Godot Wishlist #933
OverloadedOrama
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This is a list of features and fixes that Pixelorama would benefit from, and we are waiting from Godot.
Would be very helpful to have:
clipboard_has/get_image()
methods are nice, but not much of a use to us without a way to set an image to the clipboard.ThorVG wishlist:
ThorVG is the library that Godot uses to render SVG images. We can utilize the power of it, along with Image.load_svg_from_string() to create vector layers, without us having to create any rendering code.
shape-rendering="crispEdges"
to disable anti-aliasing in shapes thorvg/thorvg#1869. This is necessary for pixel art, as most of the time anti-aliasing on shapes is not desired.Would be nice to have but not so important (stuff that we can do ourselves easily):
is_equal_approx()
andis_zero_approx()
godotengine/godot-proposals#4425. Should allow for configurable color comparison (similarity option) for the Bucket tool's "Similar area" fill option.Beta Was this translation helpful? Give feedback.
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