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[RESEARCH] Look into replacing TranslationManager with Unity's own experimental localization package #57

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japtar10101 opened this issue Sep 30, 2020 · 1 comment
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blocker This issues blocks another one. priority-critical Indicates the highest priority. This should be seldom used. question Further information is requested

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@japtar10101
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Is your request related to a feature? Please describe.

TranslationManager.

Describe what to research into

Look into when Unity's localization package can replace TranslationManager.

Additional context

Don't forget that TranslationManager does allow support of multiple dialects for the same language, ability to generate TextMeshPro character set specific to what's used in a language with very large alphabet (e.g. Japanese), editor changes, etc. Make sure all those features can still be supported with Unity's localization package.

@japtar10101 japtar10101 added question Further information is requested needs-priority Indicates the priority of the issue has not been determined yet. This is the default priority. labels Sep 30, 2020
@japtar10101 japtar10101 added blocker This issues blocks another one. priority-critical Indicates the highest priority. This should be seldom used. and removed needs-priority Indicates the priority of the issue has not been determined yet. This is the default priority. labels Jun 19, 2021
@japtar10101
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Upon further research, the experimental package is much farther along than expected, and addresses all concerns under "Additional Context," such that it supersedes our current localization solution. Converting to this solution is highly recommended.

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blocker This issues blocks another one. priority-critical Indicates the highest priority. This should be seldom used. question Further information is requested
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