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main.cpp
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/****************************************************************
** OrangeBot Project
*****************************************************************
** /
** /
** /
** ______ \
** \
** \
*****************************************************************
** Project
*****************************************************************
** Brief
****************************************************************/
/****************************************************************
** DESCRIPTION
****************************************************************
**
****************************************************************/
/****************************************************************
** HISTORY VERSION
****************************************************************
**
****************************************************************/
/****************************************************************
** KNOWN BUGS
****************************************************************
**
****************************************************************/
/****************************************************************
** TODO
****************************************************************
**
****************************************************************/
/****************************************************************
** INCLUDES
****************************************************************/
//Standard C Libraries
#include <cstdio>
//#include <cstdlib>
//Standard C++ libraries
#include <iostream>
#include <vector>
//Tris game class
#include "tris.h"
//Include user log trace
#include "debug.h"
/****************************************************************
** NAMESPACES
****************************************************************/
//Never use a whole namespace. Use only what you need from it.
using std::cout;
using std::endl;
using User::Tris;
/****************************************************************
** DEFINES
****************************************************************/
/****************************************************************
** MACROS
****************************************************************/
/****************************************************************
** PROTOTYPES
****************************************************************/
/****************************************************************
** GLOBAL VARIABILES
****************************************************************/
//User::Dummy my_class;
/****************************************************************
** FUNCTIONS
****************************************************************/
/****************************************************************
** MAIN
****************************************************************
** INPUT:
** OUTPUT:
** RETURN:
** DESCRIPTION:
****************************************************************/
int main()
{
///----------------------------------------------------------------
/// STATIC VARIABILE
///----------------------------------------------------------------
///----------------------------------------------------------------
/// LOCAL VARIABILE
///----------------------------------------------------------------
///----------------------------------------------------------------
/// CHECK AND INITIALIZATIONS
///----------------------------------------------------------------
//Start Debugging. Show function nesting level 1 and below
DSTART( 3 );
//Trace Enter main
DENTER();
///----------------------------------------------------------------
/// BODY
///----------------------------------------------------------------
printf("OrangeBot Projects\n");
//print in the 'debug.log' file. works just like a fully featured printf
DPRINT("OrangeBot Projects\n");
Tris my_game;
//my_game = Tris();
/*
//Test victory
my_game.set_board("OXOXXOXOO");
my_game.show_board();
my_game.get_num_moves();
my_game.at( 0, 0 ) = User::Pieces::CIRCLE;
my_game.at( 0, 1 ) = User::Pieces::CROSS;
my_game.at( 0, 2 ) = User::Pieces::CIRCLE;
my_game.at( 1, 0 ) = User::Pieces::CROSS;
my_game.at( 1, 1 ) = User::Pieces::CROSS;
my_game.at( 1, 2 ) = User::Pieces::CIRCLE;
my_game.at( 2, 0 ) = User::Pieces::CIRCLE;
my_game.at( 2, 1 ) = User::Pieces::CIRCLE;
my_game.at( 2, 2 ) = User::Pieces::CROSS;
my_game.get_victor();
my_game.is_finished();
*/
my_game.generate_moves();
my_game.save( "Tris.log" );
//It gives a violation of memory access after deallocator is done if i explicitely deallocate
//cout << "DEALLOCATE\n";
//my_game.~Tris();
//my_game = Tris();
cout << "DONE\n";
///----------------------------------------------------------------
/// FINALIZATIONS
///----------------------------------------------------------------
//Trace Return from main
DRETURN();
//Stop Debugging
DSTOP();
return 0;
} //end function: main
/****************************************************************************
**
*****************************************************************************
** PARAMETER:
** RETURN:
** DESCRIPTION:
****************************************************************************/
void f( void )
{
///--------------------------------------------------------------------------
/// STATIC VARIABILE
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
/// LOCAL VARIABILE
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
/// CHECK
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
/// INITIALIZATIONS
///--------------------------------------------------------------------------
//Trace Enter with arguments
DENTER_ARG("in: %d\n", 0);
///--------------------------------------------------------------------------
/// BODY
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
/// FINALIZATIONS
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
/// RETURN
///--------------------------------------------------------------------------
//Trace Return vith return value
DRETURN_ARG("out: %d\n", 0);
return;
} //end function: