius of 20 "}
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c["Shocks you inflict during Effect spread to other Enemies in a radius of 20 30% of Lightning Damage Leeched as Life during Effect"]={nil,"Shocks you inflict during Effect spread to other Enemies in a radius of 20 30% of Lightning Damage Leeched as Life during Effect "}
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c["Shocks you inflict during Effect spread to other Enemies within 2 metres"]={nil,"Shocks you inflict during Effect spread to other Enemies within 2 metres "}
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c["Shocks you inflict during Effect spread to other Enemies within 2 metres 30% of Lightning Damage Leeched as Life during Effect"]={nil,"Shocks you inflict during Effect spread to other Enemies within 2 metres 30% of Lightning Damage Leeched as Life during Effect "}
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c["Shocks you inflict spread to other Enemies within 1 metre"]={nil,"Shocks you inflict spread to other Enemies within 1 metre "}
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c["Shocks you inflict spread to other Enemies within a Radius of 15"]={nil,"Shocks you inflict spread to other Enemies within a Radius of 15 "}
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c["Shocks you inflict spread to other Enemies within a Radius of 15 Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently"]={{[1]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=10}},"Shocks you inflict spread to other Enemies within a of 15 "}
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c["Shocks you inflict spread to other Enemies within 1.5 metres"]={nil,"Shocks you inflict spread to other Enemies within 1.5 metres "}
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c["Shocks you inflict spread to other Enemies within 1.5 metres Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently"]={{[1]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=10}},"Shocks you inflict spread to other Enemies within 1.5 metres "}
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c["Shocks you when you reach Maximum Power Charges"]={nil,"Shocks you when you reach Maximum Power Charges "}
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c["Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength"]={{[1]={[1]={div=200,stat="Str",type="PerStat"},[2]={includeTransfigured=true,skillName="Shrapnel Ballista",type="SkillName"},flags=0,keywordFlags=0,name="ActiveTotemLimit",type="BASE",value=1}},nil}
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