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firesimgui.py
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import logging as log
import os.path
from PySide import QtCore, QtGui, QtDeclarative
from ui.canvaswidget import CanvasWidget
from ui.fixturewidget import FixtureWidget
from util.config import Config
from models.scene import Scene
from controllers.scenecontroller import SceneController
from controllers.netcontroller import NetController
class FireSimGUI(QtCore.QObject):
def __init__(self, args=None):
QtCore.QObject.__init__(self)
self.app = QtGui.QApplication(["FireSim"])
self.args = args
self.config = Config("data/config.json")
if self.args.profile:
try:
import yappi
yappi.start()
except ImportError:
log.error("Could not enable YaPPI profiling")
self._selected_fixture_strand = 0
self._selected_fixture_address = 0
self._selected_fixture_pixels = 0
self.selected_fixture = None
self.is_blurred = False
self.scene = Scene(os.path.join(self.config.get("scene_root"), self.args.scene) + ".json")
self.scenecontroller = SceneController(app=self, scene=self.scene)
QtDeclarative.qmlRegisterType(CanvasWidget, "FireSim", 1, 0, "SimCanvas")
QtDeclarative.qmlRegisterType(FixtureWidget, "FireSim", 1, 0, "Fixture")
self.view = QtDeclarative.QDeclarativeView()
self.view.setWindowTitle("FireSim")
self.view.setResizeMode(QtDeclarative.QDeclarativeView.SizeRootObjectToView)
self.view.closeEvent = self.on_close
self.context = self.view.rootContext()
self.context.setContextProperty('main', self)
self.fixture_info_list = []
self.context.setContextProperty('fixtureInfoModel', self.fixture_info_list)
self.view.setSource(QtCore.QUrl('ui/qml/FireSimGUI.qml'))
self.root = self.view.rootObject()
self.item_frame = self.root.findChild(QtDeclarative.QDeclarativeItem)
self.canvas = self.root.findChild(CanvasWidget)
self.canvas.gui = self
cw, ch = self.scenecontroller.scene.extents()
self.canvas.setWidth(cw)
self.canvas.setHeight(ch)
self.scenecontroller.set_canvas(self.canvas)
self.root.backdrop_showhide_callback.connect(self.on_btn_backdrop_showhide)
self.root.labels_showhide_callback.connect(self.on_btn_labels_showhide)
self.root.lock_callback.connect(self.on_btn_lock)
self.root.show_center_callback.connect(self.on_btn_show_center)
self.root.toggle_blurred_callback.connect(self.on_btn_toggle_blurred)
self.net_thread = QtCore.QThread()
self.net_thread.start()
self.netcontroller = NetController(self)
self.netcontroller.moveToThread(self.net_thread)
self.netcontroller.start.emit()
self.net_stats_timer = QtCore.QTimer()
self.net_stats_timer.setInterval(1000)
self.net_stats_timer.timeout.connect(self.update_net_stats)
self.net_stats_timer.start()
self.netcontroller.data_received.connect(self.on_network_event)
self.scenecontroller.new_frame.connect(self.netcontroller.frame_complete)
self.netcontroller.data_received.connect(self.scenecontroller.process_command)
self.view.setFixedSize(max(640, cw + 130), max(480, ch))
log.info("FireSimGUI Ready.")
