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{ stat="IgniteDPS", label="Ignite DPS", fmt=".1f", compPercent=true, warnFunc=function(v) returnv>=data.misc.DotDpsCapand"Ignite DPS exceeds in game limit" end },
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{ stat="IgniteDamage", label="Total Damage per Ignite", fmt=".1f", compPercent=true, flag="showAverage" },
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{ stat="BurningGroundDPS", label="Burning Ground DPS", fmt=".1f", compPercent=true, warnFunc=function(v,o) returnv+o.IgniteDPS>=data.misc.DotDpsCapand"Ignite + Burning Ground DPS exceeds in game limit" end },
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{ stat="BurningGroundDPS", label="Burning Ground DPS", fmt=".1f", compPercent=true, warnFunc=function(v,o) returnv>=data.misc.DotDpsCapand"Burning Ground DPS exceeds in game limit" end },
{ stat="WithIgniteAverageDamage", label="Average Dmg. inc. Ignite", fmt=".1f", compPercent=true },
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{ stat="PoisonDPS", label="Poison DPS", fmt=".1f", compPercent=true, warnFunc=function(v) returnv>=data.misc.DotDpsCapand"Poison DPS exceeds in game limit" end },
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{ stat="CausticGroundDPS", label="Caustic Ground DPS", fmt=".1f", compPercent=true, warnFunc=function(v,o) returnv+o.PoisonDPS>=data.misc.DotDpsCapand"Poison + Caustic Ground DPS exceeds in game limit" end },
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{ stat="CausticGroundDPS", label="Caustic Ground DPS", fmt=".1f", compPercent=true, warnFunc=function(v,o) returnv>=data.misc.DotDpsCapand"Caustic Ground DPS exceeds in game limit" end },
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{ stat="PoisonDamage", label="Total Damage per Poison", fmt=".1f", compPercent=true },
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