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| 1 | +## ## |
| 2 | +## BlueMap ## |
| 3 | +## Map-Config ## |
| 4 | +## ## |
| 5 | + |
| 6 | +# The path to the save-folder of the world to render. |
| 7 | +# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app |
| 8 | +# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.) |
| 9 | +# world: "world" |
| 10 | + |
| 11 | +# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" |
| 12 | +# or any dimension-key introduced by a mod or datapack. |
| 13 | +dimension: "minecraft:overworld" |
| 14 | + |
| 15 | +# The display-name of this map -> how this map will be named on the webapp. |
| 16 | +# You can change this at any time. |
| 17 | +# Default is the id of this map |
| 18 | +name: "world (overworld)" |
| 19 | + |
| 20 | +# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later. |
| 21 | +# The value needs to be an integer but it can be negative. |
| 22 | +# You can change this at any time. |
| 23 | +# Default is 0 |
| 24 | +sorting: 0 |
| 25 | + |
| 26 | +# The position on the world where the map will be centered if you open it. |
| 27 | +# You can change this at any time. |
| 28 | +# This defaults to the world-spawn if you don't set it. |
| 29 | +#start-pos: {x:500, z:-820} |
| 30 | + |
| 31 | +# The color of the sky as a hex-color |
| 32 | +# You can change this at any time. |
| 33 | +# Default is "#7dabff" |
| 34 | +sky-color: "#7dabff" |
| 35 | + |
| 36 | +# The color of the void as a hex-color |
| 37 | +# You can change this at any time. |
| 38 | +# Default is "#000000" |
| 39 | +void-color: "#000000" |
| 40 | + |
| 41 | +# Defines the initial sky-light-strength the map will be set to when it is opened. |
| 42 | +# 0 is no sky-light, 1 is fully lighted. |
| 43 | +# You can change this at any time. |
| 44 | +# Default is 1 |
| 45 | +sky-light: 1 |
| 46 | + |
| 47 | +# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight. |
| 48 | +# 0 is no ambient light, 1 is fully lighted. |
| 49 | +# You can change this at any time. |
| 50 | +# Default is 0 |
| 51 | +ambient-light: 0.1 |
| 52 | + |
| 53 | +# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground. |
| 54 | +# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed. |
| 55 | +# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible. |
| 56 | +# Changing this value requires a re-render of the map. |
| 57 | +# Set to a very high value to remove caves everywhere (e.g. 10000) |
| 58 | +# Set to a very low value to remove nothing and render all caves (e.g. -10000) |
| 59 | +# Default is 55 (slightly below water-level) |
| 60 | +remove-caves-below-y: 55 |
| 61 | + |
| 62 | +# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at. |
| 63 | +# Everything above that (heightmap-relative) y-level will not be removed. |
| 64 | +# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection. |
| 65 | +# Changing this value requires a re-render of the map. |
| 66 | +# Defaults to 10000 (disabled) |
| 67 | +cave-detection-ocean-floor: -5 |
| 68 | + |
| 69 | +# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves". |
| 70 | +# (See: remove-caves-below-y) |
| 71 | +# Changing this value requires a re-render of the map. |
| 72 | +# Default is false |
| 73 | +cave-detection-uses-block-light: false |
| 74 | + |
| 75 | +# The minimum "inhabitedTime" value that a chunk must have to be rendered. |
| 76 | +# The "inhabitedTime" value of a chunk refers to the cumulative number of ticks players have been near this chunk. |
| 77 | +# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. |
| 78 | +# Default is 0 |
| 79 | +min-inhabited-time: 0 |
| 80 | + |
| 81 | +# With the render-mask you can limit the map-render. |
| 82 | +# This can be used to render only a certain part of a world or ignore the nethers ceiling. |
| 83 | +# If you change the render-mask, bluemap automatically tries to update the map, |
| 84 | +# including deleting map-tiles which are outside the new limits. |
| 85 | +# You can use "/bluemap fix-edges <map>" to fix any remaining issues. |