self.view.show()
#self.view.showFullScreen()
#self.view.setGeometry(self.app.desktop().availableGeometry())
def run(self):
return self.app.exec_()
def on_close(self, e):
self.netcontroller.running = False
self.net_thread.quit()
if self.args.profile:
try:
import yappi
yappi.get_func_stats().print_all()
except ImportError:
pass
@QtCore.Slot()
def update_net_stats(self):
self.canvas.net_stats = self.netcontroller.get_stats()
@QtCore.Slot()
def on_network_event(self):
self.canvas.update()
@QtCore.Slot(result=bool)
def is_backdrop_enabled(self):
return self.scenecontroller.scene.get("backdrop_enable", False)
@QtCore.Slot(result=bool)
def are_labels_enabled(self):
return self.scenecontroller.scene.get("labels_enable", False)
@QtCore.Slot(result=bool)
def is_locked(self):
return self.scenecontroller.scene.get("locked", False)
@QtCore.Slot(result=bool)
def is_center_shown(self):
return self.scenecontroller.show_center
@QtCore.Slot(result=bool)
def is_blurred(self):
return self.is_blurred
@QtCore.Slot()
def on_btn_add_fixture(self):
self.scenecontroller.add_fixture()
@QtCore.Slot()
def on_btn_clear(self):
self.scenecontroller.clear_fixtures()
@QtCore.Slot()
def on_btn_save(self):
self.scenecontroller.save_scene()
@QtCore.Slot(result=bool)
def on_btn_backdrop_showhide(self, obj):
enabled = self.scenecontroller.toggle_background_enable()
if enabled:
obj.setProperty("text", "Hide Backdrop")
else:
obj.setProperty("text", "Show Backdrop")
return enabled
@QtCore.Slot(result=bool)
def on_btn_labels_showhide(self, obj):
enabled = self.scenecontroller.toggle_labels_enable()
if enabled:
obj.setProperty("text", "Hide Labels")
else:
obj.setProperty("text", "Show Labels")
return enabled
@QtCore.Slot(result=bool)
def on_btn_lock(self, obj):
locked = self.scenecontroller.toggle_locked()
if locked:
obj.setProperty("text", "Unlock Scene")
else:
obj.setProperty("text", "Lock Scene")
return locked
@QtCore.Slot(result=bool)
def on_btn_show_center(self, obj):
show_center = self.scenecontroller.toggle_show_center()
if show_center:
obj.setProperty("text", "Hide Center")
else:
obj.setProperty("text", "Show Center")
return show_center
@QtCore.Slot(result=bool)
def on_btn_toggle_blurred(self, obj):
self.is_blurred = not self.is_blurred
if self.is_blurred:
obj.setProperty("text", "In Focus")
else:
obj.setProperty("text", "Blurred")
return self.is_blurred
def widget_selected(self, selected, fixture, multi):
self.selected_fixture = None
if multi:
pass
else:
if selected:
self.selected_fixture_strand = fixture.strand()
self.selected_fixture_address = fixture.address()
self.selected_fixture_pixels = fixture.pixels()
else:
self.selected_fixture_strand = 0
self.selected_fixture_address = 0
self.selected_fixture_pixels = 0
if selected:
self.selected_fixture = fixture
self.update_selected_fixture_properties()
def update_selected_fixture_properties(self):
if self.selected_fixture is not None:
self.selected_fixture.set_strand(int(self.selected_fixture_strand))
self.selected_fixture.set_address(int(self.selected_fixture_address))
self.selected_fixture.set_pixels(int(self.selected_fixture_pixels))
self.selected_fixture.get_widget().update()
self.scenecontroller.update_scene()
self.scenecontroller.create_pixel_array()
def _get_selected_fixture_strand(self):
return self._selected_fixture_strand
def _set_selected_fixture_strand(self, strand):
if self._selected_fixture_strand == strand:
return
self._selected_fixture_strand = strand
self.update_selected_fixture_properties()
self.on_selected_fixture_strand.emit()
def _get_selected_fixture_address(self):
return self._selected_fixture_address
def _set_selected_fixture_address(self, address):
if self._selected_fixture_address == address:
return
self._selected_fixture_address = address
self.update_selected_fixture_properties()
self.on_selected_fixture_address.emit()
def _get_selected_fixture_pixels(self):
return self._selected_fixture_pixels
def _set_selected_fixture_pixels(self, pixels):
if self._selected_fixture_pixels == pixels:
return
self._selected_fixture_pixels = pixels
self.update_selected_fixture_properties()
self.on_selected_fixture_pixels.emit()
on_selected_fixture_strand = QtCore.Signal()
on_selected_fixture_address = QtCore.Signal()
on_selected_fixture_pixels = QtCore.Signal()
selected_fixture_strand = QtCore.Property(int, _get_selected_fixture_strand, _set_selected_fixture_strand, notify=on_selected_fixture_strand)
selected_fixture_address = QtCore.Property(int, _get_selected_fixture_address, _set_selected_fixture_address, notify=on_selected_fixture_address)
selected_fixture_pixels = QtCore.Property(int, _get_selected_fixture_pixels, _set_selected_fixture_pixels, notify=on_selected_fixture_pixels)