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Fix caustic ground breakdown (#4931)
Signed-off-by: Tomas Slusny <slusnucky@gmail.com> Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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src/Modules/CalcOffence.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3310,11 +3310,11 @@ function calcs.offence(env, actor, activeSkill)
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globalOutput.CausticGroundDPS = CausticGroundDPSCapped
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globalOutput.CausticGroundFromPoison = true
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if globalBreakdown then
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globalBreakdown.CausticGroundFromPoison = {
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globalBreakdown.CausticGroundDPS = {
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s_format("%.1f ^8(single poison damage per second)", baseVal * effectMod * rateMod),
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s_format("* %.1f%% ^8(percent as Caustic ground)", groundMult),
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s_format("* %.3f ^8(effect mult)", effMult),
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s_format("= %.1f ^8per second", globalOutput.CausticGroundFromPoison)
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s_format("= %.1f ^8per second", globalOutput.CausticGroundDPS)
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}
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end
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end

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