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Fix Arcane Surge effect per Summoned Totem mod not working (#8102)
The calculation for active totems was done far later than the calc for ArcaneSurgeEffect causing it to not apply
I believe moving this code should't cause any issues
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
-- The actual hexes as opposed to hex related skills all have the curse flag. TotemCastsWhenNotDetached is to remove blasphemy
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-- Note that this doesn't work for triggers yet, insufficient support
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ifactiveSkill.skillFlags.hexandactiveSkill.skillFlags.curseandnotactiveSkill.skillTypes[SkillType.TotemCastsWhenNotDetached] andactiveSkill.skillModList:Sum("BASE", nil, "MaxDoom") then
@@ -2996,15 +3002,6 @@ function calcs.perform(env, skipEHP)
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doActorCharges(env, env.enemy)
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doActorMisc(env, env.enemy)
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-
for_, activeSkillinipairs(env.player.activeSkillList) do
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