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比如: OpenGL 课程, 学术性必学 Unity3D 课程,游戏必学 Blender 课程,建模必学 Shader 课程,只要是图形相关行业,必须学
The text was updated successfully, but these errors were encountered:
CMU 的课程 project 会有 OpenGL 的实践内容,Stanford 的课程作业会有 Blender 的实践内容。
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这些吧,都得自己摸,很多并不通用... 游戏跟图形学只是有交叉,而且Unity和unreal做游戏的话,图形学涉及到的部分主要是地编...游戏性,AI,脚本,网络之类的大头还不一样,也不可能一个人全包了,真感兴趣可以看games104,游戏引擎开发 建模工具可不止blender,真要上还需要美术扎实不然不太行...真要干活也不一定用Blender,而且一大堆trick插件打底的必须自己练 shader倒是必学,但是基本也是积累经验慢慢来,shadertoy上慢慢跟着动手呗
这些实践性强,而且变化快的东西其实最好是有真项目去练,不然盲目学可能学出来个屠龙技没啥用...理论基础扎实这些上手很快的
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比如:
OpenGL 课程, 学术性必学
Unity3D 课程,游戏必学
Blender 课程,建模必学
Shader 课程,只要是图形相关行业,必须学
The text was updated successfully, but these errors were encountered: