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uballon.pas
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uballon.pas
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(******************************************************************************)
(* *)
(* Author : Uwe Schächterle (Corpsman) *)
(* *)
(* This file is part of Greenfoot for Lazarus *)
(* *)
(* See the file license.md, located under: *)
(* https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md *)
(* for details about the license. *)
(* *)
(* It is not allowed to change or remove this text from any *)
(* source file of the project. *)
(* *)
(******************************************************************************)
Unit uballon;
{$MODE objfpc}{$H+}
Interface
Uses
SysUtils,
ugreenfoot, OpenGLContext;
Type
{ TCounter }
TCounter = Class(TActor)
private
text: String;
value: integer;
Target: integer;
Procedure updateImage();
public
Constructor create(); override;
Constructor create(Prefix: String);
Destructor destroy; override;
Procedure Add(Score: integer);
Function GetValue(): integer;
Procedure Act; override;
Procedure Substract(Score: integer);
End;
{ TBallonWorld }
TBallonWorld = Class(TWorld)
private
counter: TCounter;
Procedure Populate();
public
Constructor create(Parent: TOpenGLControl);
Procedure Act(); override;
Procedure countPop();
Procedure GameOver();
End;
{ TScoreBoard }
TScoreBoard = Class(TActor)
private
Fontsize: integer;
Width: integer;
height: integer;
Procedure MakeImage(Title, Prefix: String; score: integer);
public
Constructor create(); override;
Constructor create(Score: integer);
Destructor destroy; override;
End;
{ TExplosion }
TExplosion = Class(TActor)
private
IMAGE_COUNT: integer;
Increment: integer;
fsize: integer;
Procedure initialiseImages();
Procedure explodeOthers();
public
Constructor create(); override;
Destructor destroy; override;
Procedure Act(); override;
End;
{ TBomb }
TBomb = Class(TActor)
private
originalx: integer;
originaly: integer;
Procedure Reset();
Procedure Explode();
public
Constructor create(); override;
Destructor destroy; override;
Procedure addedtoWorld(Const World: TWorld); override;
Procedure Act(); override;
End;
{ TDart }
TDart = Class(TActor)
private
public
Constructor create(); override;
Destructor destroy; override;
Procedure Act(); override;
End;
{ TBalloon }
TBalloon = Class(TActor)
private
public
Constructor create(); override;
Destructor destroy; override;
Procedure Act(); override;
Procedure pop();
End;
Implementation
{ TDart }
Constructor TDart.create;
Begin
Inherited create;
setimage('images' + PathDelim + 'dart.png');
End;
Destructor TDart.destroy;
Begin
getimage().Free;
Inherited destroy;
End;
Procedure TDart.Act;
Var
mouse: TMouseInfo;
x, y: integer;
Balloon: TActor;
Begin
mouse := MouseInfo;
setLocation(mouse.getX(), mouse.getY());
If mouseClicked(Nil) Then Begin
x := -getImage().getWidth() Div 2;
y := getImage().getHeight() Div 2;
balloon := getOneObjectAtOffset(x, y, TBalloon);
If assigned(balloon) Then Begin
TBalloon(balloon).pop();
End;
End;
End;
{ TExplosion }
Constructor TExplosion.create;
Begin
Inherited create;
IMAGE_COUNT := 8;
Increment := 1;
fsize := 0;
initialiseImages();
playSound('sounds' + PathDelim + 'explosion.wav');
End;
Destructor TExplosion.destroy;
Begin
Inherited destroy;
End;
Procedure TExplosion.Act;
Var
img: TGreenfootImage;
Begin
img := GreenFootGraphicEngine.FindImage('explosion' + inttostr(fsize));
setimage(img);
fsize := fsize + Increment;
If (fsize >= IMAGE_COUNT) Then Begin
Increment := -Increment;
fsize := fsize + Increment;
End;
explodeOthers();
If (fsize <= 0) Then Begin
getWorld().removeObject(self);
End;
End;
Procedure TExplosion.initialiseImages;
Var
i: integer;
maxSize: integer;
images, baseImage: TGreenfootImage;
delta: integer;
size: integer;
Begin
baseImage := TGreenfootImage.Create('images' + PathDelim + 'explosion.png');
maxSize := baseImage.GetWidth * 4;
delta := maxSize Div (IMAGE_COUNT + 1);
size := 0;
For i := 0 To IMAGE_COUNT - 1 Do Begin
images := GreenFootGraphicEngine.FindImage('explosion' + inttostr(i));
size := size + delta;
If Not assigned(images) Then Begin
images := TGreenfootImage.Create(baseImage);
images.Scale(size, size);
GreenFootGraphicEngine.AddImage(images, 'explosion' + inttostr(i));
End;
End;
baseImage.free;
End;
Procedure TExplosion.explodeOthers;
Var
explodeEm: TActorList;
i: integer;
a: TActor;
// x, y: integer;
Begin
explodeEm := getIntersectingObjects(Nil);
For i := 0 To high(explodeEm) Do Begin
a := explodeEm[i];
If (a Is TBalloon) Then Begin // Don't explode other explosions
// x := a.getx;
// y := a.gety;
TBalloon(a).pop();
//Enable for cascading explossions
// getworld().addObject(TExplosion.create(), x, y);
End;
End;
End;
{ TBomb }
Procedure TBomb.Reset;
Begin
setLocation(originalX, originalY);
End;
Procedure TBomb.Explode;
//Var
// balloons: TActorList;
Begin
//balloons := getWorld().getObjects(TBalloon);
getWorld().addObject(TExplosion.create(), getX(), getY());
getWorld().removeObject(self);
End;
Constructor TBomb.create;
Begin
Inherited create;
setimage('images' + PathDelim + 'bomb_01.png');
End;
Destructor TBomb.destroy;
Begin
getImage().Free;
Inherited destroy;
End;
Procedure TBomb.addedtoWorld(Const World: TWorld);
Begin
originalx := getx;
originaly := gety;
End;
Procedure TBomb.Act;
Var
mouse: TMouseInfo;
Begin
// Drag the bomb
If (mouseDragged(self)) Then Begin
mouse := MouseInfo;
setLocation(mouse.getX(), mouse.getY());
End;
// Check if the drag has ended.
