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Copy file name to clipboardExpand all lines: src/Modules/ConfigOptions.lua
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{ var="multiplierRampage", type="count", label="# of Rampage Kills:", tooltip="Rampage grants the following, up to 1000 stacks:\n\t1% increased Movement Speed per 20 Rampage\n\t2% increased Damage per 20 Rampage\nYou lose Rampage if you do not get a Kill within 5 seconds.", apply=function(val, modList, enemyModList)
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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["debilitate enemies for (%d+) seconds? when you suppress their spell damage"] = { mod("DebilitateChance", "BASE", 100) },
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["debilitate nearby enemies for (%d+) seconds? when flask effect ends"] = { mod("DebilitateChance", "BASE", 100) },
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["counterattacks have a (%d+)%% chance to debilitate on hit for (%d+) seconds?"] =function (num) return { mod("DebilitateChance", "BASE", num) } end,
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["eat a soul when you hit a unique enemy, no more than once every second"] = { flag("Condition:CanHaveSoulEater") },
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["gain soul eater during any flask effect"] = { flag("Condition:CanHaveSoulEater", { type="Condition", var="UsingFlask" }) },
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["gain soul eater for (%d+) seconds when you use a vaal skill"] = { flag("Condition:CanHaveSoulEater", { type="Condition", var="UsedVaalSkillRecently" }) },
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