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FIX(triggers): fix crash caused by incorrect table assignement (#8852)
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src/Modules/CalcTriggers.lua

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1176,7 +1176,7 @@ local configTable = {
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else -- Needed to get the cooldown form the active part
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for _, skill in ipairs(env.player.activeSkillList) do
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if skill.activeEffect.grantedEffect.name == "Call to Arms" then
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env.player.mainSkill.triggeredBy.grantedEffect = skill.activeEffect.grantedEffect
1179+
env.player.mainSkill.triggeredBy = skill.activeEffect
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break
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end
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end
@@ -1194,7 +1194,7 @@ local configTable = {
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else -- Needed to get the cooldown form the active part
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for _, skill in ipairs(env.player.activeSkillList) do
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if skill.activeEffect.grantedEffect.name == "Automation" then
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env.player.mainSkill.triggeredBy.grantedEffect = skill.activeEffect.grantedEffect
1197+
env.player.mainSkill.triggeredBy = skill.activeEffect
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break
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end
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end
@@ -1214,7 +1214,7 @@ local configTable = {
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-- with skills like Automation and Spellslinger
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for _, skill in ipairs(env.player.activeSkillList) do
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if skill.activeEffect.grantedEffect.name == "Autoexertion" then
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env.player.mainSkill.triggeredBy.grantedEffect = skill.activeEffect.grantedEffect
1217+
env.player.mainSkill.triggeredBy = skill.activeEffect
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break
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end
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end

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