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Special Armors #112

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Butterfly-Dragon opened this issue Mar 20, 2019 · 3 comments
Open

Special Armors #112

Butterfly-Dragon opened this issue Mar 20, 2019 · 3 comments
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area/application Task related to orcpub application itself enhancement New feature or request wishlist Something we would like to have

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@Butterfly-Dragon
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Is your feature request related to a problem? Please describe.
I currently have a fiddly system to recreate special armors. I recreate the armor, by making one copy for each modifier via the magic item menu. This is rather sub-optimal.

Describe the solution you'd like
• Create a "special armors" drop down menu, containing class/race armors. Such as a monk's or a barbarian's unarmored defenses a warforged or a tortle's armors and so on and so forth.
• Allow to create an "special armor" item different from magic items that lets people chose special modifiers based on available stats such as level adding two stats together (10+constitution+dexterity or 10+constitution+dexterity or base_armor+dexterity+proficiency) with the ability to set it as unarmored, light/medium/heavy armor.

Describe alternatives you've considered
Racial/Class Armor as part of the race/class. However. This does not allow for "on the fly stuff" like curses or other stuff which would swap one character's racial feature with another, without creating a new race just for a single character. While other racial features can be just written somewhere as a note on the background, since they usually have no way of being mechanically implemented, and claws/horns/etc. are "just weapons", racial armor or armor features would best be implemented as a "special item" that can be swapped.

Additional context
how i currently do it.

image

@RobinLefebvre
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Technically, this issue should be handled by reworking the Armor Class modifiers from Class or Race files.

Let me explain : Currently, we set the Armor Class depending on the Armor you are wearing.
It consists of a :base value, an :ability to apply and potentially a :maximum value for medium armor.
We then add the :bonus provided by other equipment (i.e. Shields) , or the :ability modifier provided by classes such as Monk and Barbarian.

The whole process should be reviewed to utilize custom modifiers instead of the hard-coded Monk/Barbarian solutions.

{ :base, :abilities, :bonus, :maximum} values are sufficient to make any armor description that I know of in 5E. Their setup is well-done currently, we are simply lacking the modifiers necessary to create homebrew Races, Classes with modifiers for these values.

@Butterfly-Dragon
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As i said this is a feature proposal. I do not wish it "to be implemented yesterday", but at least you now know there might be people wanting this kind of feature. Good luck with your work.

@Butterfly-Dragon
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Butterfly-Dragon commented Mar 23, 2019

PLEASE NOTE: i proposed to use "special armor" because by D&D rules you can only have one armor at a time... and that includes "unarmored options". So a lizardfolk monk cannot use his/her base 13 AC and add dexterity and wisdom to it, nor a warforged or a tortle could do a similar thing. They may still chose the better option (only in the unarmored case, as warforged and tortles cannot use armor), but not add them together

@datdamnzotz datdamnzotz added area/application Task related to orcpub application itself enhancement New feature or request labels Apr 7, 2019
@codeGlaze codeGlaze added the wishlist Something we would like to have label Mar 11, 2024
@codeGlaze codeGlaze self-assigned this Mar 11, 2024
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