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https://poedb.tw/us/Sirus%2C_Awakener_of_Worlds#SirusAwakenerofWorldsAtlasExile5
Also remove awakening level as it do not exists anymore and it was taken
into account for ailment calculations but sirus is now always A8
(ignoring unleashed uber version but pob do not supports ubers atm
anyway).
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
@@ -3493,7 +3500,7 @@ function calcs.offence(env, actor, activeSkill)
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t_insert(val.effList, desired)
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end
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breakdown[ailment.."DPS"].label="Resulting ailment effect"..((current>0andval.ramping) ands_format(" ^8(with a ^7%s%% ^8%s on the enemy)^7", current, ailment) or"")
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breakdown[ailment.."DPS"].footer=s_format("^8(ailment threshold is about equal to life, except on bosses where it is about half their life)\n(the above table shows that when the enemy has X ailment threshold, you ^8%s for Y)", ailment:lower())
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+
breakdown[ailment.."DPS"].footer=s_format("^8(ailment threshold is about equal to life, except on bosses that have specific ailement thresholds)\n(the above table shows that when the enemy has X ailment threshold, you ^8%s for Y)", ailment:lower())
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breakdown[ailment.."DPS"].rowList= { }
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breakdown[ailment.."DPS"].colList= {
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{ label="Ailment Threshold", key="thresh" },
@@ -3506,7 +3513,7 @@ function calcs.offence(env, actor, activeSkill)
Copy file name to clipboardExpand all lines: src/Modules/ConfigOptions.lua
+12-13Lines changed: 12 additions & 13 deletions
Original file line number
Diff line number
Diff line change
@@ -1309,7 +1309,7 @@ return {
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{ var="EEIgnoreHitDamage", type="check", label="Ignore Skill Hit Damage?", ifFlag="ElementalEquilibrium", tooltip="This option prevents EE from being reset by the hit damage of your main skill." },
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-- Section: Enemy Stats
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{ section="Enemy Stats", col=3 },
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{ var="enemyLevel", type="count", label="Enemy Level:", tooltip="This overrides the default enemy level used to estimate your hit and ^x33FF77evade ^7chances.\nThe default level is your character level, capped at 84, which is the same value\nused in-game to calculate the stats on the character sheet." },
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{ var="enemyLevel", type="count", label="Enemy Level:", tooltip="This overrides the default enemy level used to estimate your hit and ^x33FF77evade ^7chances.\nThe default level is your character level, capped at 85, which is the same value\nused in-game to calculate the stats on the character sheet." },
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{ var="conditionEnemyRareOrUnique", type="check", label="Is the enemy Rare or Unique?", ifEnemyCond="EnemyRareOrUnique", tooltip="The enemy will automatically be considered to be Unique if they are a Boss,\nbut you can use this option to force it if necessary.", apply=function(val, modList, enemyModList)
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