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Per-vertex to per-pixel lighting #15

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@ghost

Description

Per-vertex lighting I believe causes a good deal of problems in XRay. A good example is light bleed through walls and ceilings. Another is easy to see on weapon models, where both sides get lit up at once, or how at certain angles it only lights small parts of the model and not others.

Concerns: performance cost

Thoughts?

P.S. Yes I will commit the actor shadows nitro, I just have been quite busy and I'm still trying to figure out how to use Git Shell.

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