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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -8669,7 +8669,7 @@ c["Grants Call of Steel"]={nil,nil}
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c["Grants Call of Steel 150% increased Evasion and Energy Shield"]={nil,"Grants Call of Steel 150% increased Evasion and Energy Shield "}
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c["Grants Call of Steel 60% increased Evasion Rating and Armour"]={nil,"Grants Call of Steel 60% increased Evasion Rating and Armour "}
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c["Grants Immunity to Bleeding for 12 seconds if used while Bleeding"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="BleedImmune",type="FLAG",value=true}},nil}
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c["Grants Immunity to Corrupted Blood for 12 seconds if used while affected by Corrupted Blood"]={nil,"Grants Immunity to Corrupted Blood for 12 seconds if used while affected by Corrupted Blood "}
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c["Grants Immunity to Corrupted Blood for 12 seconds if used while affected by Corrupted Blood"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CorruptedBloodImmune",type="FLAG",value=true}},nil}
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c["Grants Immunity to Ignite for 4 seconds if used while Ignited"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="IgniteImmune",type="FLAG",value=true}},nil}
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c["Grants Last Breath when you Use a Skill during Effect, for 600% of Mana Cost"]={nil,"Grants Last Breath when you Use a Skill during Effect, for 600% of Mana Cost "}
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c["Grants Last Breath when you Use a Skill during Effect, for 800% of Mana Cost"]={nil,"Grants Last Breath when you Use a Skill during Effect, for 800% of Mana Cost "}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+5-1Lines changed: 5 additions & 1 deletion
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@@ -4416,6 +4416,7 @@ local specialModList = {
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["cannot be ignited while at maximum endurance charges"] = { flag("IgniteImmune", {type = "StatThreshold", stat = "EnduranceCharges", thresholdStat = "EnduranceChargesMax" }, { type = "GlobalEffect", effectType = "Global", unscalable = true }), },
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["grants immunity to ignite for (%d+) seconds if used while ignited"] = { flag("IgniteImmune", { type = "Condition", var = "UsingFlask" }), },
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["grants immunity to bleeding for (%d+) seconds if used while bleeding"] = { flag("BleedImmune", { type = "Condition", var = "UsingFlask" }) },
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["grants immunity to corrupted blood for (%d+) seconds if used while affected by corrupted blood"] = { flag("CorruptedBloodImmune", { type = "Condition", var = "UsingFlask" }) },
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["grants immunity to poison for (%d+) seconds if used while poisoned"] = { flag("PoisonImmune", { type = "Condition", var = "UsingFlask" }) },
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["grants immunity to freeze for (%d+) seconds if used while frozen"] = { flag("FreezeImmune", { type = "Condition", var = "UsingFlask" }) },
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["grants immunity to chill for (%d+) seconds if used while chilled"] = { flag("ChillImmune", { type = "Condition", var = "UsingFlask" }) },
@@ -4439,7 +4440,10 @@ local specialModList = {
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["you are immune to bleeding"] = { flag("BleedImmune") },
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["immune to bleeding if equipped helmet has higher armour than evasion rating"] = { flag("BleedImmune", { type = "Condition", var = "HelmetArmourHigherThanEvasion" }) },
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["immune to poison if equipped helmet has higher evasion rating than armour"] = { flag("PoisonImmune", { type = "Condition", var = "HelmetEvasionHigherThanArmour" }) },
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["immun[ei]t?y? to bleeding and corrupted blood during f?l?a?s?k? ?effect"] = { flag("BleedImmune", { type = "Condition", var = "UsingFlask" }) },
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["immun[ei]t?y? to bleeding and corrupted blood during f?l?a?s?k? ?effect"] = {
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flag("BleedImmune", { type = "Condition", var = "UsingFlask" }),
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flag("CorruptedBloodImmune", { type = "Condition", var = "UsingFlask" }),
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},
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["immun[ei]t?y? to poison"] = { flag("PoisonImmune") },
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["cannot be poisoned"] = { flag("PoisonImmune") },
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["cannot be poisoned while bleeding"] = { flag("PoisonImmune", { type = "Condition", var = "Bleeding" }) },
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