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UITKEditorAid
UITKEditorAid PublicUI Toolkit elements and utilities for custom Editor interfaces in Unity.
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PlainDataInstancer ScriptableObject ...
PlainDataInstancer ScriptableObject for Unity, so you can create deep clones of data stored in SO assets at runtime without the overhead of ScriptableObject copies. 1using System.Collections.Generic;
2using UnityEngine;
34// TData should be a plain class or struct with the [System.Serializable] attribute.
5// TData can implement ISerializationCallbackReceiver if needed for more advanced uses.
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