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fix Dual Wielding Mastery Elusive on block not enabling config (#8277)
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src/Data/ModCache.lua

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@@ -3415,7 +3415,7 @@ c["20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with t
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c["20% chance to deal Double Damage while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=20}},nil}
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c["20% chance to deal Double Damage while affected by Glorious Madness"]={{[1]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=20}},nil}
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c["20% chance to double Stun Duration"]={{[1]={flags=0,keywordFlags=0,name="DoubleEnemyStunDurationChance",type="BASE",value=20}},nil}
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c["20% chance to gain Elusive when you Block while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="Condition:CanBeElusive",type="FLAG",value=true}}," when you Block "}
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c["20% chance to gain Elusive when you Block while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="Condition:CanBeElusive",type="FLAG",value=true}},nil}
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c["20% chance to gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
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c["20% chance to gain a Endurance Charge on Kill"]={nil,"a Endurance Charge "}
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c["20% chance to gain a Endurance Charge on Kill Regenerate 4% of Life per second"]={nil,"a Endurance Charge Regenerate 4% of Life per second "}

src/Modules/ModParser.lua

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@@ -4920,6 +4920,7 @@ local specialModList = {
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["gain elusive on critical strike"] = {
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flag("Condition:CanBeElusive"),
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},
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["(%d+)%% chance to gain elusive when you block while dual wielding"] = { flag("Condition:CanBeElusive", { type = "Condition", var = "DualWielding" }) },
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["elusive is removed from you at (%d+)%% effect"] = function(num) return { mod("ElusiveEffectMinThreshold", "OVERRIDE", num) } end,
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["nearby enemies have (%a+) resistance equal to yours"] = function(_, res) return { flag("Enemy"..(res:gsub("^%l", string.upper)).."ResistEqualToYours") } end,
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["for each nearby corpse, regenerate ([%d%.]+)%% life per second, up to ([%d%.]+)%%"] = function(num, _, limit) return { mod("LifeRegenPercent", "BASE", num, { type = "Multiplier", var = "NearbyCorpse", limit = tonumber(limit), limitTotal = true }) } end,

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