| 86 | +# |
| 87 | +# Please check out the wiki for more detailed information on how to configure this: |
| 88 | +# https://bluemap.bluecolored.de/wiki/customization/Masks.html |
| 89 | +# |
| 90 | +# Default is no mask, bluemap will render everything that exists. |
| 91 | +render-mask: [ |
| 92 | + { |
| 93 | + #min-x: -4000 |
| 94 | + #max-x: 4000 |
| 95 | + #min-z: -4000 |
| 96 | + #max-z: 4000 |
| 97 | + #min-y: 50 |
| 98 | + #max-y: 100 |
| 99 | + } |
| 100 | +] |
| 101 | + |
| 102 | +# Using this, BlueMap pretends that every Block outside of the defined render-mask is AIR, |
| 103 | +# this means you can see the blocks where the world is cut (instead of having a see-through/xray view). |
| 104 | +# This has only an effect if you set some render-mask above. |
| 105 | +# Changing this value requires a re-render of the map. |
| 106 | +# Default is true |
| 107 | +render-edges: true |
| 108 | + |
| 109 | +# The sun-light strength that blocks at map-edges will recieve if render-edges is enabled. |
| 110 | +# Should be a value between 0 and 15 |
| 111 | +# Default is 15 |
| 112 | +edge-light-strength: 8 |
| 113 | + |
| 114 | +# Whether the perspective view will be enabled for this map. |
| 115 | +# Changing this to true requires a re-render of the map, only if the hires-layer is enabled and free-flight view is disabled. |
| 116 | +# Default is true |
| 117 | +enable-perspective-view: true |
| 118 | + |
| 119 | +# Whether the flat (isometric, top-down) view will be enabled for this map. |
| 120 | +# Having only flat-view enabled while disabling free-flight and perspective will speed up the render and reduce the maps storage-size. |
| 121 | +# Default is true |
| 122 | +enable-flat-view: true |
| 123 | + |
| 124 | +# Whether the free-flight view will be enabled for this map. |
| 125 | +# Changing this to true requires a re-render of the map, only if the hires-layer is enabled and perspective view is disabled. |
| 126 | +# Default is true |
| 127 | +enable-free-flight-view: true |
| 128 | + |
| 129 | +# Whether the hires-layer will be enabled. |
| 130 | +# Disabling this will speed up rendering and reduce the size of the map-files a lot. |
| 131 | +# But you will not be able to see the full 3d-models if you zoom in on the map. |
| 132 | +# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore. |
| 133 | +# Changing this to true will require a re-render of the map. |
| 134 | +# Default is true |
| 135 | +enable-hires: true |
| 136 | + |
| 137 | +# This defines the storage-config that will be used to save this map. |
| 138 | +# You can find your storage configs next to this config file in the 'storages'-folder. |
| 139 | +# Changing this value requires a re-render of the map. The map in the old storage will not be deleted. |
| 140 | +# Default is "file" |
| 141 | +storage: "s3" |
| 142 | + |
| 143 | +# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks. |
| 144 | +# If this is set to true BlueMap will render Chunks even if there is no light-data! |
| 145 | +# This can be useful for example if some mod prevents light-data from being saved correctly. |
| 146 | +# However, this also has a few drawbacks: |
| 147 | +# - For those chunks, every block will always be fully lit |
| 148 | +# - Night-mode might not work correctly |
| 149 | +# - Caves will always be rendered (ignoring the 'renderCaves' setting) |
| 150 | +# Default is false |
| 151 | +ignore-missing-light-data: false |
| 152 | + |
| 153 | +# Here you can define any static marker-sets with markers that should be displayed on the map. |
| 154 | +# You can change this at any time. |
| 155 | +# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API. |
| 156 | +# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html |
| 157 | +marker-sets: { |
| 158 | + |
| 159 | + # Please check out the wiki for information on how to configure this: |
| 160 | + # https://bluemap.bluecolored.de/wiki/customization/Markers.html |
| 161 | + |
| 162 | +} |
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