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  1. UITKEditorAid UITKEditorAid Public

    UI Toolkit elements and utilities for custom Editor interfaces in Unity.

    C# 89 4

  2. PlainDataInstancer ScriptableObject ... PlainDataInstancer ScriptableObject for Unity, so you can create deep clones of data stored in SO assets at runtime without the overhead of ScriptableObject copies.
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    using System.Collections.Generic;
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    using UnityEngine;
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    // TData should be a plain class or struct with the [System.Serializable] attribute.
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    // TData can implement ISerializationCallbackReceiver if needed for more advanced uses.