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Copy file name to clipboardExpand all lines: source/core/scene/object.h
+5-3Lines changed: 5 additions & 3 deletions
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@@ -173,6 +173,7 @@ namespace pov
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classObjectBase
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{
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public:
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+
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int Type; // TODO - make obsolete
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TEXTURE *Texture;
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TEXTURE *Interior_Texture;
@@ -232,13 +233,13 @@ class ObjectBase
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///
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/// @return True if object parameters are within reasonable limits.
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///
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-
virtualboolPrecompute() { returntrue; };
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virtualboolPrecompute() { returntrue; }
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virtualboolAll_Intersections(const Ray&, IStack&, TraceThreadData *) = 0; // could be "const", if it wasn't for isosurface max_gradient estimation stuff
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