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Update ailment threshold to current values (#4435)
Also remove awakening level as it do not exists anymore and it was taken
into account for ailment calculations. Also raise max monster level to
85 for ubers for ailment calculations.
The calcuation is done in exactly same way as poedb does it, e.g base
life * monster ailment mult * monster type mult * monster map life mult
* monster reduced ailment mult:
https://poedb.tw/us/Sirus%2C_Awakener_of_Worlds#SirusAwakenerofWorldsAtlasExile5
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
@@ -3496,7 +3506,7 @@ function calcs.offence(env, actor, activeSkill)
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t_insert(val.effList, desired)
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end
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breakdown[ailment.."DPS"].label="Resulting ailment effect"..((current>0andval.ramping) ands_format(" ^8(with a ^7%s%% ^8%s on the enemy)^7", current, ailment) or"")
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-
breakdown[ailment.."DPS"].footer=s_format("^8(ailment threshold is about equal to life, except on bosses where it is about half their life)\n(the above table shows that when the enemy has X ailment threshold, you ^8%s for Y)", ailment:lower())
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+
breakdown[ailment.."DPS"].footer=s_format("^8(ailment threshold is about equal to life, except on bosses that have specific ailement thresholds)\n(the above table shows that when the enemy has X ailment threshold, you ^8%s for Y)", ailment:lower())
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breakdown[ailment.."DPS"].rowList= { }
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breakdown[ailment.."DPS"].colList= {
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{ label="Ailment Threshold", key="thresh" },
@@ -3509,7 +3519,7 @@ function calcs.offence(env, actor, activeSkill)
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