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Special Armors #112

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@Butterfly-Dragon

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@Butterfly-Dragon

Is your feature request related to a problem? Please describe.
I currently have a fiddly system to recreate special armors. I recreate the armor, by making one copy for each modifier via the magic item menu. This is rather sub-optimal.

Describe the solution you'd like
• Create a "special armors" drop down menu, containing class/race armors. Such as a monk's or a barbarian's unarmored defenses a warforged or a tortle's armors and so on and so forth.
• Allow to create an "special armor" item different from magic items that lets people chose special modifiers based on available stats such as level adding two stats together (10+constitution+dexterity or 10+constitution+dexterity or base_armor+dexterity+proficiency) with the ability to set it as unarmored, light/medium/heavy armor.

Describe alternatives you've considered
Racial/Class Armor as part of the race/class. However. This does not allow for "on the fly stuff" like curses or other stuff which would swap one character's racial feature with another, without creating a new race just for a single character. While other racial features can be just written somewhere as a note on the background, since they usually have no way of being mechanically implemented, and claws/horns/etc. are "just weapons", racial armor or armor features would best be implemented as a "special item" that can be swapped.

Additional context
how i currently do it.

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