Fix player autosave#459
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This PR fixes a critical bug in the game that can cause a rollback (very important) after a crash (I've already experienced this). I strongly advise merging it as soon as possible |
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Folia forgets to set the
lastSavelongfield on join of a player, making it so that Folia doesn't ever run autosave on players unless saved manually, of which after a manual save, autosave starts because inPlayerlist#save(Lnet/minecraft/server/level/ServerPlayer;), thelongfield,lastSaveis set. By setting this on join toSystem.nanoTime()and checking for theLAST_SAVE_ABSENTvalue during autosave, this fixes players not being autosavedOriginal:
https://github.com/CraftCanvasMC/Canvas/blob/00b4aed9f9a2c17300a9603827075b761962787d/canvas-server/minecraft-patches/base/0008-Fixup-Region-Threading.patch#L3954
CraftCanvasMC/Canvas#210