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图形学太理论了,可以加一些实践课程 #364

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qinbatista opened this issue Dec 21, 2022 · 2 comments
Open

图形学太理论了,可以加一些实践课程 #364

qinbatista opened this issue Dec 21, 2022 · 2 comments
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enhancement New feature or request

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@qinbatista
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比如:
OpenGL 课程, 学术性必学
Unity3D 课程,游戏必学
Blender 课程,建模必学
Shader 课程,只要是图形相关行业,必须学

@PKUFlyingPig
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CMU 的课程 project 会有 OpenGL 的实践内容,Stanford 的课程作业会有 Blender 的实践内容。

@PKUFlyingPig PKUFlyingPig added the enhancement New feature or request label Dec 22, 2022
@wuqi
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wuqi commented Jan 9, 2023

这些吧,都得自己摸,很多并不通用...
游戏跟图形学只是有交叉,而且Unity和unreal做游戏的话,图形学涉及到的部分主要是地编...游戏性,AI,脚本,网络之类的大头还不一样,也不可能一个人全包了,真感兴趣可以看games104,游戏引擎开发
建模工具可不止blender,真要上还需要美术扎实不然不太行...真要干活也不一定用Blender,而且一大堆trick插件打底的必须自己练
shader倒是必学,但是基本也是积累经验慢慢来,shadertoy上慢慢跟着动手呗

这些实践性强,而且变化快的东西其实最好是有真项目去练,不然盲目学可能学出来个屠龙技没啥用...理论基础扎实这些上手很快的

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