Works with JSON only! XML related features are commented out.
~/dev/OK/UnitySample $ cat Assets/smcs.rsp
-define:DEBUG;UNITY
To build for Unity, compile with:
/Applications/Unity/Unity.app/Contents/Frameworks/Mono/bin/gmcs -target:library -define:UNITY -r:/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll -recurse:RestSharp/*.cs -out:RestSharp.dll
Please use the Google Group for feature requests and troubleshooting usage.
- Supports .NET 3.5+, Silverlight 4, Windows Phone 7, Mono, MonoTouch, Mono for Android
- Easy installation using NuGet for most .NET flavors
- Automatic XML and JSON deserialization
- Supports custom serialization and deserialization via ISerializer and IDeserializer
- Fuzzy element name matching ('product_id' in XML/JSON will match C# property named 'ProductId')
- Automatic detection of type of content returned
- GET, POST, PUT, HEAD, OPTIONS, DELETE supported
- Other non-standard HTTP methods also supported
- oAuth 1, oAuth 2, Basic, NTLM and Parameter-based Authenticators included
- Supports custom authentication schemes via IAuthenticator
- Multi-part form/file uploads
- T4 Helper to generate C# classes from an XML document
var client = new RestClient("http://example.com");
// client.Authenticator = new HttpBasicAuthenticator(username, password);
var request = new RestRequest("resource/{id}", Method.POST);
request.AddParameter("name", "value"); // adds to POST or URL querystring based on Method
request.AddUrlSegment("id", "123"); // replaces matching token in request.Resource
// add parameters for all properties on an object
request.AddObject(object);
// or just whitelisted properties
request.AddObject(object, "PersonId", "Name", ...);
// easily add HTTP Headers
request.AddHeader("header", "value");
// add files to upload (works with compatible verbs)
request.AddFile(path);
// execute the request
IRestResponse response = client.Execute(request);
var content = response.Content; // raw content as string
// or automatically deserialize result
// return content type is sniffed but can be explicitly set via RestClient.AddHandler();
RestResponse<Person> response2 = client.Execute<Person>(request);
var name = response2.Data.Name;
// or download and save file to disk
client.DownloadData(request).SaveAs(path);
// easy async support
client.ExecuteAsync(request, response => {
Console.WriteLine(response.Content);
});
// async with deserialization
var asyncHandle = client.ExecuteAsync<Person>(request, response => {
Console.WriteLine(response.Data.Name);
});
// abort the request on demand
asyncHandle.Abort();