If (mouseDragEnded(self)) Then Begin
If assigned(getOneIntersectingObject(TBalloon)) Then Begin
explode();
End
Else Begin
reset();
End;
End;
End;
{ TBalloon }
Constructor TBalloon.create;
Begin
Inherited create;
setimage('images' + PathDelim + 'balloon1.png');
End;
Destructor TBalloon.destroy;
Begin
getImage().Free;
Inherited destroy;
End;
Procedure TBalloon.Act;
Begin
setlocation(getx, gety - 1);
If gety = 0 Then Begin
TBallonWorld(getworld()).GameOver();
End;
End;
Procedure TBalloon.pop;
Begin
playSound('sounds' + PathDelim + 'pop.wav');
TBallonWorld(getworld()).countPop();
getWorld().removeObject(self);
End;
{ TScoreBoard }
Procedure TScoreBoard.MakeImage(Title, Prefix: String; score: integer);
Var
image: tGreenfootImage;
Begin
image := TGreenfootImage.create(WIDTH, HEIGHT);
image.setColor(Color(0, 0, 0, 160));
image.fillRect(0, 0, WIDTH, HEIGHT);
image.setColor(Color(255, 255, 255, 100));
image.fillRect(5, 5, WIDTH - 10, HEIGHT - 10);
image.FontSize := Fontsize;
image.setColor(BLACK);
image.drawString(title, 60, 100);
image.drawString(prefix + inttostr(score), 60, 200);
setImage(image);
End;
Constructor TScoreBoard.create;
Begin
create(100);
End;
Constructor TScoreBoard.create(Score: integer);
Begin
Inherited create;
Fontsize := 48;
Width := 400;
height := 300;
makeImage('Game Over', 'Score: ', score);
End;
Destructor TScoreBoard.destroy;
Begin
getImage().free;
Inherited destroy;
End;
{ TCounter }
Procedure TCounter.updateImage;
Var
image: TGreenfootImage;
Begin
image := getImage();
image.BeginUpdate();
image.clear;
image.SetColor(BLACK);
image.drawString(text + inttostr(value), 1, 18);
image.EndUpdate();
End;
Constructor TCounter.create;
Begin
create('');
End;
Constructor TCounter.create(Prefix: String);
Var
stringlenght: Integer;
Begin
Inherited create();
target := 0;
value := 0;
text := Prefix;
stringlenght := (length(text) + 2) * 16;
setimage(TGreenfootImage.Create(stringlenght, 24));
//getImage().FontSize := 24;
updateImage();
End;
Destructor TCounter.destroy;
Begin
getImage().free;
Inherited destroy;
End;
Procedure TCounter.Add(Score: integer);
Begin
target := Target + Score;
End;
Function TCounter.GetValue: integer;
Begin
result := value;
End;
Procedure TCounter.Act;
Begin
If (value < target) Then Begin
value := value + 1;
updateImage();
End
Else Begin
If (Value > Target) Then Begin
Value := value - 1;
updateImage();
End;
End;
End;
Procedure TCounter.Substract(Score: integer);
Begin
target := target - Score;
End;
{ TBallonWorld }
Procedure TBallonWorld.Populate;
Begin
addObject(tBomb.create(), 750, 410);
addObject(tBomb.create(), 750, 480);
addObject(tBomb.create(), 750, 550);
addObject(TDart.create(), 400, 300);
addObject(counter, 100, 560);
End;
Constructor TBallonWorld.create(Parent: TOpenGLControl);
Begin
Inherited create(Parent, 800, 600, 1);
// Make sure actors are painted in the correct order.
setPaintOrder([TScoreBoard, TExplosion, TBomb, TDart, TBalloon, TCounter]);
counter := TCounter.create('Score: ');
// Add the initial actors
populate();
setBackground('images' + PathDelim + 'bricks2.png');
setspeed(50);
End;
Procedure TBallonWorld.Act;
Begin
If (getRandomNumber(100) < 3) Then Begin
addObject(TBalloon.create(), getRandomNumber(700), 600);
End;
End;
Procedure TBallonWorld.countPop;
Begin
counter.add(20);
End;
Procedure TBallonWorld.GameOver;
Begin
addObject(tScoreBoard.create(counter.getValue()), getWidth() Div 2, getHeight() Div 2);
playSound('sounds' + PathDelim + 'buzz.wav');
stop();
End;
End.