[RESEARCH] Look into replacing TranslationManager with Unity's own experimental localization package #57
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question
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Milestone
Is your request related to a feature? Please describe.
TranslationManager.
Describe what to research into
Look into when Unity's localization package can replace TranslationManager.
Additional context
Don't forget that TranslationManager does allow support of multiple dialects for the same language, ability to generate TextMeshPro character set specific to what's used in a language with very large alphabet (e.g. Japanese), editor changes, etc. Make sure all those features can still be supported with Unity's localization package.
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