From 6d551d78046b716a33e6217ba7598fdecb1ba7b3 Mon Sep 17 00:00:00 2001 From: Qianmo <92790790+Qianmoxsn@users.noreply.github.com> Date: Fri, 31 Mar 2023 23:01:59 +0800 Subject: [PATCH] doc: remove type declare for object camera&light (#125) --- docs/guide/getting_start/draw_cube.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/guide/getting_start/draw_cube.md b/docs/guide/getting_start/draw_cube.md index 9f72a473..e3b3affb 100644 --- a/docs/guide/getting_start/draw_cube.md +++ b/docs/guide/getting_start/draw_cube.md @@ -47,7 +47,7 @@ let scene3D = new Scene3D(); ## 添加摄像机控件 ```ts // 新建摄像机实例 -let cameraObj:Object3D = new Object3D(); +let cameraObj = new Object3D(); let camera = cameraObj.addComponent(Camera3D); // 根据窗口大小设置摄像机视角 camera.perspective(60, window.innerWidth / window.innerHeight, 1, 5000.0); @@ -61,7 +61,7 @@ scene3D.addChild(cameraObj); ## 添加光照 ```ts // 新建光照 -let light: Object3D = new Object3D(); +let light = new Object3D(); // 添加直接光组件 let component = light.addComponent(DirectLight); // 调整光照参数 @@ -77,7 +77,7 @@ scene3D.addChild(light); 为对象添 MeshRenderer 后,我们需要将几何体和材质挂载到对象的 MeshRenderer 上。 ```ts // 新建对象 -const obj= new Object3D(); +const obj = new Object3D(); // 为对象添 MeshRenderer let mr = obj.addComponent(MeshRenderer); // 设置几何体 @@ -97,4 +97,4 @@ scene3D.addChild(obj); let renderJob = new ForwardRenderJob(scene3D); // 开始渲染 Engine3D.startRender(renderJob); -``` \ No newline at end of file +```