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public void Main() { UnityEngine.Vector2 test = new UnityEngine.Vector2(0, 0); test.y += 10; UnityEngine.Debug.Log(test.y); }
输出结果为 test.y = 0;
将"UnityEngine_Vector2_Binding"删除掉可得到正确结果
The text was updated successfully, but these errors were encountered:
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输出结果为 test.y = 0;
将"UnityEngine_Vector2_Binding"删除掉可得到正确结果
The text was updated successfully, but these errors were encountered: