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Glorious Madness poison chance (#5168)
Like with grasping vines "inflicts" mean it also has 100% chance to poison with all damage
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src/Modules/ModParser.lua

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@@ -2578,6 +2578,7 @@ local specialModList = {
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flag("LightningCanPoison", { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.Attack })
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},
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["all damage inflicts poison while affected by glorious madness"] = {
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mod("PoisonChance", "BASE", 100, { type = "Condition", var = "AffectedByGloriousMadness" }),
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flag("FireCanPoison", { type = "Condition", var = "AffectedByGloriousMadness" }),
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flag("ColdCanPoison", { type = "Condition", var = "AffectedByGloriousMadness" }),
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flag("LightningCanPoison", { type = "Condition", var = "AffectedByGloriousMadness" })

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