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* Display resource costs per second
* Remove console print
* Apply suggestions from code review
Co-authored-by: QuickStick <31533893+QuickStick123@users.noreply.github.com>
* Make ES fit better
* Lots of edge cases
* Add exception for unleash
* Combine mine and trap cases
* Add breakdown and fix another edge case
* Small formatting nitpick
* Added comment to explain what the code is for
* Fix ordering and percent per second
* Rage per second
* Improve cooldown vs speed checks
* Updated breakdown
Co-authored-by: Lilylicious <5985728+Lilylicious@users.noreply.github.com>
Co-authored-by: QuickStick <31533893+QuickStick123@users.noreply.github.com>
{ stat="ReqStr", label="Strength Required", color=colorCodes.STRENGTH, fmt="d", lowerIsBetter=true, condFunc=function(v,o) returnv>o.Strend, warnFunc=function(v) return"You do not meet the Strength requirement" end },
--Calculates and displays cost per second for skills that don't already have one (link skills)
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forresource, valinpairs(costs) do
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if(val.upfrontandoutput[resource.."HasCost"] andoutput[resource.."Cost"] >0andnotoutput[resource.."PerSecondHasCost"] and (output.Speed>0oroutput.Cooldown)) then
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