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Sound issues, dialing animations #267

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MrJake222 opened this issue Dec 26, 2014 · 2 comments
Closed

Sound issues, dialing animations #267

MrJake222 opened this issue Dec 26, 2014 · 2 comments

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@MrJake222
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Hello !

Please, fix this horrible issues:

  • Gate dial sound should be diffrent ( first dialing gate, then a specific sound of "initialization" of gate, then wormhole merges to center, and KAWOOSH ).
  • Close sound broken ( It's shifted a bit and not complete )

Dialing animation should be in my opinion diffrent. I noticed that time for spinning ring from chevron to chevron is fixed(speed of spining is adjusted to "distance" of chevrons). I think the speed should be fixed ( maybe config ). When it dials, ring should spin in speed ex. 2 chevrons on second(now: no matter chevron is under top chevron ( ...AAA... stupid addreses ) or on the opposite site it spins in 2 seconds.

And one enhancement: Please add Asgard Transporter ;)

@CaitlynMainer
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All of that is changed in the new version being written as we speak, so changing this now in the current builds would be a waste of work.

@AfterLifeLochie
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Duplicate of issue #231.

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